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Version 1.36
- # Script
- - Rearchitectured the way the NG+, 1 time spawns and warps are handled to match FROM's method. This fixes the NG+ stuff properly and should have fixed the crashes my old looping method was probably causing.
- # General
- - Soul Level now provides flat defence (for all types): {1:0, 100:50, 200:100, 300:150, 400:200}
- - Vigor HP Scale changed to: {1:500, 25:750, 40:1000, 80:2000, 99:3000}
- - Changed Thief class into Samurai class.
- - Changed Explorer class into Assassin class.
- - Changed Sentinel class into Hunter class.
- - Adjusted Knight class.
- - Adjusted Gravetender class.
- # UI
- - Increased HP UI scaling value to 4000.
- # Weapons
- - Increased base damage of arrows and bolts.
- - Adjusted bow and greatbow damage and scaling.
- - Removed negative correction on rolling bow attacks.
- - Adjusted Cleric's Candlestick base damage.
- - Adjusted Tailbone Sword base damage.
- - Adjusted Tailbone Club base damage.
- - Adjusted Tailbone Pick base damage.
- - Adjusted Dragon Tooth base damage.
- - Adjusted Tailbone Spear base damage.
- - Adjusted Chaos Flame: spell buff to 300, but scaling curve shifted much higher [This means you need high INT/FTH to reach 300].
- - Added Logan's Staff: has spell buff of 300 with high scaling curve.
- - Added Lord's Chime: has spell buff of 300 with high scaling curve.
- # Armor
- - Removed the bonus from wearing a set of armor. The individual bonuses on each piece will remain.
- - Adjusted the strength of bonuses on individual pieces. The total bonus for a 'set' is higher, but the split is now 10% head, 50% body, 10% hands, 30% legs, where the % is of the total bonus.
- - Adjusted the actual bonuses for various pieces.
- - Added Harald Legion Helm.
- # Rings
- - Added Arcane Trinket: grants 2 attunement slots. Found in the Grand Archives.
- - Added Londor Tincture: boosts all flat defences by 10%. Found in the Undead Settlement. Added + versions.
- - Added Emblem of Thorns: adds 30 flat physical damage. Added + versions.
- # Spells
- - Adjusted Lightning Spear damage.
- - Adjusted Great Lightning Spear damage.
- - Adjusted Sunlight Spear damage.
- # Enemies
- - Adjusted strength of the new NPCs.
- # Undead Settlement
- - Added Londor Tincture treasure and NG+ version treasures.
- # Lothric Castle
- - Added Emblem of Thorns NG+ version treasures.
- - Dominatrix Sharron now drops Emblem of Thorns.
- # Grand Archives
- - Added Lord's Chime treasure.
- - Added Logan's Staff treasure.
- # Bugfixes
- - Fixed some NG+ treasures with bad event entity IDs.
- - Fixed the Profaned Capital bonfire being disabled due to Fester the Jester being too close.
- - Fixed Lothric War Banner bug. However, it will no longer buff allies, only yourself.
Version 1.35.2
- # Weapons
- - Adjusted special reinforcement material cost values.
- - Adjusted Chaos Flame reinforcement material cost values.
- # Bugfixes
- - NG+ specific stuff should no longer appear outside of their specified NG+ cycle.
Version 1.35.1
- # General
- - FP now automatically regenerates at a rate of 2 FP per second. Wielding a Spell Tool adds an additional 3 FP per second.
- # Weapons
- - Tailbone Sword: increased stamina consumption
- - Tailbone Club: increased stamina consumption
- # Shields
- - Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second
- # Rings
- - Darkmoon Ring: Grants 3 FP every second
- # Items
- - Oozing Pellet: Grant 4 FP per second for 60 seconds.
- # Enemies
- - Increased HP of Friede.
- # Bugfixes
- - Fixed Ring of Favor + versions using the same SpEffect as +0
- - Fixed Poisonbite Ring + versions using the same SpEffect as +0
- - Fixed Covetous Gold Serpent Ring +4 being visible outside of NG+4
- - NG+ treasures should no longer re-appear on area reload.
Version 1.35
- # General
- - Changed NG+ correction values to make New Game+ cycles harder.
- - Added NG+ only enemies.
- - AI White Phantoms are now immune to status effects from bosses.
- - White Phantom health boost has been adjusted.
- - Spell Tool FP: Grants 1 FP every second.
- - Removed additional starting warps except the Dreg Heap. There are now in-map warp points for the Catacombs of Carthus and few other places.
- - Added unique icons for many of the new items.
- # Weapons
- - Light Infusion now increases DEX scaling more.
- - Reduced INT scaling curve for Enchanted Infusion.
- - Reduced FTH scaling curve for Holy Infusion.
- - Twinkling Titanite, Dragon Scale and Titanite Scale reinforcement material requirements are now a flat 1 per reinforcement.
- - Changed Petrified Flame into Chaos Flame. Max spell buff is 250, but reinforces to +15 so additional Fire Seed investment is required compared to other pyromancy flames.
- - Increased stamina cost for various whip attacks.
- - Decreased behaviour scaling for various whip attacks.
- - Decreased base damage of whips.
- - Decreased base damage of bows.
- - Decreased base damage of greatbows.
- - Decreased base damage of crossbows.
- - Decreased damage from arrows and bolts.
- - Adjusted scaling for crossbows.
- - Avelyn no longer scales with Luck.
- - Splintering Bolt now inflicts more Bleed.
- - Reduced stat requirements for many weapons.
- - Adjusted spell buff for spell tools.
- - Heavy infusions now increase Poise damage by 50%
- - Light infusions now decrease Poise damage by 50%
- - Reduced Clarity infusion for shields effect to: Grants 1 (+0) to 2 (+10) FP per second
- - Firelink Dagger now has the Parry WA.
- - Firelink Rapier now has the Parry WA.
- - Shortsword now has the Parry WA.
- - Brigand Axe now has the Parry WA.
- # Armor
- - Reduced total poise for armor sets in the heavy tier and above.
- - Iron Dragonslayer Set: Increases physical attack by 2%.
- - Black Iron Set: Increases physical attack by 2%.
- - Black Knight Set: Boosts damage by 5% against Demon enemies.
- - Dragonslayer Set: Increases lightning attack by 3%
- - Ringed Knight Set: Increases fire attack by 3%
- - Dark Set: Increases dark attack by 3%
- - Morne's Set: Grants 1 Faith.
- - Master's Set: Grants 10 flat Physical damage
- - Adjusted weight and absorption of the Saint's Set.
- # Enemies
- - Reverted boss absorption back to vanilla values.
- - Adjusted boss HP.
- - Reduced HP of respawning Stray Demons
- - Reduced HP of respawning Demons
- - Reduced HP of Crystal Sage in the Grand Archives
- - Giant Crystal Lizards in Cemetery of Ash, Farron Keep and Cathedral of the Deep no longer respawn and now have 100% drop of Titanite Scales.
- - Respawning Demons no longer drop their souls.
- - Hollow Slaves in the Dreg Heap now drop Titanite Chunks again.
- # Spells
- - Reduced Floating Chaos damage to 60 per bullet
- - Changed Heal Aid FP Cost to 60
- - Changed Heal FP Cost to 80
- - Changed Med Heal FP Cost to 100
- - Changed Great Heal FP Cost to 120
- - Changed Soothing Sunlight FP Cost to 140
- - Changed Projected Heal FP Cost to 100
- - Changed Replenishment FP Cost to 60
- - Changed Bountiful Light FP Cost to 100
- - Changed Bountiful Sunlight FP Cost to 140
- - Changed Floating Chaos FP Cost to 100
- - Lowered poise damage from Floating Chaos bullets to 3 from 20.
- - Unleash Magic now reduces max HP by 30% rather than slow you.
- # Rings
- - Added +1 versions of many rings. These are found as 58 new treasures in NG+1.
- - Added +2 versions of many rings. These are found as 58 new treasures in NG+2.
- - Added +3 versions of many rings. These are found as 58 new treasures in NG+3.
- - Added +4 versions of many rings. These are found as 58 new treasures in NG+4.
- - Added +5 versions of many rings. These are found as 58 new treasures in NG+5.
- - Note: the location of the rings changed in each cycle, but they share the same general area.
- - Adjusted +0 rings to account for new NG+ rings.
- - Darkmoon Ring: Grants 1 FP every second
- - Celestial Ring: Grants 4 FP every second
- - Flynn's Ring: Grants 50% boost to damage, scaling downwards with equip load to 0 at 30.
- - Yellow Tearstone Ring: Reduces weapon stamina consumption cost by 75% whilst below 25% health
- - Green Tearstone Ring: Boosts stamina recovery by 100 whilst below 25% health
- - Violet Tearstone Ring: Grants 12 FP per second whilst below 25% health
- - Ring of Adversity: Grants 6 FP every second but wearer loses 1% HP a second.
- - Ring of Londor: Grants 6 FP every second but reduces spell power by 20%
- # Items
- - Grave Warden's Ashes now adds Red Bug Pellets to the Shrine Handmaid.
- - Cursed Pellets: Grant 8 FP per second
- - Soul of a Stray Demon is now purchasble after defeating the Old Demon King
- - Soul of a Demon is now purchasble after defeating the Old Demon King
- - The Dreg Heap titanite has been changed back to Chunks.
- - The Nestling will now exchange Undead Bone Shards for Cinders.
- - The Nestling will now exchange Estus Shards for Titanite Slabs.
- - Cinders now provide a 25% max HP and FP buff for 5 minutes.
- - Divine Blessings now have a max held of 5.
- - Hidden Blessings now have a max held of 5.
- - Sulyvahn's Beast on Irithyll bridge now drops Small Doll.
- - Boreal Outrider Knight in High Wall of Lothric now drops Pontiff's Right Eye.
- - Added Estus Shard treasure in Irithyll of the Boreal Valley.
- # Firelink Shrine
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- # High Wall of Lothric
- - Added Serpent-man, who can drop Dragon Scales [5%].
- - Added Dragon Scale treasure.
- - Added Dragon Scale treasure.
- - Added Dragon Scale treasure.
- - Added one-way warp point between High Wall of Lothric and Archdragon Peak.
- - Added Homing Soulmass treasure.
- - Added Inscribed Rune treasure.
- - Added Fire Seed treasure.
- - Added Tailbone Club treasure.
- - [NG+] Added Undead Dog.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- # Undead Settlement
- - Added one-way warp point between Undead Settlement and Catacombs of Carthus.
- - Added one-way warp point between Undead Settlement and Farron Keep.
- - Added Emblem of Vitality treasure.
- - Added Fire Seed treasure.
- - Added Fire Seed treasure.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- # Road of Sacrifices
- - [NG+] Added Darkwraith.
- - [NG+] Added Elder Ghru.
- - [NG+] Added Elder Ghru.
- - [NG+] Added Sage's Devout.
- - [NG+] Added Sage's Devout.
- # Farron Keep
- - [NG+] Added Black Knight.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- # Cathedral of the Deep
- - Removed 3 Deep Accursed.
- - Removed the Cathedral of the Deep bonfire.
- - Cathedral Knights are now present in the Deacons boss room in NG+. One extra is added for each NG+ cycle, up to 5 extra.
- - Added Morric, the Fallen Knight: drops Hammer of Carim
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Deep Accursed.
- - [NG+] Added Deep Accursed.
- - [NG+] Added Grave Warden.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Hollow.
- - [NG+] Added Cathedral Hollow.
- # Catacombs of Carthus
- - Added Black Flame treasure.
- - Added Tomb Raider Dyfan: drops Bone Rapier
- - [NG+] Added Skeleton.
- - [NG+] Added Skeleton.
- - [NG+] Added Skeleton.
- - [NG+] Added Carthus Swordsman.
- - [NG+] Added Carthus Swordsman.
- # Smouldering Lake
- - Removed 2 of the added Demons.
- - Removed 1 of the added Black Knights.
- - Moved the Smouldering Lake bonfire back onto the upper plateau, in the area just after the ladder up.
- - Added the Old King's Antechamber bonfire back, closer to the entrance of the underground area.
- - Added one-way warp point between Smouldering Lake and Irithyll Dungeon entrance.
- - Added Chaos Servant Eygor: drops Demon's Axe
- - [NG+] Added Demon.
- - [NG+] Added Demon.
- - [NG+] Added Demon.
- - [NG+] Added Stray Demon.
- - [NG+] Added Stray Demon.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Cleric.
- # Irithyll of the Boreal Valley
- - Restored the Central Irithyll bonfire.
- - Restored the Water Reserve bonfire.
- - Removed two of the added Sulyvahn's Beasts in NG+0.
- - Removed one of the added Pontiff Knights in NG+0.
- - Added Devotee Scarlett: drops Yorshka's Hammer
- - [NG+] Added Pontiff Knight
- - [NG+] Added Pontiff Knight
- - [NG+] Added Irithyll Fire Witch
- - [NG+] Added Irithyll Fire Witch
- - [NG+] Added Giant Slave
- - [NG+] Added Giant Slave
- - [NG+] Added Giant Slave
- - [NG+] Added Fat Deacon
- - [NG+] Added Fat Deacon
- - [NG+] Added Tall Deacon
- - [NG+] Added Short Deacon
- - [NG+] Added Sulyvahn's Beast
- - [NG+] Added Sulyvahn's Beast
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- # Anor Londo
- - Restored Aldrich's boss bonfire.
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- # Irithyll Dungeon
- - Removed added Lycanthropes in NG+0.
- - [NG+] Added Lycanthrope.
- - [NG+] Added Lycanthrope.
- - [NG+] Added Wretch.
- - [NG+] Added Giant Rat.
- - [NG+] Added Giant Rat.
- - [NG+] Added Infested Corpse.
- - [NG+] Added Infested Corpse.
- - [NG+] Added Jailer.
- # Profaned Capital
- - Restored Yhorm's boss bonfire.
- - Added Fester the Jester: drops Jester's Talisman
- - [NG+] Added Gargoyle.
- - [NG+] Added Gargoyle.
- - [NG+] Added Jailer Handmaid.
- - [NG+] Added Jailer Handmaid.
- - [NG+] Added Giant Rat.
- - [NG+] Added Giant Rat.
- # Lothric Castle
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- # Consumed King's Garden
- - Removed added Pus of Man.
- - Added Inquisitor Ashford: drops Moonlight Sword
- # Grand Archives
- - Restored Twin Princes boss bonfire.
- - Removed the Lothric's Throne bonfire.
- - Removed all added enemies in NG+0.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Gargoyle.
- # Archdragon Peak
- - Moved the wyvern in the Ancient Wyvern arena to the plunge attack platform. [This is to make killing the Ancient Wyvern with the plunging attack much harder.]
- - Moved the Dragon Chaser's Ashes into the area unlocked after you beat the Nameless King.
- - Added Tailbone Pick treasure.
- - Added Dragon Cultist Xeric: drops Staff of Serpents
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Serpent-man Summoner.
- - [NG+] Added Serpent-man.
- - [NG+] Added Rock Lizard.
- - [NG+] Added Rock Lizard.
- - [NG+] Added Rock Lizard.
- # Painted World of Ariandel
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Millwood Knight.
- - [NG+] Added Millwood Knight.
- - [NG+] Added Corvian Knight.
- # Dreg Heap
- - Added Corrupted Knight Lloyd: drops Four Knights Hammer
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- # The Ringed City
- - Removed three of the Harald Knights in the Ringed City Streets.
- - [NG+] Added Ringed Knight.
- - [NG+] Added Ringed Knight.
- - [NG+] Added Lothric Thief.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- # Bugfixes
- - New named NPC enemies should now drop their loot properly.
- - Charred Bone should actually work now.
- - Fixed animation speed changes not being applied to the left-hand animations.
- - Fixed stock quantity for limited items not working.
- - Fixed incorrect material for Shortsword Cursed infusion.
Version 1.34
- # General
- - Switching to the Company of Champion now only activates the Cinders dropping after a 30 to 60 second delay.
- - White Phantoms should be tankier.
- - Changed the visual scaling for HP to 3000
- - Changed the visual scaling for FP to 1000
- # Weapons
- - Whip moveset animations are now faster.
- - Bow moveset animations are now faster.
- - Greatbow moveset animations are now faster.
- - Reduced stamina cost for greatbow actions.
- - Reduced the power of the Impact weapon skill.
- - Added Fool's Flame.
- - Added Petrified Flame.
- - Added Jester's Talisman.
- - Added Darkmoon Ritual Staff.
- - Reduced the max reinforcement multiplier on damage for Lucky, Enchanted, Holy to 1.8 (from 2).
- - Yorshka's Spear WA now applies Vow of Silence for 5 seconds on target.
- - Changed Shortbow bow distance modifier to -30
- - Changed White Birch Bow bow distance modifier to -15
- - Changed Dragonslayer Greatbow bow distance modifier to 15
- - Changed Onislayer Greatbow bow distance modifier to 30
- - Changed Black Bow of Pharis bow distance modifier to 15
- - Changed Millwood Greatbow bow distance modifier to 0
- # Items
- - Added Oak Crossbow as a treasure in the Cathedral of the Deep.
- - Soul of High Lord Wolnir can now transfuse into Fool's Flame.
- - Soul of the Old Demon King can now transfuse into Petrified Flame.
- - Soul of Aldrich can now transfuse into Darkmoon Ritual Staff.
- - Added Jester's Talisman as treasure in Profaned Capital.
- - Added 2 Titanite Scale treasures to High Wall of Lothric.
- - Added Fire Stone: applies fire SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Magic Stone: applies crystal magic SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Lightning Stone: applies lightning SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Dark Stone: applies dark SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Poison Stone: applies poison SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Bleed Stone: applies bleed SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Frost Stone: applies frost SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Blessed Stone: applies blessed light SFX on main weapon. Purchased from the Shrine Handmaid.
- - Shrine Handmaid now sells Divine and Hidden Blessings after all four Lords of Cinder have been returned.
- - Orbeck's Ashes now add Slumbering Dragoncrest Ring and Young Dragon Ring
- # Rings
- - Calamity Ring: increases physical damage by 15% but wearer loses 1% HP a second.
- - Ring of Woe: boosts stamina recovery by 30 but wearer loses 1% HP a second.
- - Ring of Adversity: grants 4 FP every second but wearer loses 1% HP a second.
- - Ring of Catastrophe: boosts elemental spell power by 15% but wearer loses 1% HP a second.
- # Enemies
- - Lowered boss HP.
- - Crystal Lizards now only drop Titanite Scales or Twinkling Titanite.
- - Reduced Deep Accursed chance to drop Titanite Chunks
- - Fixed Ghrus dropping Large Titanite Shards and Titanite Chunks rather than Titanite Shards and Large Titanite Shards.
- # Spells
- - Adjusted the stamina damage on many spells.
- - Adjusted the poise damage on many spells.
- - Seeds of Chaos now uses a smaller SFX that makes no noise.
- # High Wall of Lothric
- - Removed added Lothric Knights.
- - Removed added Winged Knights.
- - Added Captain Morrel: drops Lothric Knight Greatsword and Ember.
- # Road of Sacrifices
- - Added corpse in the Halfway Fortress bonfire area, holding Anri's Straight Sword.
- - Added Sieghardt of Catarina: drops Catarina Set and Pierce Shield.
- - Added Forgotten Locklin: drops Mirrah Chain Set and Dragonslayer's Axe.
- # Catacombs of Carthus
- - Added Holy Knight Morton: drops Sunset Set, Silvercat Ring and Sunset Shield
- # Smouldering Lake
- - Moved the Smouldering Lake bonfire to the cave where the Great Crabs were.
- - Removed 2 Great Crabs
- - Removed 2 Carthus Swordsmen
- - Removed 1 Demon Cleric
- - Added Lilla of the Sunless Realms: drops Sunless Talisman and Sunless Set.
- # Lothric Castle
- - Added Tiny: drops Titanite Slab.
- - Added Luyila of Londor: drops Black Set and Darkdrift.
- - Added Dominatrix Sharron: drops 3 Cinders.
- - Removed added Boreal Outrider Knights.
- # Bugfixes
- - Fixed issues with the Attack Element Corrections being wrong for weapons that scaled with FTH for spell buff, and other related bugs.
- - Fixed effects when wielding two weapons of the same reinforcement level with an effect not stacking. They will now stack correctly.
- - Added support for all clients to scripts that interact with the player. This means player summons/invaders now get FP regen, armor set effects, etc.
- - Sword Master summon for Vordt now has sufficient DEX for his Uchigatana.
- - Midir now actually has poise again.
- - Fixed various weapons with innate elemental damage not using a suitable elemental hit SFX.
Version 1.33
- # General
- - Removed the Scorched Contract feature. I've run into issues and I'd rather focus on the Covenant of Champions as a challenge route, not have two parallel features doing the same thing.
- - Added new bonfire menu pictures for the moved bonfires.
- # Gameplay
- - Sources of +attunement have been cut down to fix a crash due to having more than 14 attunement slots.
- - Bosses now drop 1 Cinders [Chance: 100%] when in the Covenant of Champions.
- - Cinders can now be transfused into boss souls. You need to have killed the boss for this to be available.
- - Boss souls are no longer sold by the Shrine Handmaid.
- # Weapons
- - Whip light attack animation is now 25% faster.
- - Cleric's Candlestick: adjusted Enchanted/Holy infusions
- - Demon's Scar: adjusted Enchanted/Holy infusions
- - Golden Ritual Spear: adjusted Enchanted/Holy infusions
- - Adjusted the Spell Buff of all spell tools.
- - Reduced the aux gain from reinforcement for Poison/Bleed/Frost infusions.
- - Sword of Awoval is now transfused from Soul of Aldrich.
- # Armor
- - Black Set: grants 1 FP per second
- - Shadow Set: reduces enemy sight by 50% (from 90%) and enemy listen by 50% (from 90%).
- # Ring
- - Adjusted the weight of rings.
- - Ring of Wisdom: increases max FP by 10%, spell duration by 50%.
- - Wolf Ring: Reduces weapon stamina consumption by 10% and weapon skill FP consumption by 10%
- # Items
- - Bursting Halo is now transfused from the Soul of Slave Knight Gael.
- - Sunlight Barrage is now transfused from the Soul of the Nameless King.
- - Abyssal Burst is now transfused from the Soul of Midir.
- - Removed Soul of the Dark Sun item.
- - Reversal Ring is now found in the Darkmoon Tomb chest.
- - Adjusted purchase cost of spells.
- - Dreamchaser Ashes now adds Standard Arrow, Standard Bolt, Fire Arrow and Poison Arrow
- - Paladin's Ashes now adds Large Arrow, Heavy Bolt, Sniper Bolt and Dragonslayer Greatarrow
- - Grave Warden's Ashes now adds Splintering Bolt
- - Excrement-Covered Ashes now adds Green Blossom and Budding Green Blossom
- - Prisoner Chief's Ashes now adds Exploding Bolt
- - Xanthous Ashes now adds Moonlight Arrow, Lightning Urn, Lightning Bolt and Dragonslayer Lightning Arrow.
- # Spells
- - Soul Stream startup animation is now 400% faster.
- - Firestorm/Chaos Storm animation is now 100% faster.
- - Dark Edge animation is now 50% faster.
- - Divine Pillars of Light animation is now 100% faster.
- - Lifehunt Scythe animation is now 100% faster.
- - Farron Dart: Damage -> 100
- - Great Farron Dart: Damage -> 120
- - Soul Arrow: Damage -> 140
- - Great Soul Arrow: Damage -> 160
- - Crystal Soul Spear: Damage -> 330
- - Farron Hail: Damage -> 100
- - Crystal Hail: Damage -> 100
- - Farron Flashsword: Damage -> 100
- - Old Moonlight: Damage -> 250 (300 charged) [250]
- - Soul Barrage: Damage -> 150
- - Deep Soul: Damage -> 140
- - Great Deep Soul: Damage -> 160
- - Pursuing Soul: Damage -> 130
- - Dark Edge: Damage -> 100
- - Abyssal Burst: Damage -> 340
- - Divine Pillars of Light: Damage -> 340
- - Great Deep Soul: INT Req -> 20
- - Great Deep Soul: FTH Req -> 20
- - Soul Greatsword: INT Req -> 22
- - Old Moonlight: INT Req -> 40
- - Soul Wave: INT Req -> 25
- - Soul Barrage: INT Req -> 50
- - Pestilent Mist: INT Req -> 30
- - Unleash Magic: INT Req -> 30
- - Great Soul Dregs: INT/FTH Req -> 30
- - Abyssal Edge: INT/FTH Req -> 20
- - Abyssal Burst: INT/FTH Req -> 40
- - Dark Edge: uses Dark Edge animation
- - Abyssal Edge: uses Dark Edge animation
- - Fireball: Damage -> 140 [120]
- - Fire Orb: Damage -> 160 [140]
- - Fire Surge: Damage -> 100
- - Great Chaos Fire Orb: Damage: 300 [100]
- - Chaos Bed Vestiges: 330 [110]
- - Fire Whip: Damage -> 100
- - Floating Chaos: Damage -> 100
- - Singe: Damage -> 100
- - Flame Fan: Damage -> 120
- - Bursting Fireball -> 120
- - Seething Chaos: 220 [300]
- - Cataclysm: 340 [150]
- - Black Serpent: Damage -> 300
- - Black Serpent: FP -> 48
- - Black Fire Orb: Damage: 220 [200]
- - Emit Force: Damage -> 200 [100]
- - Way of White Corona -> Damage: 100
- - Lightning Bolt: Damage -> 100
- - Sunlight Barrage: Damage -> 150
- - Wrath of the Gods: Damage -> 330
- - Lightning Storm: Damage -> 200
- - Nibble: Damage -> 100
- - Gnaw: Damage -> 100
- - Ravenous Gnawing: Damage -> 160
- - Lifehunt Scythe: Damage: 200 [220] [240] [260]
- - Bursting Halo: FTH Req -> 40
- - Divine Pillars of Light: FTH Req -> 55
- - Lightning Stake: FTH Req -> 30
- - Halo: FTH Req -> 30
- - Sunlight Barrage: FTH Req -> 50
- - Bountiful Light: FTH Req -> 15
- - Replenishment: FTH Req -> 25
- - Tears of Denial: FTH Req -> 20
- - Sacred Oath: FTH Req -> 35
- - Magic Barrier: FTH Req -> 20
- - Great Magic Barrier: FTH Req -> 40
- - Dorhys' Gnawing: INT/FTH Req -> 20
- - Ravenous Gnawing: INT/FTH Req -> 25
- - Voracious Gnawing: INT/FTH Req -> 30
- - Halo: uses Force cast animation
- - Bursting Halow: FP -> 8
- # Enemies
- - Adjusted boss HP and damage.
- - Boss absorption values have been adjusted, mainly to reduce spell burst.
- - Giant Crystal Lizard in Cemetery of Ash now drop Titanite Scale at Chance: 2%.
- - Giant Crystal Lizard in Cathedral of the Deep and Farron Keep now drop Titanite Scale at Chance: 5%.
- - Giant Crystal Lizard in Untended Graves now drop Titanite Scale at Chance: 10%.
- - Ancient Wyvern (respawning) now drop Dragon Scale at Chance: 10%.
- - Sulyvahn's Beast (respawning) now drop Twinkling Titanite at Chance: 10%.
- - Great Crabs (Smouldering Lake) now drop Titanite Scale at Chance: 10%.
- - Demons now drop Fire Seed at Chance: 5%.
- - Rock Lizard now drop Titanite Scale and Twinkling Titanite at Chance: 1%.
- - Boreal Outrider Knights now drop Twinkling Titanite at Chance: 5%.
- - Reduced the base HP of the respawning Deep Acursed to 300 (from 500).
- - Daughter of Crystal Kriemhild in Untended Graves now drops 3 Twinkling Titanite.
- - Reduced soul gain from Giant Crystal Lizards.
- - Reduced soul gain from Deep Acursed.
- - Reduced soul gain from Boreal Outrider Knight.
- - Reduced soul gain from Demon.
- # Bugfixes
- - Changed the Veiled spell tools to use effect-based invisibility. Fixes issues with stuff like Farron Flashsword working incorrectly.
- - Ringfinger Leonhard should no longer be obscured in Firelink Shrine.
- # High Wall of Lothric
- - Removed Ancient Wyvern in Tower on the Wall bonfire area.
- - Added Boreal Outrider Knight in Tower on the Wall bonfire area.
- - Door at the top of elevator shortcut should now be usable.
- - Removed Pus of Man.
- - Removed Pus of Man.
- - Added Lothric Knight.
- - Added Hollow Crossbowman.
- # Undead Settlement
- - Removed Boreal Outrider Knight.
- # Cathedral of the Deep
- - Removed 1 of the new Deep Accursed
- - Moved the new Deep Accursed into the left-side wing of the cathedral.
- - Added Cathedral Knight.
- # Catacombs of Carthus
- - Moved Bonewheel Skeleton into rock tunnel.
- # Smouldering Lake
- - The demons have been moved to allow for a relatively safe route to the boss fog.
- # Irithyll
- - Added Pontiff Knight.
- - Added Pontiff Knight.
- # Anor Londo
- - Removed four of the added Silver Knights.
- - Added Giant Slave to dueling spot.
- # Irithyll Dungeon
- - Added Infested Corpse.
- - Added Infested Corpse.
- - Added Wretch.
- - Added Wretch.
- - Added Wretch.
- - Added Lycanthrope.
- - Added Lycanthrope.
- - Removed Jailers from a room on the right-side of the dungeon.
- - Removed the Jailers from the lower level of the dungeon.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- # Ariandel
- - Moved Corvian Knight by the gate in the village up onto the higher path.
Version 1.32
- # General
- - Added version to main menu.
- # Gameplay
- - New Game multipliers have been adjusted.
- - Starting warps are now: High Wall of Lothric, Catacombs of Carthus, Snowfield and Dreg Heap.
- - Boss Souls can now be purchased at the Shrine Handmaid after defeating them. They cost 100,000 souls each.
- # Enemies
- - Reduced souls from Hollows in High Wall of Lothric to 50.
- - Caged Hollow now deals Poison, not Toxic.
- - Toned down the Curse inflict from enemies it was recently added to.
- - Boreal Outrider Knights now respawn.
- - Boreal Outrider Knights may now drop any of the Irithyll weapons [Chance: 30%], a piece of Outrider Knight Set [Chance: 5%] or Twinkling Titanite [Chance: 50%].
- - Giant Crystal Lizards now respawn.
- - Giant Crystal Lizards now drop Titanite Scale [Chance: 50%].
- - Demons in Smouldering Lake now respawn.
- - Demons can now drop Fire Seed [Chance: 50%].
- - Deep Acursed (excluding unique) now respawn.
- - Deep Acursed can now drop Titanite Shard [Chance: 30%], Large Titanite Shard [Chance: 15%] and Titanite Chunk [Chance: 5%].
- - Sulyvahn's Beast (excluding unique) now respawn.
- - Sulyvahn's Beast can now drop Twinkling Titanite [Chance: 50%].
- - Ancient Wyverns (excluding unique) now respawn.
- - Ancient Wyverns can now drop Dragon Scale x 2 [Chance: 100%].
- - Rock Lizards no longer drop Dragon Scales.
- # Weapons
- - Increased damage of Combustion WA.
- - Increased damage of all Dragon weapons.
- - Added Frost aux to Pontiff Knight Curved Sword.
- # Spells
- - Reduced FP cost of Fire Surge to 4
- - Increased the damage of Seeds of Chaos to 100
- - Increased the damage of Sparks to 100
- - Increased the damage of Homing Soulmass to 100
- - Increased the damage of Crystal Homing Soulmass to 150
- - Increased the damage of Affinity to 150
- # Items
- - Soul of a Demon is now worth 2000, and gives 2000 souls on use.
- - Soul of a Stray Demon is now worth 2000, and gives 2000 souls on use.
- # Bugfixes
- - Fixed bug where Magic/Fire/Lightning/Dark infused weapons were getting unrelated SpEffects applied to them when reinforced.
- - Fixed incorrect scaling values for Light Astora Greatsword.
- # Scorched Contract
- - You can toggle Scorched Contract mode by using the Nullification Wavier to disable it, and the Scorched Contract to enable it.
- - Added Nullification Wavier, allowing you to cancel the Scorched Contract and end the negative effects.
- - Crystal Sage: Increases sorcery spell FP cost by 100%.
- - Deacons of the Deep: Killing enemies applies a 15 second debuff on the player, reducing elemental absorption by 100%.
- - Nameless King: Increases miracle spell FP cost by 100%.
- - Abyss Watchers: Killing enemies applies a 15 second debuff on the player, reducing physical absorption by 100%.
- = Aldrich: Reduces soul gain by 25%.
- - Champion Gundyr: Reduces estus effectiveness by 50%.
- - Yhorm the Giant: Killing enemies applies a 15 second debuff on the player, dealing 1% HP damage.
- - Lothric Princes: Killing enemies applies a 15 second debuff on the player, dealing 5% FP damage.
- - Gravetender Greatwolf: Reduces equip load by 25%.
- - Demon Prince: Increases pyromancy spell FP cost by 100%.
- - Darkeater Midir: Reduces absorption by 25%.
- - Slave Knight Gael: Reduces damage by 50% whilst below 50% HP.
- # High Wall of Lothric
- - Removed Tower on the Wall bonfire.
- - Removed Vordt boss bonfire.
- - Removed Dancer boss bonfire.
- - Removed Oceiros boss bonfire.
- - Added Castle Entrance bonfire, in the courtyard between Vordt and Dancer.
- - Added Ancient Wyvern in Tower on the Wall bonfire area.
- # Undead Settlement
- - Removed Undead Settlement bonfire.
- - Added Cathedral Evangelist in Undead Settlement bonfire area.
- - Added Cathedral Evangelist.
- - Added two houses near the drop from the Hollow Slave rooftops to the base of the Giant's tower, creating a shortcut.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- # Road of Sacrifices
- - Removed Crystal Sage boss bonfire.
- - Removed Road of Sacrifices bonfire.
- - Moved Crucifixion Woods bonfire closer to Crystal Sage, renamed to Sage's Overlook
- # Cathedral of the Deep
- - Removed Deacons of the Deep boss bonfire.
- - Moved Cathedral of the Deep bonfire closer to the Deacons
- - Added Deep Acursed
- - Added Deep Acursed
- - Added Deep Acursed
- - Added Deep Acursed
- # Farron Keep
- - Removed Keep Ruins bonfire.
- - Removed Abyss Watchers boss bonfire.
- - Added new wall.
- - Added Basilisk.
- - Added Basilisk.
- - Added Basilisk.
- - Added Basilisk.
- # Catacombs of Carthus
- - Catacombs of Carthus bonfire moved to the start of the area.
- - High Lord Wolnir bonfire renamed to Tomb of the High Lord, and is no longer a boss bonfire.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Black Knight.
- # Smouldering Lake
- - Moved the Demon Ruins bonfire to the top of the map, by the ballista.
- - Renamed Demon Ruins bonfire to Smouldering Lake bonfire and changed menu image.
- - Removed the Abandoned Tomb bonfire.
- - Removed the Old King's Antechamber bonfire.
- - Removed Old Demon King bonfire.
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Stray Demon.
- - Added Stray Demon.
- - Added Stray Demon.
- - Added corpse near the Ballista, holds the Pact of Chaos covenant item.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Demon Cleric.
- - Added Demon Cleric.
- # Irithyll of the Valley
- - Removed Pontiff Sulyvahn boss bonfire.
- - Removed Central Irithyll bonfire.
- - Removed Water Reserve bonfire.
- - Removed Irithyll of the Boreal Valley bonfire.
- - Added Sulyvahn's Beast.
- - Added Sulyvahn's Beast.
- - Added Sulyvahn's Beast.
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- # Anor Londo
- - Removed Aldrich boss bonfire.
- - Added Deep Acursed
- # Profaned Capital
- - Profaned Capital bonfire moved down to the lower path near the Profaned Flame.
- # Lothric Castle
- - Dragonslayer Armour boss bonfire removed.
- - Dragon Barracks bonfire moved close to Dragonslayer Armour.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- # Consumed King's Gardens
- - Added Consumed Gardens bonfire, near to Oceiros.
- # Grand Archives
- - Grand Archives bonfire moved close to Twin Princes. Renamed to Throne of Lothric
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- - Added Lothric Knight.
- - Added Lothric Knight.
- - Added Archive Scholar.
- - Added Archive Scholar.
- - Added Archive Scholar.
- - Added Gargoyle.
- # Archdragon Peak
- - Removed Dragon-kin Mausoleum bonfire.
- - Added Ancient Wyvern in tower in Ancient Wyvern arena.
- - Added Ancient Wyvern near Great Belfry.
- - Removed two Serpent-men near Great Belfry.
- # Kiln of the First Flame
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
Version 1.31
- # Undead Settlement
- - Added Cathedral Evangelist.
- - Added Cage Spider.
- - Added Cage Spider.
- - Added Demon.
- # Road of Sacrifices
- - Added Black Knight.
- - Added Elder Ghru.
- - Added Elder Ghru.
- - Added Elder Ghru.
Version 1.30
- - Switched to supporting Mod Engine only.
- # High Wall of Lothric
- - Added three Hollow Soldiers to starting rampart after first bonfire.
- - Added Lothric Knight in transition passage to Dragon courtyard.
- - Added Mimic to mimic room, drops 1 Cinders.
- - Added corpse to mimic room, holds 1 Ember.
- - Added Winged Knight to rooftop that leads to courtyard.
- - Added Hollow Crossbowman to rooftop overlooking courtyard.
- - Added Pus of Man to lower platform overlooking courtyard.
- - Added Pus of Man in courtyard preceding elevator loop back.
- - Added Hollow Crossbowman to courtyard between Vordt and Dancer.
- - Added Winged Knight to courtyard between Vordt and Dancer.
- # Consumed King's Garden
- - Added Pus of Man.
- - Added Pus of Man.
- # Undead Settlement
- - Added Pus of Man miniboss in the pit near the Dilapidated Bridge bonfire. Drops 5 Twinkling Titantie if killed.
- # Bugfixes
- - Fixed bad itemlot category for Hollow Soldiers dropping Birch Crossbows.
- - Fixed a bad localization entry for Spiked Mace.
- - Fixed Siegbrau from Captain's Ashes not appearing correctly.
- - Fixed the Pit of Hollows bonfire being warpable at start rather than the Catacombs of Carthus.
Version 1.29
- # Gameplay
- - Changed the starting bonfires to:
- - High Wall of Lothric bonfire
- - Foot of the High Wall bonfire
- - Road of Sacrifices bonfire
- - Cathedral of the Deep bonfire
- - Catacombs of Carthus bonfire
- - Irithyll of the Boreal Valley bonfire
- - Snowfield bonfire
- - The Dreg Heap bonfire
- - Adjusted area scaling for the new setup.
- - Changed FP Scale: {1:100, 25:200, 50:300, 75:400, 99:500}
- - FP regen from spell tool changed to 2 FP per second.
- # Scorched Contract
- - Implemented a Scorched Contract challenge option.
- - Receive the Scorched Contract from Iudex Gundyr and activate it to start the challenge.
- - Each boss will apply a negative debuff after their defeat.
- - Vordt: Reduces base Frost resist by 100%.
- - Curse-rotted Greatwood: Reduces base Poison resist by 100%.
- - Crystal Sage: Increases spell FP cost by 100%.
- - Deacons of the Deep: Killing enemies deals 1% HP damage to player.
- - High Lord Wolnir: Reduces base Bleed resist by 100%.
- - Old Demon King: Reduces base Fire defence by 100%.
- - Pontiff Sulyvahn: Reduces base Magic defence by 100%.
- - Dancer: Increases weapon stamina costs by 100%.
- - Oceiros: Reduces base Curse resist by 100%.
- - Dragonslayer Armour: Reduces base Physical defence by 100%.
- - Champion Gundyr: Reduces estus effectiveness by 80%.
- - Ancient Wyvern: Reduces base Lightning defence by 100%.
- - Nameless King: Player suffers 0.1% HP damage every second.
- - Abyss Watchers: Forces slow walking speed.
- - Aldrich: Reduces soul gain by 50%.
- - Yhorm the Giant: Reduces max HP by 50%.
- - Lothric Princes: Reduces max FP by 50%.
- - Sister Friede: Reduces base Dark defence by 100%.
- - Gravetender Greatwolf: Reduces equip load by 50%.
- - Demon Prince: Reduces max Stamina by 50%.
- - Halflight: Increases weapon skill FP cost by 100%.
- - Darkeater Midir: Reduces absorption by 50%.
- - Slave Knight Gael: Reduces damage by 90% whilst below 50% HP.
- # Weapons
- - Removed the infused bow/crossbow weapons as I'm not happy with the implementation. Instead I will add new, more distinct weapons (using existing models) to expand a ranged builds options.
- - Adjusted the aux values for weapons with Poison, Bleed or Frost.
- - Reduced base damage of Lothric Knight Greatsword (110 -> 106).
- - Saint-tree Bellvine now has Gentle Prayer WA
- - Sacred Chime of Filianore now has Pray for Favor WA
- - Adjusted Lucky Infusion.
- - Adjusted Enchanted Infusion.
- - Adjusted Holy Infusion.
- - Adjusted weapon damage to bring damage profiles more in line with vanilla values. In general damage has been reduced for weapons with high damage, although boss and unique weapons have had a lower reduction to make them more powerful compared to normal weapons.
- - Renamed Dark Pyromancy Flame to Black Flame.
- - Added Sorcerous Flame (pyromancy tool that scales with INT).
- # Shields
- - Shield infusions now scale on reinforcement level.
- - Clarity: grants 1 (+0) to 5 (+10) FP per second
- - Rejuvenation: grants 5 (+0) to 15 (+10) Stamina Recovery
- - Restoration: grants 1 (+0) to 5 (+10) HP per second
- - Respite: grants 1% (+0) to 10% (+10) Equip Load
- - Lucidity: grants 10% (+0) to 20% (+10) reduction to weapon and spell FP cost
- - Dragonhead Shield - Effect: boosts Fire damage by 5%
- - Eastern Iron Shield - Effect: reduces weapon stamina consumption by 10%
- - Elkhorn Round Shield - Effect: grants 10% Physical Absorption
- - Llewellyn Shield - Effect: grants 10% Magic Absorption
- - Sacred Bloom Shield - Effect: grants 10% increased Max FP.
- - Dragon Crest Shield - Effect: boosts Lightning damage by 5%
- - Golden Wing Crest Shield - Effect: reduces spell FP cost by 20%.
- - Spirit Tree Crest Shield - Effect: grants 25 FP on enemy kills
- - Sunset Shield - Effect: grants 10 Stamina recovery
- - Wargod Wooden Shield - Effect: boosts Physical damage by 5%
- - Curse Ward Greatshield - Effect: increase damage against Hollow enemies by 25%
- - Dragonhead Greatshield - Effect: boosts Physical damage by 10%
- - Greatshield of Glory - Effect: grants 10% Physical, Magic, Fire, Lightning and Dark Absorption
- - Moaning Shield - Effect: Grants 15% increased damage whilst below 25% HP
- - Twin Dragon Greatshield - Effect: Grants 50 item discovery
- - Yhorm's Greatshield - Effect: grants 10% increased Max HP.
- # Spells
- - Spell damage rebalanced. Now closer to vanilla, with spells generally being ~10% or so more powerful than vanilla.
- - FP costs rebalanced. Now based on the vanilla distribution but with increases to account for regenerating FP.
- - Stamina costs for spells rebalanced. Now baed on vanilla values.
- - Adjusted spell animations used for casting for some spells.
- - Healing miracles now just slow your movement heavily for 6 seconds.
- - Bountiful Light now heals 10 HP per second for 30 seconds.
- - Replenishment now heals 10 HP per second for 60 seconds.
- - Bountiful Sunlight now heals 10 HP per second for 120 seconds.
- - Adjusted the spell slots taken up by spells. Overall, the more powerful spells take up more slots.
- - Pyromancies no longer have stat requirements to use (although they do scale with INT and FTH still). FP cost for pyromancies is slightly higher than other schools to account for this.
- - Cataclysm is now a more distinct spell.
- - Added Seeds of Chaos spell.
- - Added Singe spell.
- - Added Lightning Bolt spell.
- - Added Sparks spell.
- - Added Sunlight Barrage spell.
- - Added Nibble spell.
- # Armor
- - Adjusted armor weight, poise and absorption distributions. Thanks to CodeZeta for the design document.
- - Wearing the full Harald Legion set now adds the humanity head to the player.
- - Havel's Set: boosts base defences by 10%
- - Armor of Favor Set: grants 1% Max HP, Max FP, Max Stamina and Max Equip Load
- - Exile Armor Set: increases stamina recovery by 3
- - Faraam Armor Set: increases stamina recovery by 3
- - Mirrah Chain Set: increases stamina recovery by 3
- - Outrider Knight Armor Set: grants 3% damage boost whilst below 25% health
- - Dark Set: grants 3% damage boost whilst below 25% health
- - Slave Knight Set: grants 3% damage boost whilst below 25% health
- - Xanthous Set: grants 20 FP when an enemy is killed.
- # Rings
- - Reduced Emblem of Vitality weight to 0.1
- - Ashen Estus Ring: grants 50% increase in Ashen Estus Recovery
- - Aldrich's Sapphire: grants 100% FP on a successful critical hit.
- - Aldrich's Ruby: grants 100% HP on a successful critical hit.
- - Darkmoon Ring: grants 3 FP every second.
- - Celestial Ring: grants 4 FP every second.
- - Ring of Adversity: grants 4 FP every second but wearer loses 0.5% HP a second.
- - Ring of Woe: boosts stamina recovery by 30 but wearer loses 0.5% HP a second.
- - Ring of Catastrophe: boosts elemental attack by 15% but wearer loses 0.5% HP a second.
- # Items
- - Added Fire Seed reinforcement material, used to reinforce Pyromancy Flames.
- - Fire Seeds are purchasable from the Shrine Handmaid after turning in the Dragon Chaser's Ashes.
- - Added Fire Seeds to various item locations.
- - Tree Women in Ariandel can drop Fire Seeds.
- - Added Darkdrift location in the Ringed City.
- - Added Anri's Straight Sword location in the Dreg Heap.
- - Oozing Pellet now grants 2 FP per second.
- - Cursed Pellet now grants 3 FP per second.
- - Cornyx now sells Singe and Seeds of Chaos spells.
- - Irina now sells Lightning Bolt, Sparks, Nibble and Sunlight Barrage spells.
- - Crow: Prism Stone swamp now grants Blacksmith Hammer
- - Captain's Ashes now adds Siegbra
- - Red Eye Orb now boosts soul gain by 25% for 120 seconds. Costs 50 FP to use.
- - Cracked Red Eye Orb now boosts soul gain by 25% for 120 seconds.
- # Enemies
- - Adjusted boss HP for the new area scaling.
- - Darkwraiths now inflict Curse.
- - Mimics now inflict Curse.
- - Pus of Man now inflict Curse.
- - Caged Hollows now inflict Toxic.
- - Hound-rats now inflict Toxic.
- - Corvians (Dagger) now inflict Poison.
- - Lycanthrope now inflict Bleed.
- - Giant Rats now inflict Toxic.
- - Lycanthrope Hunters now inflict Poison.
- - Deacons of the Deep now inflict Curse.
- - Writhing Rotten Flesh now inflict Toxic.
- - Elder Ghrus now inflict Toxic.
- - Rotten Slugs now inflict Toxic.
- - Irithyllian Slaves now inflict Curse.
- - Sewer Centipedes now inflict Toxic.
- - Wretchs now inflict Curse.
- - Farron Followers now inflict Frost.
- - Ariandel Wolves now inflict Frost.
- - Murkmen now inflict Curse.
- # Bugfixes
- - Fixed Farron Hail spell behaviour.
- - Fixed Crystal Hail spell behaviour.
Version 1.28
- # Gameplay
- - Removed the spell damage reduction from heavy armors (heavy armors no longer apply any effect).
- - Reduced increase to base damage for Unique weapons to 10%
- - Reduced increase to base damage for Boss weapons to 20%
- - Changed Fire Infusion to: deals 1 (+0) to 5 (+10) damage over time for 5 (+0) to 10 (+10) seconds, applied on hit.
- - Changed Lightning Infusion to: reduces enemy Elemental absorption by 1% (+0) to 5% (+10) for 3 (+0) to 5 (+10) seconds on hit.
- - Wielding a Spell Tool now provides 3 FP per second.
- # Weapons
- - Reduced Wolnir's Holy Sword DEX requirement to 10
- # Rings
- - Reduced Havel's Ring equip load bonus to 30%
- - Darkmoon Ring now provides 4 FP per second.
- - Celestial Ring now provides 4 FP per second.
- - Ring of Adversity now provides 4 FP per second.
- # Items
- - Oozing Pellets are now unlocked by default at the Shrine Handmaid.
- - Reduced the price of Oozing Pellets to 1000 souls.
- - Oozing Pellets now provide 4 FP per second for 60 seconds.
- - Added Cursed Pellets: Grant 4 FP per second for 60 seconds but also reduce HP by 8 per second for 60 seconds.
- - Cursed Pellets are sold by the Shrine Handmaid after giving her the Excretment-covered Ashes
- - Irithyllian Slave now drop Cursed Pellets.
- # Enemies
- - Increased Vordt of the Boreal Valley HP to 3000 [6000].
- # Increased Abyss Watchers HP to 3000 [6000].
- # Bugfixes
- - Fixed Irithyllian Slaves not dropping Oozing Pellets.
- - Fixed the Ringed Knight weapons Weapon Arts causing too high damage.
- - Fixed incorrect ItemCategory in Pontiff Knight item lot.
Version 1.27
- # Gameplay
- - Passive FP regen is now 1 FP per second. Wielding a Spell Tool adds an additional 4 FP per second.
- - Changed FP Scale to {1:100, 25:250, 50:500, 75:750, 99:1000}
- # Items
- - Dragonrider Bow and infused variants now dropped by Winged Knights in Grand Archives.
- - Onislayer Bow and infused variants now dropped by Gargoyles in the Profaned Capital.
- - Young Grass Dew now grants 1 FP per second (was 1%).
- - Oozing Pellets now grants 5 FP per second (was 1%).
- # Rings
- - Darkmoon Ring now grants 5 FP per second (was 1%).
- - Celestial Ring now grants 5 FP per second (was 1%).
- - Ring of Adversity now grants 5 FP per second (was 2%).
- # Shields
- - Clarity infusion now grants 2 FP per second (was 1).
- # Armor
- Wearing heavy armor pieces now reduces spell damage rather than increase FP cost. - - Scholar's Robe now grants 1 FP per second (was 0.25%).
- - Black Witch Veil now grants 1 FP per second (was 0.25%).
- - Saint Set now grants grants 1 FP per second (was 0.25% per second).
- - Prayer Set now grants grants 1 FP per second (was 0.25% per second).
- # Bugfixes
- - Gave the Pyromancy Flame a price so it will actually appear in the Shrine Handmaid shop.
- - Reduced the chance of the new bow/crossbow item drops.
Version 1.26
- # Gameplay
- - Reduced FP regen from spell tools to 1% (from 2%)
- - Removed extra stamina cost on rolling (is now vanilla).
- - Changed the attunement FP scale to {1:100, 25:125, 50:150, 75:175, 99:200}
- - Reduced the effect of additional players on boss HP to 20% per player (AI summons count as players).
- - Increased the HP of summoned AI characters greatly.
- # Weapons
- - Added the Veiled Staff. Exactly the same as the Sorcerer's Staff, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Added the Veiled Talisman. Exactly the same as the Talisman, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Added the Veiled Flame. Exactly the same as the Pyromancy Flame, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Changed Lethal infusion into Cursed infusion:
- - Cursed Infusion - Increases base damage by 50%
- - Cursed Infusion - Reduces durability (-10)
- - Cursed Infusion - Increases the Critical value (+20)
- - Cursed Infusion - Reduces maximum HP by 50%
- - Increased the stamina costs for whip attacks.
- - Renamed Heavy Crossbow to Oak Crossbow
- - Renamed Light Crossbow to Birch Crossbow
- - Added Shortbow and infusion variants as drops from Hollow Assassins
- - Added Birch Crossbow and infusion variants as drops from Hollow Soldiers
- - Added Sniper Crossbow and infusion variants as drops from Large Hollow Soldiers
- - Added Longbow and infusion variants as drops from Carthus Swordsmen
- - Added Oak Crossbow and infusion variants as drops from Cathedral Knights
- - Added Composite Bow and infusion variants as drops from Lycanthrope Hunters
- - Added Dragonrider Bow and infusion variants as drops from Giant Slaves
- - Added Knight's Crossbow and infusion variants as drops from Lothric Knights
- - Added Black Bow of Pharis and infusion variants as drops from Elder Ghru
- - Added Arbalest and infusion variants as drops from Smouldering Lake Great Crabs
- - Added White Birch Bow and infusion variants as drops from Great Crabs
- - Added Onislayer Greatbow and infusion variants as drops from Monstrosity of Sin
- - Added Dragonslayer Greatbow and infusion variants as drops from Silver Knights
- - Added Millwood Greatbow and infusion variants as drops from Millwood Knights
- - Improved the effectiveness of the Lucky infusion.
- - Allowed the Dark Hand to be reinforced.
- - Increased the base damage of Unique (Twinkling Titanite) weapons by 25%.
- - Increased the base damage of Boss (Titanite Scale and Dragon Scale) weapons by 50%.
- - Magic, Fire, Lightning and Dark infusions no longer remove Physical damage or scaling, but rather halve the values.
- - Court Sorcerer's Staff INT scaling changed to 110 (from 90)
- - Crystal Chime INT and FTH scaling changed to 45 (from 35)
- - Yorshka's Chime now reinforces with Twinkling Titanite
- - Caitha's Chime INT and FTH scaling changed to 55 (from 50)
- # Armor
- - Increased Conjurator Set weight to 11.6
- # Spells
- - Thunderclap has been changed into Bursting Halo - Acts like Divine Pillars of Light but with many more halos.
- - Set the duration of spell block to 8 when casting any of the healing miracles.
- # Items
- - Shrine Handmaid now sells Pyromancy Flame
- # Enemies
- - Pontiff Knights can now drop Twinkling Titanite
- # Bugfixes
- - Fixed the Heavy and Light infusions zeroing out the STR/DEX scaling.
- - Added proper descriptions for the retaliation rings
Version 1.25
- # Gameplay
- - Reduced NG+ base modifier to 1.5 from 2
- - Pontiff Knight Greatsword now consumes more stamina that its smaller version.
- - Executioner's Greatsword now restores 20 FP on kill
- - Ringed Knight Paired Greatswords WA fire wave should no longer do massive damage.
- - Abyss Greatsword now weighs 20.
- - Pontiff Knight Greatsword now weighs 16.
- - Tailbone Sword now weighs 8
- - Heavy Infusion - Effect: Increases STR by 1 (+0) to 10 (+10)
- - Heavy Infusion - Increases weight by 25%
- - Heavy Infusion - Changes scaling into 80% STR, 20% DEX. If already 100% STR, increases by 10%.
- - Light Infusion - Effect: Reduces weapon FP consumption by 10% (+0) to 20% (+10)
- - Light Infusion - Effect: Increases DEX by 1 (+0) to 10 (+10)
- - Light Infusion - Decreases weight by 25%
- - Light Infusion - Changes scaling into 80% DEX, 20% STR. If already 100% DEX, increases by 10%.
- - Refined Infusion - Effect: Reduces weapon stamina consumption by 10% (+0) to 20% (+10)
- - Refined Infusion - Effect: Increases STR by 1 (+0) to 5 (+10)
- - Refined Infusion - Effect: Increases DEX by 1 (+0) to 5 (+10)
- - Refined Infusion - Changes scaling into 50% STR, 50% DEX. If already 50% STR and 50% DEX, increases by 10%.
- - Reduced the damage of the roll damage rings to 40.
- - Added Battle Axe item location
- - Increased the amount of souls dropped in the High Wall of Lothric
- # Bugfixes
- - Fixed Ring of Retaliation ItemLot
- - Fixed Lothric Knight Shield guard animation
- - Fixed Mirrah Set applying damage on non-thrust attacks
- - Fixed 3rd row of Storm Ruler infusions not having names.
- - Fixed typo in Runic Seal description.
Version 1.24
- # Map
- - T-Posing objects in Undead Settlement should no longer occur.
- # Items
- - Added Inscribed Rune: increases Vigor by 5
- - Added Scrolls of the Augur: increases Attunement by 5
- - Added Banner of Tenacity: increases Endurance by 5
- - Added Emblem of Vitality: increases Vitality by 5
- - Added Lucky Coin: increases Luck by 5
- # Covenant
- - Added Pact of Chaos: increases Fire Attack by 10%
Version 1.23
- # Bugfixes
- - Fixed the soul multipliers in the NG+ corrections.
- - Fixed the Pontiff Knight Great Scythe not having the correct damage values for its elemental infusions.
- - Fixed localization issue that caused DLC2 goods descriptions not to work.
- - Fixed Holy Flame punch not dealing damage.
- - Fixed some shields not having the +10 reinforcement path
- - Fixed the Fume Sword drop from Tsorig
- # Gameplay
- - Renamed Covenant of Champions to Company of Champions
- - Company of Champions now enables the dropping of Cinders from enemies. The tougher the enemy, the more likely it will drop it.
- # Weapons
- - Smough's Great Hammer now restore 1% HP on hit (up from 0.1%)
- # Spells
- - Reduced the bleed aux for the Gnaw spells and reduced the bleed % for Ravenous and Voracious Gnawing.
- # Items
- - Added Cinders, which are consumed to restore HP and FP to 100% or exchanged with the Nestling for random items.
- - Increased the max held to 200 for ammunition
- # High Wall of Lothric
- - Added more dogs in the first area
- - Added Lothric Knight in mimic room
- - Added Lothric Knight in transition area to second area
- - Added additional Winged Knight in fountain area
- - Added Winged Knight in area before lift
Version 1.22
- # Gameplay
- - Restored the original calculation correction entries for weapons/spells.
- - Increased the duration of projectiles used by single-shot magic (i.e. Soul Arrow) to 5 seconds, meaning they'll travel much further.
- - Adjusted the clear count correction values. In general, enemies have more HP and deal more damage, but no longer get increases in absorption or defence.
- # Weapon
- - Added Holy Flame, a pyromancy flame that scales on Faith. Transfused from the Soul of the Deacons.
- # Classes
- - Added Profane Ascetic as a starting gift.
- # Armor
- - Reduced overall weight of armor.
- # NPC
- - Fire Keeper now has 2000 HP, down from 10000.
- # Bugfixes
- - Fixed bad item drop from Archive Scholars and Sage's Devout
- - Shriving Stones no longer exist anywhere.
- - Renamed World Ascetic to Profane Ascetic
- - Fixed the Fire Keeper not dropping the Profane Ascetic. She now drops one each time she dies.
- - Profane Ascetic is now a consumable.
- - Fixed various issues in the localization.
- - Fixed various oversights with class stat allocation.
Version 1.21.1
Version 1.21
- # Map
- - Removed the Tower on the Wall bonfire in High Wall of Lothric.
- - Removed the Undead Settlement bonfire in Undead Settlement.
- # Enemies
- - Added 2 Lothric Knights in the Tower on the Wall area in the High Wall of Lothric.
- # Items
- - Added World Ascetic item that allows you to increment the New Game Plus count without restarting your journey. Dropped by the Fire Keeper.
- # Drops
- - Removed the Dung material drop.
- # Bugfixes
- - Siegward can now wield his Zweihander properly.
- - Fixed Heavy Fume Ultra Greatsword having the wrong stat requirements
Version 1.20
- # Gameplay
- - Increased the leveling boundry value to 0.01 (from 0.0034), increasing leveling cost to half of the original rate in vanilla DS3, but with less severe steps up.
- - Weapon Damage Scale: {1:0, 25:25, 50:60, 75:80, 100:100}
- - Spell Damage Scale: {1:0, 25:25, 50:60, 75:80, 100:100}
- [It was too easy to reach high damage values with the old scale. By reducing the max and shifting the power curve, damage progression should be more reasonable.]
- # Class
- - Fire Gem gift is now Infusing Essence
- # Weapons
- - Infusion options have been overhauled so the focus is on customising weapons, i.e. Heavy is now for making weapons into strength weapons, rather than for empowering Strength weapons. Check the Weapon article for full details.
- - Almost all weapons can now be infused. Exceptions are spell tools, bows, crossbows, Dark Hand, Dung Slathered Fists and Holy Cuffs.
- [Spell tools and Bows/Crossbows are unfortunately not included because the infusion menu doesn't display them, and changing their category messes up other things.]
- - Weapon damage and scaling adjusted.
- [Weapons have had their damage and scaling adjusted to account for the weight of the weapon. Weapons with very high damage have been nerfed a bit to be similar to the values found in vanilla DS3]
- - Increased durability of weapons slightly.
- [This changes the curve to 20:60, so the less durable weapons should easily last for a whole 'section' between bonfires now. Also done so the Lethal infusion has some room to actually reduce the durability reasonable.]
- - Infusion now requires Infusing Essence instead of specific gems.
- [The gems were rarely a reward other than during the early game, and due to builds, there were always gems that felt like junk since a player's build wouldn't use them.]
- - Removal of infusion now requires Degrading Essence instead of the Shriving Stone.
- - Removed Profaned Sword
- - Removed Dung Slathered Hands (now Poison infusion of Censuring Palm)
- - Removed Holy Cuffs (now Holy infusion of Censuring Palm)
- - Added Censuring Palm
- - Removed stat boosts from shields
- - Black Knight weapons now do 20% more damage against Demons
- - Zweihander charged Heavy attacks now inflict big stagger
- # Items
- - Infusing Essence can be purchased from the Shrine Handmaid once given the Mortician's Ashes
- - Degrading Essence can be purchased from the Shrine Handmaid once given the Mortician's Ashes
- - Added Glaive location to High Wall of Lothric
- - Added Short Bow location to Undead Settlement
- - Added Warpick location to Undead Settlement
- - Added Zweihander location to Undead Settlement
- - Added Estoc location to Undead Settlement
- [Added these so players aren't required to use Greirat to get them.]
- - Added Flame Ember: unlocks the latent power of Fire infused weapons.
- - Added Crystal Ember: unlocks the latent power of Magic infused weapons.
- - Added Lightning Ember: unlocks the latent power of Lightning infused weapons.
- - Added Dark Ember: unlocks the latent power of Dark infused weapons.
- # Armor
- - Decreased the weight of Havel's Set
- - Decreased the weight of Smough's Set
- - Increased the weight of Northern Set
- - Executioner Set bonus changed to 2%
- - Exile Armor Set bonus changed to 2
- - Lapp's Set bonus changed to 2%
- - Lothric Knight Armor Set bonus changed to 2%
- - Armor of Favor Set Set bonus changed to 0.5%
- - Drakeblood Set bonus changed to 2%
- - Faraam Armor Set bonus changed to 2
- - Mirrah Chain Set bonus changed to 2
- - Fallen Knight Set bonus changed to 2%
- - Firelink Set bonus changed to 1%
- - Wolf Knight Set bonus changed to 2%
- - Sellsword Set bonus changed to 2
- - Undead Legion Set bonus changed to 2%
- - Man Serpent Set bonus changed to 4%
- - Black Hand Set bonus changed to 4%
- - Prayer Set bonus changed to 0.25%
- - Saint Set bonus changed to 0.25%
- - Black Witch Veil bonus changed to 0.25%
- - Scholar's Robe bonus changed to 0.25%
- # Rings
- - Increased the weight of rings in general.
- - Life Ring now boosts HP by 15%
- - Havel's Ring now grants 50% Max. Equip Load
- - Red Tearstone Ring now boosts damage by 25%
- - Lloyd's Sword Ring now boosts damage by 15%
- - Pontiff's Right Eye now boosts damage by 15%
- - Iron Grain Ring now boosts damage by 10%
- - Elder Dragoncrest Ring now boosts damage by 10%
- - Ring of Disparity now boosts damage by 10%
- - Ring of the Sun now boosts damage by 10%
- - Abyss Ring now boosts damage by 10%
- - Ring of Alacrity now grants 50 Casting Speed
- - Vanquisher Ring now reduces weapon stamina consumption by 15%
- - Celestial Ring now grants 2% FP every second
- - Ring of Catastrophe now boosts damage by 15%
- - Ring of Adversity now grants 2% FP every second
- - Calamity Ring now boosts damage by 15%
- - Ring of Constitution now grants 15% max HP
- - Ring of Fortitude now grants 15% max Stamina
- - Ring of Clarity now grants 15% max FP
- - Sage Ring now grants 25 Casting Speed
- - Wood Grain Ring now boosts damage by 5%
- - Bellowing Dragoncrest Ring now boosts damage by 5%
- - Witch's Ring now boosts damage by 5%
- - Ring of the Sun's First Born now boosts damage by 5%
- - Deep Ring now boosts damage by 5%
- - Dusk Crown Ring now boosts damage by 10%
- - Skull Ring now boosts damage by 10%
- - Unholy Remains now boosts damage by 10%
- - Tome of Sunlight now boosts damage by 10%
- - Charred Bone now boosts damage by 10%
- - Ring of Wisdom now extends spell duration by 25%
- - Dragonscale Ring now boosts FP by 15%
- - Ring of Londor now grants 2 attunement slots
- - Symbol of the Penitent now boosts Stamina by 15%
- - Runic Seal now slows movement severely to prevent staggering
- - Greatwood Remnants now boosts absorption and weighs 10 units
- # Shields
- - Added effect to Porcine Shield
- - Added effect to Golden Falcon Shield
- - Removed most of the Cinders added effects on other shields.
- - Increased the damage of Shield Bash shields.
- # Covenants
- - Adjusted damage boosts to affect both weapons and spells.
- # Spells
- - Increased the amount healed by the various Healing miracles.
- # Enemies
- - NPC stats have been adjusted.
- - Ringed Knights now drop Filianore's Spear Ornament more commonly
- - Judicators now drop Titanite Slab as their one time drops.
- - Archive Scholars drop Infusing and Degrading Essence.
- - Sage's Devout drop Infusing and Degrading Essence.
- - Sewer Centipede HP increased.
- # Bugfixes
- - Made the Nestling items un-usable so they aren't consumed accidently.
- - Reduced Poison damage from Farron/Toxic swamp.
- - Fixed several weapons that had messed up backstab behavior.
- - Fixed Soul of the Dark Sun giving endless souls.
- - Reverted LodParam changes, they were likely the cause of the graphical issues reported.
Version 1.19
- # Gameplay
- - Adjusted the area scaling, reducing the damage multipliers for the endgame areas.
- [The aim here is to reduce difficulty of later areas.]
- - Spell Tool FP is now 2% and the same for all tools.
- [The aim here is to keep the FP regen reasonable so FP management is required.]
- - Increased Ashen Estus Flash FP recovery amount.
- [Should now be used as a supplement to FP regen if need]
- # Vendors
- - The new spells sold by NPCs are now limited correctly.
- - Added DS2 style item trades to the Nestling.
- # Items
- - Oozing Pellets now give 1% FP regen.
- [Adjusted to fit new FP design.]
- - Added Bone Fragment - Nestling item.
- - Added Lizard Hide - Nestling item.
- - Added Resonating Crystal - Nestling item.
- # Armor
- - All armors now grant minor elemental absorption.
- - Split the spell FP increase from armor into seperate effects for each piece (100% becomes 25% on each piece).
- [Wearing any piece heavy armor will no longer overly punish you.]
- - Reduced FP regen from Prayer Set.
- [Adjusted to fit new FP design.]
- - Reduced FP regen from Saint Set.
- [Adjusted to fit new FP design.]
- - Reduced FP regen from Black Witch Veil.
- [Adjusted to fit new FP design.]
- - Reduced FP regen Scholar's Robe.
- [Adjusted to fit new FP design.]
- - Dragon Form now grants more absorption and prevents staggering.
- [Dragon Form should now be a viable alternative to armor.]
- - Twinkling Dragon Head Stone: Dragon Roar now deals 400 Fire damage
- - Adjusted weight of armors.
- [The aim here is to make Vitality a more important stat, and to increase the viability of lighter armors.]
- - Reduced durability of armor to 10% of original values.
- [Armor was essentially unbreakable before, 10% is still fairly durable but there is now an actual chance armor may be at risk]
- # Weapons
- - Ancient Dragon Halberd, Storm Curved Sword and Dragon Tooth now have scaling once more.
- - Weapons with innate elemental damage that can be infused now have higher base elemental damage when infused into that type.
- - Quarterstaff now uses the Hammer moveset
- - Ancient Dragon Halberd uses the Halberd moveset
- - Removed Estus Fragment reinforcement material. The Boss/Unique/Dragon reinforcement paths now just take more of their respective materials.
- - Moonlight Greatsword strong attack will no longer reduce durability.
- - Adjusted numerous weapons so the damage output within weapon categories is relatively similar.
- [The aim here is to reduce the power disparities between weapons. With this change, most weapons of the same category are within 10% of each other (when at 100% scaling).]
- - Hollow infusion now adds Critical.
- [Should make Hollow a more attractive option.]
- - Removed all stat boost effects from weapons.
- [The stat boosts from weapons were arbitary and felt pointless since few would equip a weapon soley for the effect]
- - Adjusted spell buff for spell tools, reducing the max spell buff to 250.
- [The aim is to tone down the upper damage of spellcasting, which made bosses too trival.]
- - Reduced durability of weapons to 25% of original values.
- [The majority of weapons are rarely ever broken through normal gameplay. This change will make it much more likely for weapons to reach the at-risk portion of durability, although the aim isn't for them to be excessively fragile. This will allow durability to actually exist as a mechanic to play around.]
- # Spells
- - Crystal Hail now deals 40 Magic damage per bullet
- - Floating Chaos now deals 40 Fire damage per bullet
- - Poison Mist now does 0.25% HP + 25 HP damage per second
- - Toxic Mist now does 0.5% HP + 50 HP damage per second
- - Acid Surge now deals 25 Durability damage
- - Increased spell FP consumption.
- [FP consumption has been altered so the more powerful spells are theoretically cheaper than the weaker spells. This way there is more of a trade off between speed (weak spells) and strength (strong spells).]
- - Adjusted spell damage.
- [Reduced the damage of the endgame spells so they don't result in absurd damage values. Increased various other spells to work with the new FP consumption design.]
- - Reduced spell stamina consumption.
- [Reduced spellcaster reliance on Endurance, since they'll need to invest more into Attunement now.]
- # Rings
- - Added Bulwark Ring
- # Bosses
- - Adjusted status resistances.
- - Reverted change to Midir's weak spot multiplier.
- # Bugfixes
- - Fixed localization issue with the Kite Shield
- - Fixed Sharp infusion increasing stability massively at +10
- - Wielding multiple spell tools will no longer stack the FP regen.
- - Fixed the Grand Archives Key location not containing the key in NG+
Version 1.18.1
- # Weapon Damage Scaling
- - Scale: {1:0, 25:25%, 50:75%, 75:100%, 100:150% }
- # Spell Damage Scaling
- - Scale: {1:0, 25:25%, 50:75%, 75:100%, 100:150% }
- # Enemies
- Reduced the stats of NPCs to more reasonable levels
- # Spells
- Old Moonlight now does 300 damage (400 charged).
- # Fixes
- Fixed miracle boosts not include physical damage
- Fixed debug items dropping
- Fixed roll rings VFX overriding normal attack VFX
Version 1.18
- # Gameplay
- The percentage of stat scaling effectiveness from primary stats (i.e. STR, DEX, INT, FTH) is now linearly increased via leveling (i.e. 50 STR = 50% effectiveness).
- Reduced FP regen from spell tools.
- Catacombs of Carthus is no longer a starting warp
- Defeating the Curse-rotted Greatwood and lighting the Pit of Hollows bonfire will unlock the Catacombs of Carthus warp
- # Weapons
- Changed the stat requirements of the following:
- - Old Wolf Curved Sword
- - Wolf Knight's Greatsword
- - Anri's Straight Sword
- - Firelink Greatsword
- - Firelink Sword:
- - Firelink Rapier
- - Firelink Dagger
- - Firelink Spear
- - Irithyll Lance
- Changed damage:
- - Tailbone Short Sword
- Dark Pyromancy Flame:
- - Now boosts dark pyromancies by 20%
- Added Tailbone Sword
- Added Yorshka's Hammer
- Added Dragon's Grasp
- Added Irithyll Warpick
- Added Tailbone Pick
- Added Tailbone Club
- Added Archdeacon's Bident
- Added Irithyll Mace
- Added Hammer of Carim
- Added Wooden Mallet
- # Armor
- Changed armor effect system:
- - All effects are now split between the four pieces
- - Wearing a full set will now grant you an additional effect, rather than being required for any effect.
- # Rings
- Adjusted Dusk Crown Ring:
- - Now increases spell FP cost by 25%
- Adjusted Skull Ring:
- - Now increases weapon FP cost by 25%
- Adjusted Unholy Remains:
- - Now increases spell FP cost by 25%
- - Now affects dark pyromancies.
- Adjusted Tome of Sunlight:
- - Now increases spell FP cost by 25%
- Adjusted Charred Bone:
- - Now increases spell FP cost by 25%
- Adjusted Wretched Pendant:
- - Now reduces weapon stamina consumption by 15%
- Adjusted Deep Ring:
- - Now affects dark pyromancies.
- Adjusted Darkmoon Ring:
- - FP regen changed to 1%
- Added Ring of Constitution
- Added Ring of Fortitude
- Added Ring of Clarity
- Added Iron Grain Ring
- Added Elder Dragon Ring
- Added Ring of Disparity
- Added Ring of the Sun
- Added Abyss Ring
- Added Ring of Alacrity
- Added Vanquisher Ring
- Added Celestial Ring
- Added Ring of Retaliation
- Added Ring of Reprisal
- Added Ring of Spite
- Added Ring of Retribution
- Added Ring of Vengeance
- # Spells
- Adjusted Lightning Arrow:
- - Reduced FTH requirement to 16
- Adjusted Soul Wave:
- - Increased FP cost to 40
- Adjusted Deep Soul, Great Deep Soul, Pursuing Soul, Great Pursuing Soul:
- - Increased speed of projectile
- # Drops
- Adjusted Carthus Swordsman:
- - Titanite Shard now drops less often
- Adjusted Cathedral Knight:
- - Now drop Large Titanite Shard instead of Titanite Shard
- - Heavy Crossbow now drops more often
- Adjusted Ghru:
- - Now drop Large Titanite Shard instead of Titanite Shard
- Adjusted Smouldering Ghru:
- - Now drop Titanite Chunk instead of Large Titanite Shard
- Adjusted Peasant Hollow (Axe):
- - Can now drop Titanite Shards
- Adjusted Monstrosity of Sin:
- - Can now drop Titanite Chunks rarely
- Adjusted Wretch:
- - Can now drop Dragon Scales rarely
- Adjusted Smouldering Rotten Flesh:
- - Now drop Large Titanite Shard instead of Titanite Shard
- Adjusted Crystal Lizard:
- - Raw Gem lizard in High Wall of Lothric now drops 2 Titanite Shards
- Adjusted Gargoyle:
- - Can now drop Twinkling Titanite rarely
- Adjusted Great Crab (Smouldering Lake):
- - Can now drop Titanite Scales rarely
- Adjusted Demon Cleric:
- - Can now drop Titanite Chunks rarely
- Adjusted Giant Serpent-man:
- - Can now drop Titanite Slabs rarely
- Adjusted Winged Knight (Grand Archives):
- - Can now drop Titanite Slabs rarely
- Adjusted Lothric Wyvern:
- - Now drops Tailbone Sword
- # Enemies
- Raised the stats of most NPC type enemies/characters.
- The Fire Keeper has bulked up.
- # Vendors
- Yoel/Yuria now sells:
- - Pursuing Soul
- - Deep Soul
Version 1.17
- Adjusted leveling cost to be similar to DS2
- Adjusted transposition costs
- Adjusted the requirement of many weapons to encourage specialization (which is easier with the new level costs).
- Adjusted Engraved Dagger
- Adjusted Harpe
- Adjusted Corvian Greatknife
- Adjusted Scholar's Candlestick
- Adjusted Tailbone Short Sword
- Adjusted Handmaid's Dagger
- Adjusted Murky Hand Scythe
- Adjusted Brigand Twindaggers
- Adjusted Barbed Straight Sword
- Adjusted Firelink Dagger
- Adjusted Firelink Sword
- Adjusted Moonlight Sword
- Adjusted Profaned Sword
- Adjusted Irithyll Straight Sword
- Adjusted Lothric Candlestick
- Adjusted Anri's Straight Sword
- Adjusted Sunlight Straight Sword
- Adjusted Morion Blade
- Adjusted Ringed Knight Straight Sword
- Adjusted Lothric's Holy Sword
- Adjusted Fume Sword
- Adjusted Valorheart
- Adjusted Golden Dual Swords
- Adjusted Smouldering Greatsword
- Adjusted Flamberge
- Adjusted Drakeblood Greatsword
- Adjusted Black Knight Sword
- Adjusted Onyx Blade
- Adjusted Hollowslayer Greatsword
- Adjusted Wolnir's Holy Sword
- Adjusted Storm Ruler
- Adjusted Wolf Knight's Greatsword
- Adjusted Moonlight Greatsword
- Adjusted Firelink Greatsword
- Adjusted Twin Princes' Greatsword
- Adjusted Gael's Greatsword
- Adjusted Sword of Avowal
- Adjusted Zweihander
- Adjusted Greatsword
- Adjusted Astora Greatsword
- Adjusted Lothric Knight Greatsword
- Adjusted Irithyll Greatsword
- Adjusted Fume Ultra Greatsword
- Adjusted Profaned Greatsword
- Adjusted Lorian's Greatsword
- Adjusted Ringed Knight Paired Greatswords
- Adjusted Farron Greatsword
- Adjusted Abyssal Greatsword
- Adjusted Scimitar
- Adjusted Crescent Moon Sword
- Adjusted Storm Curved Sword
- Adjusted Demon's Scar
- Adjusted Machete
- Adjusted Sellsword Twinblades
- Adjusted Warden Twinblades
- Adjusted Dancer's Enchanted Swords
- Adjusted Pontiff Knight Greatsword
- Adjusted Old Wolf Curved Sword
- Adjusted Rapier
- Adjusted Estoc
- Adjusted Irithyll Rapier
- Adjusted Bone Rapier
- Adjusted Firelink Rapier
- Adjusted Uchigatana
- Adjusted Washing Pole
- Adjusted Bloodlust
- Adjusted Chaos Blade
- Adjusted Darkdrift
- Adjusted Frayed Blade
- Adjusted Dragonslayer's Axe
- Adjusted Missionary's Axe
- Adjusted Man Serpent Hatchet
- Adjusted Eleonora
- Adjusted Demon's Axe
- Adjusted Winged Knight Twinaxes
- Adjusted Black Knight Greataxe
- Adjusted Demon's Great Axe
- Adjusted Yhorm's Great Machete
- Adjusted Earth Seeker
- Adjusted Club
- Adjusted Hammer of the Great Tree
- Adjusted Four Knights Hammer
- Adjusted Pickaxe
- Adjusted Great Wooden Hammer
- Adjusted Gargoyle Flame Hammer
- Adjusted Morne's Great Hammer
- Adjusted Smough's Great Hammer
- Adjusted Vordt's Great Hammer
- Adjusted Old King's Great Hammer
- Adjusted Demon's Great Hammer
- Adjusted Dragon Tooth
- Adjusted Greatwood Club
- Adjusted Gargoyle Flame Spear
- Adjusted Soldering Iron
- Adjusted Yorshka's Spear
- Adjusted Dragonslayer Spear
- Adjusted Golden Ritual Spear
- Adjusted Tailbone Spear
- Adjusted Arstor's Spear
- Adjusted Ringed Knight Spear
- Adjusted Firelink Spear
- Adjusted Irithyllian Lance
- Adjusted Gundyr's Halberd
- Adjusted Black Knight Glaive
- Adjusted Crucifix of the Mad King
- Adjusted Immolation Tinder
- Adjusted Ancient Dragon Halberd
- Adjusted Whip
- Adjusted Witch's Locks
- Adjusted Notched Whip
- Adjusted Spotted Whip
- Adjusted Rose of Ariandel
- Adjusted Caestus
- Adjusted Dark Hand
- Adjusted Demon's Fist
- Adjusted Witch's Staff
- Adjusted Composite Bow
- Adjusted Shortbow
- Adjusted Longbow
- Adjusted Black Bow of Pharis
- Adjusted White Birch Bow
- Adjusted Dragonrider Bow
- Adjusted Darkmoon Longbow
- Adjusted Dragonslayer Greatbow
- Adjusted Onislayer Greatbow
- Adjusted Millwood Greatbow
- Adjusted Light Crossbow
- Adjusted Heavy Crossbow
- Adjusted Sniper Crossbow
- Adjusted Arbalest
- Adjusted Knight's Crossbow
- Adjusted Avelyn
- Adjusted Repeating Crossbow
- Adjusted Sorcerer's Staff
- Adjusted Court Sorcerer's Staff
- Adjusted Heretic's Staff
- Adjusted Witchtree Branch
- Adjusted Storyteller's Staff
- Adjusted Mendicant's Staff
- Adjusted Murky Longstaff
- Adjusted Izalith Staff
- Adjusted Archdeacon's Great Staff
- Adjusted Preacher's Right Arm
- Adjusted Sage's Crystal Staff
- Adjusted Pyromancy Flame
- Adjusted Pyromancer's Parting Flame
- Adjusted Dark Pyromancy Flame
- Adjusted Talisman
- Adjusted Canvas Talisman
- Adjusted Saint's Talisman
- Adjusted Sunless Talisman
- Adjusted Sunlight Talisman
- Adjusted White Hair Talisman
- Adjusted Priest's Chime
- Adjusted Cleric's Sacred Chime
- Adjusted Saint-tree Bellvine
- Adjusted Caitha's Chime
- Adjusted Crystal Chime
- Adjusted Yorshka's Chime
- Adjusted Sacred Chime of Filianore
- Adjusted Holy Cuffs
- Adjusted Skull Ring
- Adjusted Dusk Crown Ring
- Adjusted Magic Clutch Ring
- Adjusted Lightning Clutch Ring
- Adjusted Fire Clutch Ring
- Adjusted Dark Clutch Ring
- Adjusted Calamity Ring
- Adjusted Unholy Remains
- Adjusted Forgotten Pendant
- Adjusted Wretched Pendant
- Adjusted Desiccated Finger
- Adjusted Tome of Sunlight
- Adjusted Charred Bone
- Adjusted Ring of Woe
- Adjusted Ring of Adversity
- Adjusted Ring of Catastrophe
- Adjusted Darkmoon Ring
- Adjusted Hexer Set
- Adjusted Black Witch Set
- Adjusted Court Sorcerer Set
- Adjusted Desert Pyromancer Set
- Adjusted Maiden Set
- Adjusted Blindfold Mask
- Adjusted Sage's Big Hat
- Adjusted Wolnir's Crown
- Adjusted Prayer Set
- Adjusted Black Witch Veil
- Adjusted Clandestine Coat
- Adjusted Scholar's Robe
- Adjusted Brightbug
- Adjusted Oozing Pellets
- Adjusted weapon art costs
- Adjusted base FP regen
- Adjusted FP regen from spell tools
- Heretic's Staff can cast any school of magic now.
- Adjusted the soul value of enemies on the High Wall of Lothric to grant more souls.
- Adjusted the soul value of many early enemies to grant more souls.
- Changed Irithyll starting warp to Catacombs of Carthus
- Adjusted Irithyll level scaling
- Adjusted Catacombs of Carthus level scaling
- Dark Pyromancy Flame is now reinforced by Cornyx
- Dark Pyromancy Flame now lowers enemy Dark absorption when hitting an enemy with its strong attack.
- Fixed issue with Bleed armor effect affecting rolls
- Young Grass Dew is now an unlimited usable item that grants a buff to the player whilst they're in the Spears of the Church.
- Adjusted Angel damage so its possible not to be instantly killed
- Adjusted Carthus Swordsman HP
Version 1.16.1
- Adjusted titanite in Dreg Heap
- Adjusted soul items in Dreg Heap
- Changed the Irithyllian Lance to the Greatlance moveset
- Added the Covenant of Champions, which acts as a challenge covenant, reducing absorption by 100%.
- Fixed the Tranposing Kiln being in the wrong place.
- Added effects to covenant emblems.
Version 1.16
- Increased leveling cost
- Fixed Dark Pyromancy Flame effect not actually working
- Fixed Curse-rotted Greatwood not taking extra damage on sac destruction
- Fixed Outrider Knight Set instantly killing enemies
- Covetous Silver Serpent Ring adjusted to 30%
- Added new starting warps: Irithyll of the Boreal Valley, Undead Settlement and The Dreg Heap.
- Adjusted area scaling for the new progression routes.
- Adjusted Giant's Coal location.
- Adjusted Profaned Coal location.
- Adjusted Covetous Silver Serpent Ring location.
- Adjusted Transposing Kiln location.
- Reverted leveling cost change.
- Adjusted Heretic's Staff
- Adjusted Cleric's Candlestick
- Adjusted Lightning Arrow
- Adjusted Flame Fan
- Adjusted Irithyll Greatsword
- Fixed all parts issues that caused models not to change when switching with weapons that shared the same model.
- Increased resistances from stats
- Adjusted Ancient Dragon Halberd weapon art
- Adjusted Four Knights Hammer stat requirements
- Adjusted Hammer of the Great Tree stat requirements
- Adjusted Golden Dual Swords stat requirements
- Added Firelink Dagger
- Added Firelink Spear
- Added Firelink Sword
- Added Firelink Rapier
- Added Greatwood Club
- Added Irithyllian Lance
- Added Fume Sword
- Added Machete
- Added Demon's Axe
- Added Abyssal Greatsword
- Added Moonlight Sword
- Added Profaned Sword
- Added Pontiff Knight Greatsword
- Added Demon's Great Hammer
- Increased the price of transfusions in general.
- Soul of the Old Demon King now transfuses into Seething Chaos rather than Chaos Bed Vestiges
- Soul of the Demon Prince now transfuses into Chaos Bed Vestiges rather than Seething Chaos
- Estus Fragments now cost 100,000 souls.
- Increased hostile Sword Master HP
- Increased hostile Yellowfinger Heysel HP
- Karla now sells Dark Edge, Pursuing Soul, Great Pursuing Soul and Abyssal Burst
- Sage's Scroll now unlocks Soul Wave
- Braille Divine Tome of Carim now unlocks Way of White Corona
- Deep Braille Divine Tome now unlocks Ravenous Gnawing
- Adjusted Jailer's Key Ring location
- Adjusted Old Cell Key location
- Increased the Angel Pilgrims damage in the Dreg Heap.
- Adjusted Eastern Armor set effect
- Adjusted Master's set effect
- Adjusted Drang Armor effect
Version 1.15
- Added DS1-style poise to armor.
- Moved two Estus Shards out of DLC locations into vanilla locations.
- Adjusted HP scaling: initial health is higher, early gains are lower but max HP is now 2000.
- Adjusted FP scaling: max FP is now 500
- Adjusted Item discovery increase from Luck
- Adjusted resistance increases from stats
- Adjusted defence increases from stats
- Removed defence and resist increases from Soul Level
- Adjusted armor effect
- Adjusted ring effects
- Reduced Boss/Dragon/Unique reinforcement damage scaling (max: 2.5 -> max: 2.25)
- Increases Boss/Dragon/Unique reinforcement scaling change (max: 1.6 -> max: 1.75)
- Fixed Dung Slathered Fists and Holy Cuffs left-hand attacks and heavy attacks.
- Fixed Dark Pyromancy Flame heavy attack.
- Dark Hand is no longer equippable in both hands.
- Reduced weapon art FP costs
- Reduced Fire Surge FP cost
- Reduced Firestorm FP cost
- Reduced Chaos Firestorm FP cost
- Reduced Fire Whip FP cost
- Improved the effectiveness of Floating Chaos
- Improved the effectiveness of Fire Surge
- Improved the effectiveness of Fire Surge
- Improved the effectiveness of Bursting Fireball
- Added Green Tearstone Ring
- Added Yellow Tearstone Ring
- Added Violet Tearstone Ring
- Added Ring of Woe
- Added Ring of Adversity
- Added Ring of Catastrophe
- Added Demonsbane Ring
- Added Crypt Ring
- Added Blight Ring
- Added Hallowed Ring
- Added Ring of Wisdom
Version 1.14
- Black Hand Gotthard now drops Hidden and Divine Blessing.
- Grand Archives Key moved to a much easier to find location in Lothric Castle.
- Hunter's Ring moved back to original location.
- Knight's Ring moved to Twinkling Titanite chest location in Lothric Castle.
- Gotthard Twinswords moved to Braille Divine Tome of Lothric location in Lothric Castle.
- Adjusted the icons for Raw and Frost infusions.
- Added new icon for Pursuing Soul
- Added new icon for Great Pursuing Soul
- Added new icon for Abyssal Burst
- Added Dark Pyromancy Flame
- Dark Hand is now equippable in both hands.
- Dark Hand dark damage reduced.
- Added Dung reinforcement material, dropped by Giant Slave and Monstrosity of Sin creatures
- Added Dung Slathered Fists
- Added Holy Cuffs
- Adjusted ring effects
- Adjusted armor effects
- Reduced additional dark damage from Dark Blade
- Reduced additional lightning damage from Lightning Blade
- Reduced additional magic damage from Darkmoon Blade
- Reduced Power Within damage multipliers
- Reduced additional magic damage from Magic Weapon
- Reduced additional magic damage from Great Magic Weapon
- Reduced additional magic damage from Crystal Magic Weapon
- Reduced additional magic damage from Pale Pine Resin
- Reduced additional dark damage from Human Pine Resin
- Reduced additional lightning damage from Gold Pine Resin
- Reduced additional lightning damage from Gold Pine Bundle
- Reduced additional fire damage from Charcoal Pine Resin
- Reduced additional fire damage from Charcoal Pine Bundle
- Reduced additional bleed inflict from Carthus Rouge
- Reduced additional poison inflict from Rotten Pine Resin
- Reduced additional damage/absorption from Brightbug
- Reduced additional FP from Oozing Pellets
- Added Soul of the Dark Sun, transfuses into Sword of Avowal or Reversal Ring
Version 1.13
- Fixed Red and White Round Shield item location being invalid
- Fixed various oversights relating to weapons
- Fixed Demon's Scar not reinforcing past +5
- Changed Smough's Great Hammer WA to Warcry
- Reduced cost of the Claw from the Shrine Handmaid
- Reduced stat boosts from armor pieces
- Adjusted Boss/Unique/Dragon reinforcement
- Adjusted Boss/Unique/Dragon spell tool reinforcement
- Added Poison to Hammer of the Great Tree
- Reduced STR requirement for Hammer of the Great Tree
- Added Burial Knight set
- Added Prince's Shield
- Added Immortal Dragon Greatshield
- Added Lothric Candlestick
- Added Smouldering Greatsword
- Added Engraved Dagger
- Added Sword of Avowal
- Added Irithyll Greatsword
- Added Bone Rapier
- Added Quarterstaff
- Added Corvian Longstaff
- Added Witchtree Limb
- Added Murky Warstaff
- Added Longstaff of Rosaria
- Added Staff of Serpents
- Added Archdeacon's Longstaff
- Added Heretic's Warstaff
- Added Witch's Staff
- Reverted Large Club to original moveset
- Reduced base physical absorption on Twin Dragon Greatshield
- Reduced absorption boosts for shields from reinforcement
Version 1.12.1
Version 1.12
- Reduced damage boost given by clutch rings.
- Added infusion gems to various ash unlocks and vendors
- Fixed Ancient Dragon Halberd item location
- Fixed Great Lightning Spear item location
- Fixed bug with spell purchases
- Lowered initial part of max FP scale
- Increased weapon art costs slightly
- Redesigned weapon infusions.
- Added infusions for Executioner's Greatsword
- Changed numerous armor effects into armor set effects
- Adjusted various armor effects to account for the set requirements.
- Reduced rolling stamina cost to 10 (from 20)
- Shields can no longer be infused
- Adjusted Way of White Corona FP cost
- Reverted Estus flasks back to healing instantly
- Shrine Handmaid now sells the following weapons: Hand Axe, Short Bow, Claw, Caestus, Light Crossbow, Mace, Great Scythe, Spear, Pike, Rapier, Whip
- Added stat boost effects to various weapons.
- Added effects to various shields.
- Made the Greatlance 60% longer.
- Added Dragon Scales as drop from Man Serpent Summoners
- Added Dragon Scales as drop from Man Serpents
- Added Dragon Scales to Shrine Handmaid on Lords of Cinders completion
- Boss, Unique and Dragon reinforcement paths now extend to +10, but require Estus Fragments past +5.
- Added Estus Fragments: dropped by Black Knights, Lothric Knights and Giant Serpent-men. Purchasable after returning all four Cinders of a Lord
Version 1.11
- Fixed bad item being added to the Thief character.
- Reduced absorption from Greatwood Remnants accessory and made movement slower.
- Removed Hammer of the Great Tree from item location
- Removed Greatwood Remnants drop from Curse-rotted Greatwood
- Added transfusion for Soul of the Rotted Greatwood: Hammer of the Great Tree
- Added transfusion for Soul of the Rotted Greatwood: Greatwood Remnants
- Fixed Sentinel text not matching new loadout
- Fixed Farron Dart not working correctly
- Fixed Wolnir taking 8000% damage rather than 80% from normal attacks.
- Fixed bug with Voracious Gnawing
- Reduced stamina degen from heavy armors
- Removed stamina degen effect from gauntlets and helms of armors affected by it
- Increased Tears of Denial FTH requirement
- Adjusted spell FP costs and damage to allow for more frequent casting from spellcasters and better damage for top-tier spells.
- Reduced Leonhard's Set effect to 130% from 150%
- Reduced Ragged Mask effect to 125% from 140%
- Reduced Sage's Big Hat FP cost increase to 50% from 100%
- Adjusted several spell power armor effects.
- Adjusted ring effects.
- Raised price of Londor Braille Divine Tome
- Made Titanite Slab from placing all the Cinders of Lords unlimited quantity.
- Added Oozing Pellets to the Excrement-Covered Ashes item shop list
- Added Brightbug to the Dreamchaser Ashes item shop list
- Fixed issue with Dark Edge dummy polygons.
- Fixed bug with Dusk Crown Ring giving massive FP regen
- Changed Crystalline Barrage to Soul Barrage.
- Changed Soul Barrage spell SFX and output of bullets.
- Changed Abyssal Wail to Abyssal Burst
- Changed Abyssal Burst spell SFX and effect.
- Snap Freeze is now a transfusion for Vordt's soul
- Halo is now a transfusion for Gael's soul
- Sunlight Spear is no longer a transfusion of the Soul of Cinder soul.
- Lothric's Scythe is now a tranfusion for Lothric's soul
- Soul Barrage is now unlocked by the Crystal Scroll
- Cataclysm is now unlocked by Izalith Pyromancy Tome
- Voracious Gnawing is now unlocked by Deep Braille Divine Tome
- Thunderclap is now unlocked by Braille Divine Tome of Lothric
- Wrath of the Gods is now unlocked by Braille Divine Tome of Carim
- Added Unleash Magic spell
- Adjusted Ancient Dragon Halberd moveset and weapon art
- Adjusted Lothric's Scythe moveset and weapon art
- Adjusted Missionary Axe moveset
- Adjusted Four Knights Hammer moveset and weapon art
- Adjusted Hammer of the Great Tree moveset and weapon art
- Adjusted weapon art FP costs
- Adjusted Yorshka's Spear
- Adjusted Crucifix of the Mad King
Version 1.10
- Adjusted stamina cost when wearing Thorn affected armors.
- Reduced Bleed inflict the Grave Warden chest gives.
- Reduced Assassin bleed damage boost.
- Fixed Voracious Gnawing item location.
- Adjusted Sentinel stat spread
- Added Elkhorn Round Shield effect properly
- Changed Brass Gauntlets effect to: applies magic aura to right-hand weapon
- Changed Shadow Leggings effect to: obscures the wearer and muffles their footsteps
- Changed Blindfold Mask effect to: boosts magical and dark sorceries by 25% but reduces maximum HP by 40%
- Changed Clandestine Coat effect to: grants 2 FP every second and masks the sounds of the wearer.
- Changed Loincloth effect to: grants 1 Endurance and 1 Vitality
- Changed Ragged Mask effect to: increases bleed damage by 40%
- Added effect to Hard Leather Gauntlets: grants 2 Strength
- Added effect to Leather Gauntlets: grants 2 Dexterity
- Added effect to Worker Garb: grants 3 Dexterity
- Added effect to Cathedral Knight Gauntlets: applies blessed aura to right-hand weapon
- Renamed Ring to Accessory in menus for consistency due to non-ring like accessories being added.
- Adjusted boss absorption values.
- Adjusted boss HP values.
- Adjusted boss poise values.
- Adjusted boss resist values. Much more resistant to all statuses.
- Placed Ravenous Gnawing in the game.
- Reduced base FP regen to 2 per second.
- Added additional FP regen to spell tools.
- Extremely Heavy, Super Heavy and Heavy armors now increase spell FP cost rather than reduce FP regen.
- Heal spells now block spellcasting rather than add FP degen
- Adjusted Way of White Corona damage hit lifetime
- Heavily reduced the Crystal Sage's Rapier base magic damage
- All Chime weapon arts are now Weapon Skill.
- Reduced bleed build-up for the gnawing spells.
- Added new accessory: Spirit Amethyst
- Added new accessory: Unholy Remains
- Added new accessory: Forgotten Pendant
- Added new accessory: Wretched Pendant
- Added new accessory: Symbol of the Penitent
- Added new accessory: Desiccated Finger
- Added new accessory: Runic Seal
- Added new accessory: Tome of Sunlight
- Added new accessory: Greatwood Remnants
- Added new accessory: Charred Bone
Version 1.09
- Added new ring: Ring of Londor
- Added new spell: Ravenous Gnawing
- Added new spell: Crystalline Barrage
- Added new spell: Abyssal Wail
- Added new spell: Cataclysm
- Added new spell: Thunderclap
- Added new spell: Voracious Gnawing
- Added poison to Golden Dual Swords
- Implemented LODParam fixes
- Replaced Calamity Ring in Cemetery of Ash with Plank Shield
- Changed Calamity Ring effect
- Adjusted boss HP
- Reduced Dark Hand damage
- Increased the FP costs for all magicsword spells
- Reduced the damage for all magicsword spells
- Added stat bonus effects to several armor pieces
- Reduced the damage and scaling of the Greatsword of Judgment
- Increased base inflict values for Poison and Bleed
- Adjusted various weapon skill costs
- Reduced FP restore of Xanthous Crown
- Reduced flick defence effect of Perserverence
- Reduced poise bonus of Unfaltering Prayer
- Fixed Chaos Storm, Firestorm and Divine Pillars of Light not displaying FP cost properly
- Fixed Estus Flask+9 only restoring for 4 seconds
- Adjusted Darkmoon Ring FP regen
- Adjusted stamina cost of several spells
- Adjusted physical absorption for all armor based on weight grouping
- Adjusted all armor absorption values
- Added FP degen for extreme and super heavy armors
- Added stamina recovery reduction for extremely and super heavy armors
- Added new effects to armors without effects previously
- Adjusted the weight of extremely heavy armors upwards
- Reduced Demon's Greataxe physical damage
- Increased Demon's Greataxe weight
- Reduced Fume Ultra Greatsword damage slightly
- Large Club moveset changes now apply to all versions of it
- Adjusted Chloranthy Ring
- Adjusted Blue Tearstone Ring
- Adjusted Red Tearstone Ring
- Adjusted Flynn's Ring
- Adjusted Young Dragon Ring
- Adjusted Great Swamp Ring
- Adjusted Morne's Ring
- Reduced Greatshield/Boss/Unique shield absorption increase from reinforcement
- Changed the Sentinel loadout to Fallen Knight Set and Bastard Sword
- Adjusted area scaling to follow vanilla curve but with minor addition to original value
- Adjusted boss HP
Version 1.08
- Increased the speed of the deep soul spells.
- Increased the speed of the homing spells.
- Dark Edge spell has been renamed to Abyssal Edge
- Added new spell: Dark Edge - weaker version of Abyssal Edge
- Added new spell: Halo - like Way of White Corona but in a circle outwards from the player
- Reduced damage of Crystal Hail
- Reduced damage of Soul Stream
- Reduced damage of Floating Chaos
- Reduced damage of Bursting Fireball
- Reduced damage of Fire Whip
- Fixed Tears of Denial icon
- Increased Ashen Estus Flask restore amount
- Altered Estus Flask HP duration and tick.
- Changed the Golden Dual Swords to use its own moveset.
Version 1.07
- Adjusted area scaling
- Adjusted FP regen
- Adjusted spell FP cost
- Adjusted spell stamina cost
- Adjusted spell damage
- Adjusted healing miracles
- Adjusted Weapon Skill FP
- Adjusted FP growth from Attunement
- Adjusted FP regen from Darkmoon Ring
- Reduced dagger damage
- Missionary's Axe is now infusable and reinforcable.
- Lothric's Scythe is now reinforcable.
- Ancient Dragon Halberd is now reinforcable.
- Four Knights Hammer is now reinforcable.
- Hammer of the Great Tree is now reinforcable.
- Golden Dual Swords is now reinforcable.
- Added shield absorption growth from reinforcement
- Heavy Soul Arrow is now Homing Soul Arrow
- Great Heavy Soul Arrow is now Great Homing Soul Arrow
- Added new spell: Pursuing Soul
- Added new spell: Great Pursuing Soul
- Added new spell: Soul Wave
- Added new item: Oozing Pellets
Both straight donations and premium membership donations accepted
#------------------------
# Covenant Accessory Changes
#------------------------
# Covenant of Champions
- Reduces all absorption by 100%
- Allows Cinders to be dropped.
- Source: Treasure - Cemetery of Ash
# Blade of the Darkmoon
- Boosts magic damage by 5%
- Source: Company Captain Yorshka - Anor Londo
# Spears of the Church
- Boosts damage absorption by 5%
- Source: Boss - Darkeater Midir
# Watchdogs of Farron
- Reduces weapon stamina consumption by 5%.
- Source: Old Wolf of Farron - Farron Keep
# Aldrich Faithful
- Boosts dark damage by 5%
- Source: Archdeacon McDonnell - Irithyll of the Boreal Valley
# Blue Sentinels
- Reduces weapon and spell FP consumption by 5%
- Source: Anri - Road of Sacrifices
# Warriors of Sunlight
- Boosts lightning damage by 5%
- Source: Treasure - Undead Settlement
# Mound-makers
- Boosts physical damage by 5%
- Source: Holy Knight Hodrick - Undead Settlement
# Way of Blue
- Boosts max HP by 5%
- Source: Emma - High Wall of Lothric
# Rosaria's Fingers
- Boosts souls from enemies by 5%
- Source: Rosaria - Cathedral of the Deep
# Pact of Chaos
- Boosts fire damage by 5%
- Source: Treasure - Smouldering Lake
#------------------------
# Ring Changes
#------------------------
# Life Ring
- Weight: 1
- [+0] Grants 5% increased Max HP
- [+1] Grants 10% increased Max HP
- [+2] Grants 15% increased Max HP
- [+3] Grants 20% increased Max HP
- [+4] Grants 25% increased Max HP
- [+5] Grants 30% increased Max HP
- Source: [+0] Purchase - Shrine Handmaid
- Source: [+1] Treasure - Firelink Shrine [NG+1]
- Source: [+2] Treasure - Firelink Shrine [NG+2]
- Source: [+3] Treasure - Firelink Shrine [NG+3]
- Source: [+4] Treasure - Firelink Shrine [NG+4]
- Source: [+5] Treasure - Firelink Shrine [NG+5]
# Chloranthy Ring
- Weight: 1
- [+0] Grants 6 Stamina Recovery
- [+1] Grants 10 Stamina Recovery
- [+2] Grants 14 Stamina Recovery
- [+3] Grants 18 Stamina Recovery
- [+4] Grants 22 Stamina Recovery
- [+5] Grants 26 Stamina Recovery
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Archdragon Peak [NG+1]
- Source: [+2] Treasure - Archdragon Peak [NG+2]
- Source: [+3] Treasure - Archdragon Peak [NG+3]
- Source: [+4] Treasure - Archdragon Peak [NG+4]
- Source: [+5] Treasure - Archdragon Peak [NG+5]
# Havel's Ring
- Weight: 2
- [+0] Grants 15% increased Max. Equip Load
- [+1] Grants 20% increased Max. Equip Load
- [+2] Grants 25% increased Max. Equip Load
- [+3] Grants 30% increased Max. Equip Load
- [+4] Grants 35% increased Max. Equip Load
- [+5] Grants 40% increased Max. Equip Load
- Source: [+0] Boss - Stray Demon
- Source: [+1] Treasure - Grand Archives [NG+1]
- Source: [+2] Treasure - Grand Archives [NG+2]
- Source: [+3] Treasure - Grand Archives [NG+3]
- Source: [+4] Treasure - Grand Archives [NG+4]
- Source: [+5] Treasure - Grand Archives [NG+5]
# Ring of Favor
- Weight: 1.5
- [+0] Grants 6% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+1] Grants 8% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+2] Grants 10% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+3] Grants 12% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+4] Grants 14% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+5] Grants 16% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- Source: [+0] Drop - Sulyvahn's Beast - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Irithyll of the Boreal Valley [NG+1]
- Source: [+2] Treasure - Irithyll of the Boreal Valley [NG+2]
- Source: [+3] Treasure - Irithyll of the Boreal Valley [NG+3]
- Source: [+4] Treasure - Irithyll of the Boreal Valley [NG+4]
- Source: [+5] Treasure - Irithyll of the Boreal Valley [NG+5]
# Ring of Steel Protection
- Weight: 1.5
- [+0] Grants 15% Physical Absorption
- [+1] Grants 20% Physical Absorption
- [+2] Grants 25% Physical Absorption
- [+3] Grants 30% Physical Absorption
- [+4] Grants 35% Physical Absorption
- [+5] Grants 40% Physical Absorption
- Source: [+0] Treasure - Archdragon Peak
- Source: [+1] Treasure - High Wall of Lothric [NG+1]
- Source: [+2] Treasure - High Wall of Lothric [NG+2]
- Source: [+3] Treasure - High Wall of Lothric [NG+3]
- Source: [+4] Treasure - High Wall of Lothric [NG+4]
- Source: [+5] Treasure - High Wall of Lothric [NG+5]
# Flame Stoneplate Ring
- Weight: 1
- [+0] Grants 15% Fire Absorption
- [+1] Grants 20% Fire Absorption
- [+2] Grants 25% Fire Absorption
- [+3] Grants 30% Fire Absorption
- [+4] Grants 35% Fire Absorption
- [+5] Grants 40% Fire Absorption
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Thunder Stoneplate Ring
- Weight: 1
- [+0] Grants 15% Lightning Absorption
- [+1] Grants 20% Lightning Absorption
- [+2] Grants 25% Lightning Absorption
- [+3] Grants 30% Lightning Absorption
- [+4] Grants 35% Lightning Absorption
- [+5] Grants 40% Lightning Absorption
- Source: [+0] Treasure - Archdragon Peak
- Source: [+1] Treasure - Archdragon Peak [NG+1]
- Source: [+2] Treasure - Archdragon Peak [NG+2]
- Source: [+3] Treasure - Archdragon Peak [NG+3]
- Source: [+4] Treasure - Archdragon Peak [NG+4]
- Source: [+5] Treasure - Archdragon Peak [NG+5]
# Magic Stoneplate Ring
- Weight: 1
- [+0] Grants 15% Magic Absorption
- [+1] Grants 20% Magic Absorption
- [+2] Grants 25% Magic Absorption
- [+3] Grants 30% Magic Absorption
- [+4] Grants 35% Magic Absorption
- [+5] Grants 40% Magic Absorption
- Source: [+0] Drop - Cathedral Knight - Consumed King's Garden
- Source: [+1] Treasure - Irithyll Dungeon [NG+1]
- Source: [+2] Treasure - Irithyll Dungeon [NG+2]
- Source: [+3] Treasure - Irithyll Dungeon [NG+3]
- Source: [+4] Treasure - Irithyll Dungeon [NG+4]
- Source: [+5] Treasure - Irithyll Dungeon [NG+5]
# Dark Stoneplate Ring
- Weight: 1
- [+0] Grants 15% Dark Absorption
- [+1] Grants 20% Dark Absorption
- [+2] Grants 25% Dark Absorption
- [+3] Grants 30% Dark Absorption
- [+4] Grants 35% Dark Absorption
- [+5] Grants 40% Dark Absorption
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Cathedral of the Deep [NG+1]
- Source: [+2] Treasure - Cathedral of the Deep [NG+2]
- Source: [+3] Treasure - Cathedral of the Deep [NG+3]
- Source: [+4] Treasure - Cathedral of the Deep [NG+4]
- Source: [+5] Treasure - Cathedral of the Deep [NG+5]
# Speckled Stoneplate Ring
- Weight: 1
- [+0] Grants 7.5% Magic, Fire, Lightning and Dark Absorption
- [+1] Grants 10% Magic, Fire, Lightning and Dark Absorption
- [+2] Grants 12.5% Magic, Fire, Lightning and Dark Absorption
- [+3] Grants 15% Magic, Fire, Lightning and Dark Absorption
- [+4] Grants 17.5% Magic, Fire, Lightning and Dark Absorption
- [+5] Grants 20% Magic, Fire, Lightning and Dark Absorption
- Source: [+0] Treasure - Farron Keep
- Source: [+1] Treasure - Catacombs of Carthus [NG+1]
- Source: [+2] Treasure - Catacombs of Carthus [NG+2]
- Source: [+3] Treasure - Catacombs of Carthus [NG+3]
- Source: [+4] Treasure - Catacombs of Carthus [NG+4]
- Source: [+5] Treasure - Catacombs of Carthus [NG+5]
# Bloodbite Ring
- Weight: 1
- [+0] Increases Bleed resistance by 100
- [+1] Increases Bleed resistance by 150
- [+2] Increases Bleed resistance by 200
- [+3] Increases Bleed resistance by 300
- [+4] Increases Bleed resistance by 400
- [+5] Increases Bleed resistance by 500
- Source: [+0] Drop - Giant Rat - Undead Settlement
- Source: [+1] Treasure - Catacombs of Carthus [NG+1]
- Source: [+2] Treasure - Catacombs of Carthus [NG+2]
- Source: [+3] Treasure - Catacombs of Carthus [NG+3]
- Source: [+4] Treasure - Catacombs of Carthus [NG+4]
- Source: [+5] Treasure - Catacombs of Carthus [NG+5]
# Poisonbite Ring
- Weight: 1
- [+0] Increases Poison and Toxic resistance by 100
- [+1] Increases Poison and Toxic resistance by 150
- [+2] Increases Poison and Toxic resistance by 200
- [+3] Increases Poison and Toxic resistance by 300
- [+4] Increases Poison and Toxic resistance by 400
- [+5] Increases Poison and Toxic resistance by 500
- Source: [+0] Treasure - Irithyll Dungeon
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Cursebite Ring
- Weight: 1
- [+0] Increases Curse resistance by 100
- [+1] Increases Curse resistance by 150
- [+2] Increases Curse resistance by 200
- [+3] Increases Curse resistance by 300
- [+4] Increases Curse resistance by 400
- [+5] Increases Curse resistance by 500
- Source: [+0] Treasure - Profaned Capital
- Source: [+1] Treasure - Cathedral of the Deep [NG+1]
- Source: [+2] Treasure - Cathedral of the Deep [NG+2]
- Source: [+3] Treasure - Cathedral of the Deep [NG+3]
- Source: [+4] Treasure - Cathedral of the Deep [NG+4]
- Source: [+5] Treasure - Cathedral of the Deep [NG+5]
# Fleshbite Ring
- Weight: 1
- [+0] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 50
- [+1] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 60
- [+2] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 70
- [+3] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 80
- [+4] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 90
- [+5] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 100
- Source: [+0] Treasure - Grand Archives
- Source: [+1] Treasure - Undead Settlement [NG+1]
- Source: [+2] Treasure - Undead Settlement [NG+2]
- Source: [+3] Treasure - Undead Settlement [NG+3]
- Source: [+4] Treasure - Undead Settlement [NG+4]
- Source: [+5] Treasure - Undead Settlement [NG+5]
# Wood Grain Ring
- Weight: 1
- [+0] Grants 5% increased Physical damage
- [+1] Grants 10% increased Physical damage
- [+2] Grants 15% increased Physical damage
- [+3] Grants 20% increased Physical damage
- [+4] Grants 25% increased Physical damage
- [+5] Grants 30% increased Physical damage
- Source: [+0] Purchase - Easterner's Ashes - Shrine Handmaid
- Source: [+1] Treasure - Irithyll of the Boreal Valley [NG+1]
- Source: [+2] Treasure - Irithyll of the Boreal Valley [NG+2]
- Source: [+3] Treasure - Irithyll of the Boreal Valley [NG+3]
- Source: [+4] Treasure - Irithyll of the Boreal Valley [NG+4]
- Source: [+5] Treasure - Irithyll of the Boreal Valley [NG+5]
# Scholar Ring
- Weight: 1
- Increases INT by 5
- Source: Treasure - Grand Archives
# Priestess Ring
- Weight: 1
- Increases FTH by 5
- Source: Purchase - Shrine Handmaid - Untended Graves
# Red Tearstone Ring
- Weight: 1
- Grants 25% increased damage whilst below 25% HP
- Source: Treasure - Lothric Castle
# Blue Tearstone Ring
- Weight: 1
- Grants 50% absorption whilst below 25% HP
- Source: Quest - Greirat
# Wolf Ring
- Weight: 1
- [+0] Reduces weapon stamina and FP consumption by 10%
- [+1] Reduces weapon stamina and FP consumption by 12%
- [+2] Reduces weapon stamina and FP consumption by 14%
- [+3] Reduces weapon stamina and FP consumption by 16%
- [+4] Reduces weapon stamina and FP consumption by 18%
- [+5] Reduces weapon stamina and FP consumption by 20%
- Source: [+0] Covenant - Watchdogs of Farron Rank 2
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Leo Ring
- Weight: 1
- Increases thrust attacks and counter attacks by 15%, lowers thrust defence by 30%
- Source: Treasure - Irithyll of the Boreal Valley
# Ring of Sacrifice
- Weight: 1
- Negate the effects of death. Breaks after use.
- Source: Treasure - High Wall of Lothric
- Source: Treasure - Consumed King's Garden
- Source: Treasure - Irithyll of the Boreal Valley
- Source: Trade - Crow - Loretta's Bone
# Young Dragon Ring
- Weight: 0.5
- [+0] Grants 15% reduction to the FP cost of Sorceries
- [+1] Grants 20% reduction to the FP cost of Sorceries
- [+2] Grants 25% reduction to the FP cost of Sorceries
- [+3] Grants 30% reduction to the FP cost of Sorceries
- [+4] Grants 35% reduction to the FP cost of Sorceries
- [+5] Grants 40% reduction to the FP cost of Sorceries
- Source: [+0] Quest - Orbeck
- Source: [+1] Treasure - Consumed King's Gardens [NG+1]
- Source: [+2] Treasure - Consumed King's Gardens [NG+2]
- Source: [+3] Treasure - Consumed King's Gardens [NG+3]
- Source: [+4] Treasure - Consumed King's Gardens [NG+4]
- Source: [+5] Treasure - Consumed King's Gardens [NG+5]
# Bellowing Dragoncrest Ring
- Weight: 0.5
- [+0] Grants 5% boost to the power of Sorceries
- [+1] Grants 10% boost to the power of Sorceries
- [+2] Grants 15% boost to the power of Sorceries
- [+3] Grants 20% boost to the power of Sorceries
- [+4] Grants 25% boost to the power of Sorceries
- [+5] Grants 30% boost to the power of Sorceries
- Source: [+0] Treasure - Irithyll Dungeon
- Source: [+1] Treasure - Grand Archives [NG+1]
- Source: [+2] Treasure - Grand Archives [NG+2]
- Source: [+3] Treasure - Grand Archives [NG+3]
- Source: [+4] Treasure - Grand Archives [NG+4]
- Source: [+5] Treasure - Grand Archives [NG+5]
# Great Swamp Ring
- Weight: 0.5
- [+0] Grants 15% reduction to the FP cost of Pyromancies
- [+1] Grants 20% reduction to the FP cost of Pyromancies
- [+2] Grants 25% reduction to the FP cost of Pyromancies
- [+3] Grants 30% reduction to the FP cost of Pyromancies
- [+4] Grants 35% reduction to the FP cost of Pyromancies
- [+5] Grants 40% reduction to the FP cost of Pyromancies
- Source: [+0] Drop - Great Crab - Road of Sacrifices
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Witch's Ring
- Weight: 0.5
- [+0] Grants 5% boost to the power of Pyromancies
- [+1] Grants 10% boost to the power of Pyromancies
- [+2] Grants 15% boost to the power of Pyromancies
- [+3] Grants 20% boost to the power of Pyromancies
- [+4] Grants 25% boost to the power of Pyromancies
- [+5] Grants 30% boost to the power of Pyromancies
- Source: [+0] Treasure - Smouldering Lake
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Morne's Ring
- Weight: 0.5
- [+0] Grants 15% reduction to the FP cost of Miracles
- [+1] Grants 20% reduction to the FP cost of Miracles
- [+2] Grants 25% reduction to the FP cost of Miracles
- [+3] Grants 30% reduction to the FP cost of Miracles
- [+4] Grants 35% reduction to the FP cost of Miracles
- [+5] Grants 40% reduction to the FP cost of Miracles
- Source: [+0] Treasure - Road of Sacrifices
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Ring of the Sun's First Born
- Weight: 0.5
- [+0] Grants 5% boost to the power of Miracles
- [+1] Grants 10% boost to the power of Miracles
- [+2] Grants 15% boost to the power of Miracles
- [+3] Grants 20% boost to the power of Miracles
- [+4] Grants 25% boost to the power of Miracles
- [+5] Grants 30% boost to the power of Miracles
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - The Ringed City [NG+1]
- Source: [+2] Treasure - The Ringed City [NG+2]
- Source: [+3] Treasure - The Ringed City [NG+3]
- Source: [+4] Treasure - The Ringed City [NG+4]
- Source: [+5] Treasure - The Ringed City [NG+5]
# Lingering Dragoncrest Ring
- Weight: 0.5
- [+0] Grants 20% boost to the duration of magical effects.
- [+1] Grants 40% boost to the duration of magical effects.
- [+2] Grants 60% boost to the duration of magical effects.
- [+3] Grants 80% boost to the duration of magical effects.
- [+4] Grants 100% boost to the duration of magical effects.
- [+5] Grants 120% boost to the duration of magical effects.
- Source: [+0] Drop - Great Crab - Farron Keep
- Source: [+1] Treasure - The Ringed City [NG+1]
- Source: [+2] Treasure - The Ringed City [NG+2]
- Source: [+3] Treasure - The Ringed City [NG+3]
- Source: [+4] Treasure - The Ringed City [NG+4]
- Source: [+5] Treasure - The Ringed City [NG+5]
# Sage Ring
- Weight: 0.5
- [+0] Grants 15 Casting Speed
- [+1] Grants 20 Casting Speed
- [+2] Grants 25 Casting Speed
- [+3] Grants 30 Casting Speed
- [+4] Grants 35 Casting Speed
- [+5] Grants 40 Casting Speed
- Source: [+0] Treasure - Road of Sacrifices
- Source: [+1] Treasure - Grand Archives [NG+1]
- Source: [+2] Treasure - Grand Archives [NG+2]
- Source: [+3] Treasure - Grand Archives [NG+3]
- Source: [+4] Treasure - Grand Archives [NG+4]
- Source: [+5] Treasure - Grand Archives [NG+5]
# Slumbering Dragoncrest Ring
- Weight: 0.5
- Masks the sound of the wearer.
- Source: Quest - Orbeck
# Dusk Crown Ring
- Weight: 0.5
- [+0] Grants 15% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+1] Grants 20% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+2] Grants 25% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+3] Grants 30% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+4] Grants 35% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+5] Grants 40% boost to the power of Sorceries but increases spell FP cost by 100%.
- Source: [+0] Treasure - Irithyll Dungeon
- Source: [+1] Treasure - Irithyll of the Boreal Valley [NG+1]
- Source: [+2] Treasure - Irithyll of the Boreal Valley [NG+2]
- Source: [+3] Treasure - Irithyll of the Boreal Valley [NG+3]
- Source: [+4] Treasure - Irithyll of the Boreal Valley [NG+4]
- Source: [+5] Treasure - Irithyll of the Boreal Valley [NG+5]
# Saint's Ring
- Weight: 0.5
- Grants 1 Attunement slots
- Source: Purchase - Irina
# Deep Ring
- Weight: 0.5
- [+0] Grants 5% boost to the power of dark spells
- [+1] Grants 10% boost to the power of dark spells
- [+2] Grants 15% boost to the power of dark spells
- [+3] Grants 20% boost to the power of dark spells
- [+4] Grants 25% boost to the power of dark spells
- [+5] Grants 30% boost to the power of dark spells
- Source: [+0] Boss - Deacons of the Deep
- Source: [+1] Treasure - Cathedral of the Deep [NG+1]
- Source: [+2] Treasure - Cathedral of the Deep [NG+2]
- Source: [+3] Treasure - Cathedral of the Deep [NG+3]
- Source: [+4] Treasure - Cathedral of the Deep [NG+4]
- Source: [+5] Treasure - Cathedral of the Deep [NG+5]
# Darkmoon Ring
- Weight: 0.5
- [+0] Grants 3 FP every second
- [+1] Grants 4 FP every second
- [+2] Grants 5 FP every second
- [+3] Grants 6 FP every second
- [+4] Grants 7 FP every second
- [+5] Grants 8 FP every second
- Source: [+0] Covenant - Blade of the Darkmoon Rank 2
- Source: [+1] Treasure - Anor Londo [NG+1]
- Source: [+2] Treasure - Anor Londo [NG+2]
- Source: [+3] Treasure - Anor Londo [NG+3]
- Source: [+4] Treasure - Anor Londo [NG+4]
- Source: [+5] Treasure - Anor Londo [NG+5]
# Hawk Ring
- Weight: 1
- [+0] Grants 50 boost to effective bow distance, reducing damage falloff.
- [+1] Grants 100 boost to effective bow distance, reducing damage falloff.
- [+2] Grants 150 boost to effective bow distance, reducing damage falloff.
- [+3] Grants 200 boost to effective bow distance, reducing damage falloff.
- [+4] Grants 250 boost to effective bow distance, reducing damage falloff.
- [+5] Grants 300 boost to effective bow distance, reducing damage falloff.
- Source: [+0] Drop - Giant - Undead Settlement
- Source: [+1] Treasure - Undead Settlement [NG+1]
- Source: [+2] Treasure - Undead Settlement [NG+2]
- Source: [+3] Treasure - Undead Settlement [NG+3]
- Source: [+4] Treasure - Undead Settlement [NG+4]
- Source: [+5] Treasure - Undead Settlement [NG+5]
# Hornet Ring
- Weight: 1
- Increases critical damage.
- Source: Treasure - Untended Graves
# Covetous Gold Serpent Ring
- Weight: 2
- [+0] Grants 100 item discovery
- [+1] Grants 120 item discovery
- [+2] Grants 140 item discovery
- [+3] Grants 160 item discovery
- [+4] Grants 180 item discovery
- [+5] Grants 200 item discovery
- Source: [+0] Treasure - Profaned Capital
- Source: [+1] Treasure - Undead Settlement [NG+1]
- Source: [+2] Treasure - Undead Settlement [NG+2]
- Source: [+3] Treasure - Undead Settlement [NG+3]
- Source: [+4] Treasure - Undead Settlement [NG+4]
- Source: [+5] Treasure - Undead Settlement [NG+5]
# Covetous Silver Serpent Ring
- Weight: 2
- [+0] Grants 20% extra souls
- [+1] Grants 40% extra souls
- [+2] Grants 60% extra souls
- [+3] Grants 80% extra souls
- [+4] Grants 100% extra souls
- [+5] Grants 120% extra souls
- Source: [+0] Drop - Mimic - High Wall of Lothric
- Source: [+1] Treasure - High Wall of Lothric [NG+1]
- Source: [+2] Treasure - High Wall of Lothric [NG+2]
- Source: [+3] Treasure - High Wall of Lothric [NG+3]
- Source: [+4] Treasure - High Wall of Lothric [NG+4]
- Source: [+5] Treasure - High Wall of Lothric [NG+5]
# Sun Princess Ring
- Weight: 0.5
- [+0] Grants 5 HP every second
- [+1] Grants 6 HP every second
- [+2] Grants 7 HP every second
- [+3] Grants 8 HP every second
- [+4] Grants 9 HP every second
- [+5] Grants 10 HP every second
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Silvercat Ring
- Weight: 0
- Negates non-fatal falling damage.
- Source: Quest - Sirris of the Sunless Realms
# Skull Ring
- Weight: 1
- [+0] Grants 15% boost to physical damage but increases weapon stamina consumption by 100%.
- [+1] Grants 20% boost to physical damage but increases weapon stamina consumption by 100%.
- [+2] Grants 25% boost to physical damage but increases weapon stamina consumption by 100%.
- [+3] Grants 30% boost to physical damage but increases weapon stamina consumption by 100%.
- [+4] Grants 35% boost to physical damage but increases weapon stamina consumption by 100%.
- [+5] Grants 40% boost to physical damage but increases weapon stamina consumption by 100%.
- Source: [+0] Drop - Ludleth of Courland
- Source: [+1] Treasure - The Ringed City [NG+1]
- Source: [+2] Treasure - The Ringed City [NG+2]
- Source: [+3] Treasure - The Ringed City [NG+3]
- Source: [+4] Treasure - The Ringed City [NG+4]
- Source: [+5] Treasure - The Ringed City [NG+5]
# Untrue White Ring
- Weight: 1
- Applies apperance of white phantom.
- Source: Purchase - Yuria of Londor
# Carthus Milkring
- Weight: 0.5
- Increases roll i-frames but reduces absorption by 15%
- Source: Treasure - Catacombs of Carthus
# Knight's Ring
- Weight: 1
- Increases STR by 5
- Source: Treasure - Lothric Castle
# Hunter's Ring
- Weight: 1
- Increases DEX by 5
- Source: Treasure - Grand Archives
# Knight Slayer's Ring
- Weight: 2
- [+0] Enemies lose 50% more stamina when they block attacks.
- [+1] Enemies lose 100% more stamina when they block attacks.
- [+2] Enemies lose 150% more stamina when they block attacks.
- [+3] Enemies lose 200% more stamina when they block attacks.
- [+4] Enemies lose 250% more stamina when they block attacks.
- [+5] Enemies lose 300% more stamina when they block attacks.
- Source: [+0] Drop - Knight Slayer Tsorig - Catacombs of Carthus
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Magic Clutch Ring
- Weight: 1
- [+0] Grants 15% Magic boost but reduces absorption by 10%
- [+1] Grants 20% Magic boost but reduces absorption by 10%
- [+2] Grants 25% Magic boost but reduces absorption by 10%
- [+3] Grants 30% Magic boost but reduces absorption by 10%
- [+4] Grants 35% Magic boost but reduces absorption by 10%
- [+5] Grants 40% Magic boost but reduces absorption by 10%
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Painted World of Ariandel [NG+1]
- Source: [+2] Treasure - Painted World of Ariandel [NG+2]
- Source: [+3] Treasure - Painted World of Ariandel [NG+3]
- Source: [+4] Treasure - Painted World of Ariandel [NG+4]
- Source: [+5] Treasure - Painted World of Ariandel [NG+5]
# Lightning Clutch Ring
- Weight: 1
- [+0] Grants 15% Lightning boost but reduces absorption by 10%
- [+1] Grants 20% Lightning boost but reduces absorption by 10%
- [+2] Grants 25% Lightning boost but reduces absorption by 10%
- [+3] Grants 30% Lightning boost but reduces absorption by 10%
- [+4] Grants 35% Lightning boost but reduces absorption by 10%
- [+5] Grants 40% Lightning boost but reduces absorption by 10%
- Source: [+0] Drop - Mimic - Irithyll Dungeon
- Source: [+1] Treasure - Irithyll of the Boreal Valley [NG+1]
- Source: [+2] Treasure - Irithyll of the Boreal Valley [NG+2]
- Source: [+3] Treasure - Irithyll of the Boreal Valley [NG+3]
- Source: [+4] Treasure - Irithyll of the Boreal Valley [NG+4]
- Source: [+5] Treasure - Irithyll of the Boreal Valley [NG+5]
# Fire Clutch Ring
- Weight: 1
- [+0] Grants 15% Fire boost but reduces absorption by 10%
- [+1] Grants 20% Fire boost but reduces absorption by 10%
- [+2] Grants 25% Fire boost but reduces absorption by 10%
- [+3] Grants 30% Fire boost but reduces absorption by 10%
- [+4] Grants 35% Fire boost but reduces absorption by 10%
- [+5] Grants 40% Fire boost but reduces absorption by 10%
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Profaned Capital [NG+1]
- Source: [+2] Treasure - Profaned Capital [NG+2]
- Source: [+3] Treasure - Profaned Capital [NG+3]
- Source: [+4] Treasure - Profaned Capital [NG+4]
- Source: [+5] Treasure - Profaned Capital [NG+5]
# Dark Clutch Ring
- Weight: 1
- [+0] Grants 15% Dark boost but reduces absorption by 10%
- [+1] Grants 20% Dark boost but reduces absorption by 10%
- [+2] Grants 25% Dark boost but reduces absorption by 10%
- [+3] Grants 30% Dark boost but reduces absorption by 10%
- [+4] Grants 35% Dark boost but reduces absorption by 10%
- [+5] Grants 40% Dark boost but reduces absorption by 10%
- Source: [+0] Drop - Mimic - Irithyll Dungeon
- Source: [+1] Treasure - Irithyll Dungeon [NG+1]
- Source: [+2] Treasure - Irithyll Dungeon [NG+2]
- Source: [+3] Treasure - Irithyll Dungeon [NG+3]
- Source: [+4] Treasure - Irithyll Dungeon [NG+4]
- Source: [+5] Treasure - Irithyll Dungeon [NG+5]
# Flynn's Ring
- Weight: 0
- Grants 30% physical damage, scaling downwards with equip load to 0 at 30.
- Source: Treasure - Undead Settlement
# Prisoner's Chain
- Weight: 2
- Grants 5 Vigor, Endurance and Vitality but reduces absorption by 10%.
- Source: Boss - Champion Gundyr
# Untrue Dark Ring
- Weight: 1
- Applies apperance of non-phantom.
- Source: Purchase - Yuria of Londor
# Obscuring Ring
- Weight: 0.5
- Obscures the user and reduces enemy visual detection massively.
- Source: Covenant - Rosaria's Fingers Rank 1
# Ring of the Evil Eye
- Weight: 1
- [+0] Grants 50 HP on enemy kills.
- [+1] Grants 100 HP on enemy kills.
- [+2] Grants 200 HP on enemy kills.
- [+3] Grants 300 HP on enemy kills.
- [+4] Grants 400 HP on enemy kills.
- [+5] Grants 500 HP on enemy kills.
- Source: [+0] Quest - Anri
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Calamity Ring
- Weight: 1
- Increases physical damage by 15% but wearer loses 1% HP a second.
- Source: Treasure - Archdragon Peak
# Farron Ring
- Weight: 1
- [+0] Grants 15% reduction to the FP cost of Weapon Arts
- [+1] Grants 20% reduction to the FP cost of Weapon Arts
- [+2] Grants 25% reduction to the FP cost of Weapon Arts
- [+3] Grants 30% reduction to the FP cost of Weapon Arts
- [+4] Grants 35% reduction to the FP cost of Weapon Arts
- [+5] Grants 40% reduction to the FP cost of Weapon Arts
- Source: [+0] Quest - Hawkwood the Deserter
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Aldrich's Ruby
- Weight: 1
- Grants 100% HP on a successful critical hit.
- Source: Drop - Deep Accursed - Anor Londo
# Aldrich's Sapphire
- Weight: 1
- Grants 100% FP on a successful critical hit.
- Source: Drop - Deep Accursed - Cathedral of the Deep
# Lloyd's Sword Ring
- Weight: 1
- Grants 15% boost to damage when at 100% HP
- Source: Treasure - Cathedral of the Deep
# Lloyd's Shield Ring
- Weight: 1
- Grants 40% absorption when at 100% HP
- Source: Purchase - Paladin's Ashes - Shrine Handmaid
# Estus Ring
- Weight: 1
- [+0] Grants 50% increase in Estus Recovery
- [+1] Grants 60% increase in Estus Recovery
- [+2] Grants 70% increase in Estus Recovery
- [+3] Grants 80% increase in Estus Recovery
- [+4] Grants 90% increase in Estus Recovery
- [+5] Grants 100% increase in Estus Recovery
- Source: [+0] Treasure - Cemetery of Ash
- Source: [+1] Treasure - Profaned Capital [NG+1]
- Source: [+2] Treasure - Profaned Capital [NG+2]
- Source: [+3] Treasure - Profaned Capital [NG+3]
- Source: [+4] Treasure - Profaned Capital [NG+4]
- Source: [+5] Treasure - Profaned Capital [NG+5]
# Ashen Estus Ring
- Weight: 1
- [+0] Grants 50% increase in Ashen Estus Recovery
- [+1] Grants 60% increase in Ashen Estus Recovery
- [+2] Grants 70% increase in Ashen Estus Recovery
- [+3] Grants 80% increase in Ashen Estus Recovery
- [+4] Grants 90% increase in Ashen Estus Recovery
- [+5] Grants 100% increase in Ashen Estus Recovery
- Source: [+0] Treasure - Cemetery of Ash
- Source: [+1] Treasure - Consumed King's Garden [NG+1]
- Source: [+2] Treasure - Consumed King's Garden [NG+2]
- Source: [+3] Treasure - Consumed King's Garden [NG+3]
- Source: [+4] Treasure - Consumed King's Garden [NG+4]
- Source: [+5] Treasure - Consumed King's Garden [NG+5]
# Horsehoof Ring
- Weight: 1
- [+0] Grants 50% increase in kick stamina damage
- [+1] Grants 100% increase in kick stamina damage
- [+2] Grants 200% increase in kick stamina damage
- [+3] Grants 300% increase in kick stamina damage
- [+4] Grants 400% increase in kick stamina damage
- [+5] Grants 500% increase in kick stamina damage
- Source: [+0] Drop - Unbreakable Patches
- Source: [+0] Purchase - Unbreakable Patches
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Carthus Bloodring
- Weight: 0.5
- Grants 8 stamina recovery and obscures the roll.
- Source: Treasure - Catacombs of Carthus
# Reversal Ring
- Weight: 0.5
- Switchs moveset to opposite gender.
- Source: Treasure - Anor Londo
# Pontiff's Right Eye
- Weight: 1
- Grants 15% attack boost as long as attacking persists.
- Source: Drop - Sulyvahn's Beast - Irithyll of the Boreal Valley
# Pontiff's Left Eye
- Weight: 1
- Grants 10 FP with successive attacks.
- Source: Boss - Vordt of the Boreal Valley
# Dragonscale Ring
- Weight: 1
- [+0] Grants 15% increased Max FP
- [+1] Grants 20% increased Max FP
- [+2] Grants 25% increased Max FP
- [+3] Grants 30% increased Max FP
- [+4] Grants 35% increased Max FP
- [+5] Grants 40% increased Max FP
- Source: [+0] Treasure - Consumed King's Garden
- Source: [+1] Treasure - Grand Archives [NG+1]
- Source: [+2] Treasure - Grand Archives [NG+2]
- Source: [+3] Treasure - Grand Archives [NG+3]
- Source: [+4] Treasure - Grand Archives [NG+4]
- Source: [+5] Treasure - Grand Archives [NG+5]
# Chillbite Ring
- Weight: 1
- [+0] Increases Frost resistance by 100
- [+1] Increases Frost resistance by 150
- [+2] Increases Frost resistance by 200
- [+3] Increases Frost resistance by 300
- [+4] Increases Frost resistance by 400
- [+5] Increases Frost resistance by 500
- Source: [+0] Quest - Sister Friede
- Source: [+1] Treasure - Painted World of Ariandel [NG+1]
- Source: [+2] Treasure - Painted World of Ariandel [NG+2]
- Source: [+3] Treasure - Painted World of Ariandel [NG+3]
- Source: [+4] Treasure - Painted World of Ariandel [NG+4]
- Source: [+5] Treasure - Painted World of Ariandel [NG+5]
#--------------------
# New Rings
#--------------------
# Ring of Londor
- Weight: 0.5
- Grants 6 FP per second but reduces spell power by 20%.
- Source: Treasure - Profaned Capital
# Spirit Amethyst
- Weight: 0.5
- [+0] Grants 25 FP on enemy kills
- [+1] Grants 50 FP on enemy kills
- [+2] Grants 75 FP on enemy kills
- [+3] Grants 100 FP on enemy kills
- [+4] Grants 125 FP on enemy kills
- [+5] Grants 150 FP on enemy kills
- Source: [+0] Treasure - Consumed King's Garden
- Source: [+1] Treasure - Painted World of Ariandel [NG+1]
- Source: [+2] Treasure - Painted World of Ariandel [NG+2]
- Source: [+3] Treasure - Painted World of Ariandel [NG+3]
- Source: [+4] Treasure - Painted World of Ariandel [NG+4]
- Source: [+5] Treasure - Painted World of Ariandel [NG+5]
# Unholy Remains
- Weight: 1
- [+0] Grants 15% boost to the power of dark spells but increases spell FP cost by 100%.
- [+1] Grants 20% boost to the power of dark spells but increases spell FP cost by 100%.
- [+2] Grants 25% boost to the power of dark spells but increases spell FP cost by 100%.
- [+3] Grants 30% boost to the power of dark spells but increases spell FP cost by 100%.
- [+4] Grants 35% boost to the power of dark spells but increases spell FP cost by 100%.
- [+5] Grants 40% boost to the power of dark spells but increases spell FP cost by 100%.
- Source: [+0] Treasure - Catacombs of Carthus
- Source: [+1] Treasure - Cathedral of the Deep [NG+1]
- Source: [+2] Treasure - Cathedral of the Deep [NG+2]
- Source: [+3] Treasure - Cathedral of the Deep [NG+3]
- Source: [+4] Treasure - Cathedral of the Deep [NG+4]
- Source: [+5] Treasure - Cathedral of the Deep [NG+5]
# Forgotten Pendant
- Weight: 0.5
- [+0] Boosts Max Stamina and Max. Equip Load by 5%
- [+1] Boosts Max Stamina and Max. Equip Load by 10%
- [+2] Boosts Max Stamina and Max. Equip Load by 15%
- [+3] Boosts Max Stamina and Max. Equip Load by 20%
- [+4] Boosts Max Stamina and Max. Equip Load by 25%
- [+5] Boosts Max Stamina and Max. Equip Load by 30%
- Source: [+0] Treasure - Anor Londo
- Source: [+1] Treasure - Profaned Capital [NG+1]
- Source: [+2] Treasure - Profaned Capital [NG+2]
- Source: [+3] Treasure - Profaned Capital [NG+3]
- Source: [+4] Treasure - Profaned Capital [NG+4]
- Source: [+5] Treasure - Profaned Capital [NG+5]
# Wretched Pendant
- Weight: 1
- [+0] Reduces weapon stamina consumption by 15%
- [+1] Reduces weapon stamina consumption by 20%
- [+2] Reduces weapon stamina consumption by 25%
- [+3] Reduces weapon stamina consumption by 30%
- [+4] Reduces weapon stamina consumption by 35%
- [+5] Reduces weapon stamina consumption by 40%
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Dreg Heap [NG+1]
- Source: [+2] Treasure - Dreg Heap [NG+2]
- Source: [+3] Treasure - Dreg Heap [NG+3]
- Source: [+4] Treasure - Dreg Heap [NG+4]
- Source: [+5] Treasure - Dreg Heap [NG+5]
# Symbol of the Penitent
- Weight: 1
- [+0] Grants 15% increased Max Stamina
- [+1] Grants 20% increased Max Stamina
- [+2] Grants 25% increased Max Stamina
- [+3] Grants 30% increased Max Stamina
- [+4] Grants 35% increased Max Stamina
- [+5] Grants 40% increased Max Stamina
- Source: [+0] Treasure - Road of Sacrifices
- Source: [+1] Treasure - Road of Sacrifices [NG+1]
- Source: [+2] Treasure - Road of Sacrifices [NG+2]
- Source: [+3] Treasure - Road of Sacrifices [NG+3]
- Source: [+4] Treasure - Road of Sacrifices [NG+4]
- Source: [+5] Treasure - Road of Sacrifices [NG+5]
# Desiccated Finger
- Weight: 1
- [+0] Boosts stamina recovery by 4 and reduces weapon stamina consumption by 5%
- [+1] Boosts stamina recovery by 6 and reduces weapon stamina consumption by 10%
- [+2] Boosts stamina recovery by 8 and reduces weapon stamina consumption by 15%
- [+3] Boosts stamina recovery by 10 and reduces weapon stamina consumption by 20%
- [+4] Boosts stamina recovery by 12 and reduces weapon stamina consumption by 25%
- [+5] Boosts stamina recovery by 14 and reduces weapon stamina consumption by 30%
- Source: [+0] Treasure - Lothric Castle
- Source: [+1] Treasure - Dreg Heap [NG+1]
- Source: [+2] Treasure - Dreg Heap [NG+2]
- Source: [+3] Treasure - Dreg Heap [NG+3]
- Source: [+4] Treasure - Dreg Heap [NG+4]
- Source: [+5] Treasure - Dreg Heap [NG+5]
# Runic Seal
- Weight: 2
- Slows movement severely but prevents staggering.
- Source: Treasure - Farron Keep
# Tome of Sunlight
- Weight: 1
- [+0] Grants 15% boost to the power of Miracles but increases spell FP cost by 100%.
- [+1] Grants 20% boost to the power of Miracles but increases spell FP cost by 100%.
- [+2] Grants 25% boost to the power of Miracles but increases spell FP cost by 100%.
- [+3] Grants 30% boost to the power of Miracles but increases spell FP cost by 100%.
- [+4] Grants 35% boost to the power of Miracles but increases spell FP cost by 100%.
- [+5] Grants 40% boost to the power of Miracles but increases spell FP cost by 100%.
- Source: [+0] Treasure - Grand Archives
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Greatwood Remnants
- Weight: 3
- Increases absorption by 15%
- Source: Boss - Curse-rotted Greatwood
# Charred Bone
- Weight: 1
- [+0] Grants 15% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+1] Grants 20% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+2] Grants 25% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+3] Grants 30% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+4] Grants 35% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+5] Grants 40% boost to the power of Pyromancies but increases spell FP cost by 100%.
- Source: [+0] Treasure - Smouldering Lake
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Green Tearstone Ring
- Weight: 1
- Boosts stamina recovery by 100 whilst below 25% health
- Source: Treasure - High Wall of Lothric
# Yellow Tearstone Ring
- Weight: 1
- Reduces weapon stamina consumption cost by 75% whilst below 25% health
- Source: Treasure - Undead Settlement
# Violet Tearstone Ring
- Weight: 1
- Grants 12 FP per second whilst below 25% health
- Source: Treasure - Road of Sacrifices
# Ring of Woe
- Weight: 1
- Boosts stamina recovery by 30 but wearer loses 1% HP a second.
- Source: Treasure - Anor Londo
# Ring of Adversity
- Weight: 1
- Grants 6 FP every second but wearer loses 1% HP a second.
- Source: Treasure - Consumed King's Garden
# Ring of Catastrophe
- Weight: 1
- Boosts elemental spell power by 15% but wearer loses 1% HP a second.
- Source: Treasure - Grand Archives
# Demonsbane Ring
- Weight: 2
- [+0] Increase damage against Demon enemies by 15%
- [+1] Increase damage against Demon enemies by 20%
- [+2] Increase damage against Demon enemies by 25%
- [+3] Increase damage against Demon enemies by 30%
- [+4] Increase damage against Demon enemies by 35%
- [+5] Increase damage against Demon enemies by 40%
- Source: [+0] Treasure - Smouldering Lake
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Crypt Ring
- Weight: 2
- [+0] Increase damage against Undead enemies by 15%
- [+1] Increase damage against Undead enemies by 20%
- [+2] Increase damage against Undead enemies by 25%
- [+3] Increase damage against Undead enemies by 30%
- [+4] Increase damage against Undead enemies by 35%
- [+5] Increase damage against Undead enemies by 40%
- Source: [+0] Treasure - Catacombs of Carthus
- Source: [+1] Treasure - Catacombs of Carthus [NG+1]
- Source: [+2] Treasure - Catacombs of Carthus [NG+2]
- Source: [+3] Treasure - Catacombs of Carthus [NG+3]
- Source: [+4] Treasure - Catacombs of Carthus [NG+4]
- Source: [+5] Treasure - Catacombs of Carthus [NG+5]
# Blight Ring
- Weight: 2
- [+0] Increase damage against Hollow enemies by 15%
- [+1] Increase damage against Hollow enemies by 20%
- [+2] Increase damage against Hollow enemies by 25%
- [+3] Increase damage against Hollow enemies by 30%
- [+4] Increase damage against Hollow enemies by 35%
- [+5] Increase damage against Hollow enemies by 40%
- Source: [+0] Drop - Isabella the Mad - Road of Sacrifices
- Source: [+1] Treasure - Irithyll Dungeon [NG+1]
- Source: [+2] Treasure - Irithyll Dungeon [NG+2]
- Source: [+3] Treasure - Irithyll Dungeon [NG+3]
- Source: [+4] Treasure - Irithyll Dungeon [NG+4]
- Source: [+5] Treasure - Irithyll Dungeon [NG+5]
# Hallowed Ring
- Weight: 2
- [+0] Increase damage against Abyssal enemies by 15%
- [+1] Increase damage against Abyssal enemies by 20%
- [+2] Increase damage against Abyssal enemies by 25%
- [+3] Increase damage against Abyssal enemies by 30%
- [+4] Increase damage against Abyssal enemies by 35%
- [+5] Increase damage against Abyssal enemies by 40%
- Source: [+0] Treasure - Irithyll Dungeon
- Source: [+1] Treasure - Dreg Heap [NG+1]
- Source: [+2] Treasure - Dreg Heap [NG+2]
- Source: [+3] Treasure - Dreg Heap [NG+3]
- Source: [+4] Treasure - Dreg Heap [NG+4]
- Source: [+5] Treasure - Dreg Heap [NG+5]
# Ring of Wisdom
- Weight: 1
- [+0] Increases max FP by 5%, spell duration by 30%.
- [+1] Increases max FP by 10%, spell duration by 40%.
- [+2] Increases max FP by 15%, spell duration by 50%.
- [+3] Increases max FP by 20%, spell duration by 60%.
- [+4] Increases max FP by 25%, spell duration by 70%.
- [+5] Increases max FP by 30%, spell duration by 80%.
- Source: [+0] Drop - Court Sorcerer - Profaned Capital
- Source: [+1] Treasure - Consumed King's Garden [NG+1]
- Source: [+2] Treasure - Consumed King's Garden [NG+2]
- Source: [+3] Treasure - Consumed King's Garden [NG+3]
- Source: [+4] Treasure - Consumed King's Garden [NG+4]
- Source: [+5] Treasure - Consumed King's Garden [NG+5]
# Ring of Constitution
- Weight: 1
- Boosts max HP by 25%
- Source: Boss - Soul of Cinder
# Ring of Fortitude
- Weight: 1
- Boosts max stamina by 25%
- Source: Boss - Soul of Cinder
# Ring of Clarity
- Weight: 1
- Boosts max FP by 25%
- Source: Boss - Soul of Cinder
# Iron Grain Ring
- Weight: 1
- Boosts physical attack by 15%
- Source: Boss - Yhorm the Giant
# Elder Dragoncrest Ring
- Weight: 1
- Boosts potency of sorceries by 15%
- Source: Boss - Prince Lothric
# Ring of Disparity
- Weight: 1
- Boosts potency of pyromancies by 15%
- Source: Boss - Demon Prince
# Ring of the Sun
- Weight: 1
- Boosts potency of miracles by 15%
- Source: Boss - Nameless King
# Abyss Ring
- Weight: 1
- Boosts potency of dark spells by 15%
- Source: Boss - Darkeater Midir
# Ring of Alacrity
- Weight: 1
- Boosts casting speed by 60
- Source: Boss - Oceiros
# Vanquisher Ring
- Weight: 1
- Reduces weapon stamina consumption by 20%
- Source: Boss - Slave Knight Gael
# Celestial Ring
- Weight: 1
- Grants 4 FP every second
- Source: Boss - Sister Friede
# Ring of Retaliation
- Weight: 0.5
- Grants 40 Physical damage on rolling action.
- Source: Treasure - Farron Keep
# Ring of Reprisal
- Weight: 0.5
- Grants 40 Magic damage on rolling action.
- Source: Treasure - Irithyll of the Boreal Valley
# Ring of Spite
- Weight: 0.5
- Grants 40 Fire damage on rolling action.
- Source: Treasure - Smouldering Lake
# Ring of Retribution
- Weight: 0.5
- Grants 40 Lightning damage on rolling action.
- Source: Treasure - Archdragon Peak
# Ring of Vengeance
- Weight: 0.5
- Grants 40 Dark damage on rolling action.
- Source: Treasure - Cathedral of the Deep
# Bulwark Ring
- Weight: 1
- [+0] Boosts durability by 10
- [+1] Boosts durability by 20
- [+2] Boosts durability by 30
- [+3] Boosts durability by 40
- [+4] Boosts durability by 50
- [+5] Boosts durability by 60
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Road of Sacrifices [NG+1]
- Source: [+2] Treasure - Road of Sacrifices [NG+2]
- Source: [+3] Treasure - Road of Sacrifices [NG+3]
- Source: [+4] Treasure - Road of Sacrifices [NG+4]
- Source: [+5] Treasure - Road of Sacrifices [NG+5]
# Inscribed Rune
- Weight: 1
- Increases VIG by 5
- Source: Treasure - High Wall of Lothric
# Scrolls of the Augur
- Weight: 1
- Increases ATN by 5
- Source: Treasure - Road of Sacrifices
# Banner of Tenacity
- Weight: 1
- Increases END by 5
- Source: Treasure - High Wall of Lothric
# Emblem of Vitality
- Weight: 0
- Increases VIT by 5
- Source: Treasure - Undead Settlement
# Lucky Coin
- Weight: 1
- Increases LCK by 5
- Source: Treasure - Undead Settlement
# Arcane Trinket
- Weight: 0.5
- Grants 2 attunement slots.
- Source: Treasure - Grand Archives
# Londor Tincture
- Weight: 1
- [+0] Boosts physical and elemental defense by 10%.
- [+1] Boosts physical and elemental defense by 20%.
- [+2] Boosts physical and elemental defense by 30%.
- [+3] Boosts physical and elemental defense by 40%.
- [+4] Boosts physical and elemental defense by 50%.
- [+5] Boosts physical and elemental defense by 60%.
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Undead Settlement [NG+1]
- Source: [+2] Treasure - Undead Settlement [NG+2]
- Source: [+3] Treasure - Undead Settlement [NG+3]
- Source: [+4] Treasure - Undead Settlement [NG+4]
- Source: [+5] Treasure - Undead Settlement [NG+5]
# Emblem of Thorns
- Weight: 1
- [+0] Increases physical damage by 30
- [+1] Increases physical damage by 40
- [+2] Increases physical damage by 50
- [+3] Increases physical damage by 60
- [+4] Increases physical damage by 70
- [+5] Increases physical damage by 80
- Source: [+0] Drop - Dominatrix Sharron - Lothric Castle
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Covenant Accessory Changes
#------------------------
# Covenant of Champions
- Reduces all absorption by 100%
- Allows Cinders to be dropped.
- Source: Treasure - Cemetery of Ash
# Blade of the Darkmoon
- Boosts magic damage by 5%
- Source: Company Captain Yorshka - Anor Londo
# Spears of the Church
- Boosts damage absorption by 5%
- Source: Boss - Darkeater Midir
# Watchdogs of Farron
- Reduces weapon stamina consumption by 5%.
- Source: Old Wolf of Farron - Farron Keep
# Aldrich Faithful
- Boosts dark damage by 5%
- Source: Archdeacon McDonnell - Irithyll of the Boreal Valley
# Blue Sentinels
- Reduces weapon and spell FP consumption by 5%
- Source: Anri - Road of Sacrifices
# Warriors of Sunlight
- Boosts lightning damage by 5%
- Source: Treasure - Undead Settlement
# Mound-makers
- Boosts physical damage by 5%
- Source: Holy Knight Hodrick - Undead Settlement
# Way of Blue
- Boosts max HP by 5%
- Source: Emma - High Wall of Lothric
# Rosaria's Fingers
- Boosts souls from enemies by 5%
- Source: Rosaria - Cathedral of the Deep
# Pact of Chaos
- Boosts fire damage by 5%
- Source: Treasure - Smouldering Lake
#------------------------
# Ring Changes
#------------------------
# Life Ring
- Weight: 1
- [+0] Grants 5% increased Max HP
- [+1] Grants 10% increased Max HP
- [+2] Grants 15% increased Max HP
- [+3] Grants 20% increased Max HP
- [+4] Grants 25% increased Max HP
- [+5] Grants 30% increased Max HP
- Source: [+0] Purchase - Shrine Handmaid
- Source: [+1] Treasure - Firelink Shrine [NG+1]
- Source: [+2] Treasure - Firelink Shrine [NG+2]
- Source: [+3] Treasure - Firelink Shrine [NG+3]
- Source: [+4] Treasure - Firelink Shrine [NG+4]
- Source: [+5] Treasure - Firelink Shrine [NG+5]
# Chloranthy Ring
- Weight: 1
- [+0] Grants 6 Stamina Recovery
- [+1] Grants 10 Stamina Recovery
- [+2] Grants 14 Stamina Recovery
- [+3] Grants 18 Stamina Recovery
- [+4] Grants 22 Stamina Recovery
- [+5] Grants 26 Stamina Recovery
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Archdragon Peak [NG+1]
- Source: [+2] Treasure - Archdragon Peak [NG+2]
- Source: [+3] Treasure - Archdragon Peak [NG+3]
- Source: [+4] Treasure - Archdragon Peak [NG+4]
- Source: [+5] Treasure - Archdragon Peak [NG+5]
# Havel's Ring
- Weight: 2
- [+0] Grants 15% increased Max. Equip Load
- [+1] Grants 20% increased Max. Equip Load
- [+2] Grants 25% increased Max. Equip Load
- [+3] Grants 30% increased Max. Equip Load
- [+4] Grants 35% increased Max. Equip Load
- [+5] Grants 40% increased Max. Equip Load
- Source: [+0] Boss - Stray Demon
- Source: [+1] Treasure - Grand Archives [NG+1]
- Source: [+2] Treasure - Grand Archives [NG+2]
- Source: [+3] Treasure - Grand Archives [NG+3]
- Source: [+4] Treasure - Grand Archives [NG+4]
- Source: [+5] Treasure - Grand Archives [NG+5]
# Ring of Favor
- Weight: 1.5
- [+0] Grants 6% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+1] Grants 8% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+2] Grants 10% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+3] Grants 12% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+4] Grants 14% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- [+5] Grants 16% increased Max HP, Max FP, Max Stamina and Max. Equip Load
- Source: [+0] Drop - Sulyvahn's Beast - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Irithyll of the Boreal Valley [NG+1]
- Source: [+2] Treasure - Irithyll of the Boreal Valley [NG+2]
- Source: [+3] Treasure - Irithyll of the Boreal Valley [NG+3]
- Source: [+4] Treasure - Irithyll of the Boreal Valley [NG+4]
- Source: [+5] Treasure - Irithyll of the Boreal Valley [NG+5]
# Ring of Steel Protection
- Weight: 1.5
- [+0] Grants 15% Physical Absorption
- [+1] Grants 20% Physical Absorption
- [+2] Grants 25% Physical Absorption
- [+3] Grants 30% Physical Absorption
- [+4] Grants 35% Physical Absorption
- [+5] Grants 40% Physical Absorption
- Source: [+0] Treasure - Archdragon Peak
- Source: [+1] Treasure - High Wall of Lothric [NG+1]
- Source: [+2] Treasure - High Wall of Lothric [NG+2]
- Source: [+3] Treasure - High Wall of Lothric [NG+3]
- Source: [+4] Treasure - High Wall of Lothric [NG+4]
- Source: [+5] Treasure - High Wall of Lothric [NG+5]
# Flame Stoneplate Ring
- Weight: 1
- [+0] Grants 15% Fire Absorption
- [+1] Grants 20% Fire Absorption
- [+2] Grants 25% Fire Absorption
- [+3] Grants 30% Fire Absorption
- [+4] Grants 35% Fire Absorption
- [+5] Grants 40% Fire Absorption
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Thunder Stoneplate Ring
- Weight: 1
- [+0] Grants 15% Lightning Absorption
- [+1] Grants 20% Lightning Absorption
- [+2] Grants 25% Lightning Absorption
- [+3] Grants 30% Lightning Absorption
- [+4] Grants 35% Lightning Absorption
- [+5] Grants 40% Lightning Absorption
- Source: [+0] Treasure - Archdragon Peak
- Source: [+1] Treasure - Archdragon Peak [NG+1]
- Source: [+2] Treasure - Archdragon Peak [NG+2]
- Source: [+3] Treasure - Archdragon Peak [NG+3]
- Source: [+4] Treasure - Archdragon Peak [NG+4]
- Source: [+5] Treasure - Archdragon Peak [NG+5]
# Magic Stoneplate Ring
- Weight: 1
- [+0] Grants 15% Magic Absorption
- [+1] Grants 20% Magic Absorption
- [+2] Grants 25% Magic Absorption
- [+3] Grants 30% Magic Absorption
- [+4] Grants 35% Magic Absorption
- [+5] Grants 40% Magic Absorption
- Source: [+0] Drop - Cathedral Knight - Consumed King's Garden
- Source: [+1] Treasure - Irithyll Dungeon [NG+1]
- Source: [+2] Treasure - Irithyll Dungeon [NG+2]
- Source: [+3] Treasure - Irithyll Dungeon [NG+3]
- Source: [+4] Treasure - Irithyll Dungeon [NG+4]
- Source: [+5] Treasure - Irithyll Dungeon [NG+5]
# Dark Stoneplate Ring
- Weight: 1
- [+0] Grants 15% Dark Absorption
- [+1] Grants 20% Dark Absorption
- [+2] Grants 25% Dark Absorption
- [+3] Grants 30% Dark Absorption
- [+4] Grants 35% Dark Absorption
- [+5] Grants 40% Dark Absorption
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Cathedral of the Deep [NG+1]
- Source: [+2] Treasure - Cathedral of the Deep [NG+2]
- Source: [+3] Treasure - Cathedral of the Deep [NG+3]
- Source: [+4] Treasure - Cathedral of the Deep [NG+4]
- Source: [+5] Treasure - Cathedral of the Deep [NG+5]
# Speckled Stoneplate Ring
- Weight: 1
- [+0] Grants 7.5% Magic, Fire, Lightning and Dark Absorption
- [+1] Grants 10% Magic, Fire, Lightning and Dark Absorption
- [+2] Grants 12.5% Magic, Fire, Lightning and Dark Absorption
- [+3] Grants 15% Magic, Fire, Lightning and Dark Absorption
- [+4] Grants 17.5% Magic, Fire, Lightning and Dark Absorption
- [+5] Grants 20% Magic, Fire, Lightning and Dark Absorption
- Source: [+0] Treasure - Farron Keep
- Source: [+1] Treasure - Catacombs of Carthus [NG+1]
- Source: [+2] Treasure - Catacombs of Carthus [NG+2]
- Source: [+3] Treasure - Catacombs of Carthus [NG+3]
- Source: [+4] Treasure - Catacombs of Carthus [NG+4]
- Source: [+5] Treasure - Catacombs of Carthus [NG+5]
# Bloodbite Ring
- Weight: 1
- [+0] Increases Bleed resistance by 100
- [+1] Increases Bleed resistance by 150
- [+2] Increases Bleed resistance by 200
- [+3] Increases Bleed resistance by 300
- [+4] Increases Bleed resistance by 400
- [+5] Increases Bleed resistance by 500
- Source: [+0] Drop - Giant Rat - Undead Settlement
- Source: [+1] Treasure - Catacombs of Carthus [NG+1]
- Source: [+2] Treasure - Catacombs of Carthus [NG+2]
- Source: [+3] Treasure - Catacombs of Carthus [NG+3]
- Source: [+4] Treasure - Catacombs of Carthus [NG+4]
- Source: [+5] Treasure - Catacombs of Carthus [NG+5]
# Poisonbite Ring
- Weight: 1
- [+0] Increases Poison and Toxic resistance by 100
- [+1] Increases Poison and Toxic resistance by 150
- [+2] Increases Poison and Toxic resistance by 200
- [+3] Increases Poison and Toxic resistance by 300
- [+4] Increases Poison and Toxic resistance by 400
- [+5] Increases Poison and Toxic resistance by 500
- Source: [+0] Treasure - Irithyll Dungeon
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Cursebite Ring
- Weight: 1
- [+0] Increases Curse resistance by 100
- [+1] Increases Curse resistance by 150
- [+2] Increases Curse resistance by 200
- [+3] Increases Curse resistance by 300
- [+4] Increases Curse resistance by 400
- [+5] Increases Curse resistance by 500
- Source: [+0] Treasure - Profaned Capital
- Source: [+1] Treasure - Cathedral of the Deep [NG+1]
- Source: [+2] Treasure - Cathedral of the Deep [NG+2]
- Source: [+3] Treasure - Cathedral of the Deep [NG+3]
- Source: [+4] Treasure - Cathedral of the Deep [NG+4]
- Source: [+5] Treasure - Cathedral of the Deep [NG+5]
# Fleshbite Ring
- Weight: 1
- [+0] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 50
- [+1] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 60
- [+2] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 70
- [+3] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 80
- [+4] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 90
- [+5] Increases Poison, Toxic, Bleed, Curse and Frost resistance by 100
- Source: [+0] Treasure - Grand Archives
- Source: [+1] Treasure - Undead Settlement [NG+1]
- Source: [+2] Treasure - Undead Settlement [NG+2]
- Source: [+3] Treasure - Undead Settlement [NG+3]
- Source: [+4] Treasure - Undead Settlement [NG+4]
- Source: [+5] Treasure - Undead Settlement [NG+5]
# Wood Grain Ring
- Weight: 1
- [+0] Grants 5% increased Physical damage
- [+1] Grants 10% increased Physical damage
- [+2] Grants 15% increased Physical damage
- [+3] Grants 20% increased Physical damage
- [+4] Grants 25% increased Physical damage
- [+5] Grants 30% increased Physical damage
- Source: [+0] Purchase - Easterner's Ashes - Shrine Handmaid
- Source: [+1] Treasure - Irithyll of the Boreal Valley [NG+1]
- Source: [+2] Treasure - Irithyll of the Boreal Valley [NG+2]
- Source: [+3] Treasure - Irithyll of the Boreal Valley [NG+3]
- Source: [+4] Treasure - Irithyll of the Boreal Valley [NG+4]
- Source: [+5] Treasure - Irithyll of the Boreal Valley [NG+5]
# Scholar Ring
- Weight: 1
- Increases INT by 5
- Source: Treasure - Grand Archives
# Priestess Ring
- Weight: 1
- Increases FTH by 5
- Source: Purchase - Shrine Handmaid - Untended Graves
# Red Tearstone Ring
- Weight: 1
- Grants 25% increased damage whilst below 25% HP
- Source: Treasure - Lothric Castle
# Blue Tearstone Ring
- Weight: 1
- Grants 50% absorption whilst below 25% HP
- Source: Quest - Greirat
# Wolf Ring
- Weight: 1
- [+0] Reduces weapon stamina and FP consumption by 10%
- [+1] Reduces weapon stamina and FP consumption by 12%
- [+2] Reduces weapon stamina and FP consumption by 14%
- [+3] Reduces weapon stamina and FP consumption by 16%
- [+4] Reduces weapon stamina and FP consumption by 18%
- [+5] Reduces weapon stamina and FP consumption by 20%
- Source: [+0] Covenant - Watchdogs of Farron Rank 2
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Leo Ring
- Weight: 1
- Increases thrust attacks and counter attacks by 15%, lowers thrust defence by 30%
- Source: Treasure - Irithyll of the Boreal Valley
# Ring of Sacrifice
- Weight: 1
- Negate the effects of death. Breaks after use.
- Source: Treasure - High Wall of Lothric
- Source: Treasure - Consumed King's Garden
- Source: Treasure - Irithyll of the Boreal Valley
- Source: Trade - Crow - Loretta's Bone
# Young Dragon Ring
- Weight: 0.5
- [+0] Grants 15% reduction to the FP cost of Sorceries
- [+1] Grants 20% reduction to the FP cost of Sorceries
- [+2] Grants 25% reduction to the FP cost of Sorceries
- [+3] Grants 30% reduction to the FP cost of Sorceries
- [+4] Grants 35% reduction to the FP cost of Sorceries
- [+5] Grants 40% reduction to the FP cost of Sorceries
- Source: [+0] Quest - Orbeck
- Source: [+1] Treasure - Consumed King's Gardens [NG+1]
- Source: [+2] Treasure - Consumed King's Gardens [NG+2]
- Source: [+3] Treasure - Consumed King's Gardens [NG+3]
- Source: [+4] Treasure - Consumed King's Gardens [NG+4]
- Source: [+5] Treasure - Consumed King's Gardens [NG+5]
# Bellowing Dragoncrest Ring
- Weight: 0.5
- [+0] Grants 5% boost to the power of Sorceries
- [+1] Grants 10% boost to the power of Sorceries
- [+2] Grants 15% boost to the power of Sorceries
- [+3] Grants 20% boost to the power of Sorceries
- [+4] Grants 25% boost to the power of Sorceries
- [+5] Grants 30% boost to the power of Sorceries
- Source: [+0] Treasure - Irithyll Dungeon
- Source: [+1] Treasure - Grand Archives [NG+1]
- Source: [+2] Treasure - Grand Archives [NG+2]
- Source: [+3] Treasure - Grand Archives [NG+3]
- Source: [+4] Treasure - Grand Archives [NG+4]
- Source: [+5] Treasure - Grand Archives [NG+5]
# Great Swamp Ring
- Weight: 0.5
- [+0] Grants 15% reduction to the FP cost of Pyromancies
- [+1] Grants 20% reduction to the FP cost of Pyromancies
- [+2] Grants 25% reduction to the FP cost of Pyromancies
- [+3] Grants 30% reduction to the FP cost of Pyromancies
- [+4] Grants 35% reduction to the FP cost of Pyromancies
- [+5] Grants 40% reduction to the FP cost of Pyromancies
- Source: [+0] Drop - Great Crab - Road of Sacrifices
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Witch's Ring
- Weight: 0.5
- [+0] Grants 5% boost to the power of Pyromancies
- [+1] Grants 10% boost to the power of Pyromancies
- [+2] Grants 15% boost to the power of Pyromancies
- [+3] Grants 20% boost to the power of Pyromancies
- [+4] Grants 25% boost to the power of Pyromancies
- [+5] Grants 30% boost to the power of Pyromancies
- Source: [+0] Treasure - Smouldering Lake
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Morne's Ring
- Weight: 0.5
- [+0] Grants 15% reduction to the FP cost of Miracles
- [+1] Grants 20% reduction to the FP cost of Miracles
- [+2] Grants 25% reduction to the FP cost of Miracles
- [+3] Grants 30% reduction to the FP cost of Miracles
- [+4] Grants 35% reduction to the FP cost of Miracles
- [+5] Grants 40% reduction to the FP cost of Miracles
- Source: [+0] Treasure - Road of Sacrifices
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Ring of the Sun's First Born
- Weight: 0.5
- [+0] Grants 5% boost to the power of Miracles
- [+1] Grants 10% boost to the power of Miracles
- [+2] Grants 15% boost to the power of Miracles
- [+3] Grants 20% boost to the power of Miracles
- [+4] Grants 25% boost to the power of Miracles
- [+5] Grants 30% boost to the power of Miracles
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - The Ringed City [NG+1]
- Source: [+2] Treasure - The Ringed City [NG+2]
- Source: [+3] Treasure - The Ringed City [NG+3]
- Source: [+4] Treasure - The Ringed City [NG+4]
- Source: [+5] Treasure - The Ringed City [NG+5]
# Lingering Dragoncrest Ring
- Weight: 0.5
- [+0] Grants 20% boost to the duration of magical effects.
- [+1] Grants 40% boost to the duration of magical effects.
- [+2] Grants 60% boost to the duration of magical effects.
- [+3] Grants 80% boost to the duration of magical effects.
- [+4] Grants 100% boost to the duration of magical effects.
- [+5] Grants 120% boost to the duration of magical effects.
- Source: [+0] Drop - Great Crab - Farron Keep
- Source: [+1] Treasure - The Ringed City [NG+1]
- Source: [+2] Treasure - The Ringed City [NG+2]
- Source: [+3] Treasure - The Ringed City [NG+3]
- Source: [+4] Treasure - The Ringed City [NG+4]
- Source: [+5] Treasure - The Ringed City [NG+5]
# Sage Ring
- Weight: 0.5
- [+0] Grants 15 Casting Speed
- [+1] Grants 20 Casting Speed
- [+2] Grants 25 Casting Speed
- [+3] Grants 30 Casting Speed
- [+4] Grants 35 Casting Speed
- [+5] Grants 40 Casting Speed
- Source: [+0] Treasure - Road of Sacrifices
- Source: [+1] Treasure - Grand Archives [NG+1]
- Source: [+2] Treasure - Grand Archives [NG+2]
- Source: [+3] Treasure - Grand Archives [NG+3]
- Source: [+4] Treasure - Grand Archives [NG+4]
- Source: [+5] Treasure - Grand Archives [NG+5]
# Slumbering Dragoncrest Ring
- Weight: 0.5
- Masks the sound of the wearer.
- Source: Quest - Orbeck
# Dusk Crown Ring
- Weight: 0.5
- [+0] Grants 15% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+1] Grants 20% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+2] Grants 25% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+3] Grants 30% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+4] Grants 35% boost to the power of Sorceries but increases spell FP cost by 100%.
- [+5] Grants 40% boost to the power of Sorceries but increases spell FP cost by 100%.
- Source: [+0] Treasure - Irithyll Dungeon
- Source: [+1] Treasure - Irithyll of the Boreal Valley [NG+1]
- Source: [+2] Treasure - Irithyll of the Boreal Valley [NG+2]
- Source: [+3] Treasure - Irithyll of the Boreal Valley [NG+3]
- Source: [+4] Treasure - Irithyll of the Boreal Valley [NG+4]
- Source: [+5] Treasure - Irithyll of the Boreal Valley [NG+5]
# Saint's Ring
- Weight: 0.5
- Grants 1 Attunement slots
- Source: Purchase - Irina
# Deep Ring
- Weight: 0.5
- [+0] Grants 5% boost to the power of dark spells
- [+1] Grants 10% boost to the power of dark spells
- [+2] Grants 15% boost to the power of dark spells
- [+3] Grants 20% boost to the power of dark spells
- [+4] Grants 25% boost to the power of dark spells
- [+5] Grants 30% boost to the power of dark spells
- Source: [+0] Boss - Deacons of the Deep
- Source: [+1] Treasure - Cathedral of the Deep [NG+1]
- Source: [+2] Treasure - Cathedral of the Deep [NG+2]
- Source: [+3] Treasure - Cathedral of the Deep [NG+3]
- Source: [+4] Treasure - Cathedral of the Deep [NG+4]
- Source: [+5] Treasure - Cathedral of the Deep [NG+5]
# Darkmoon Ring
- Weight: 0.5
- [+0] Grants 3 FP every second
- [+1] Grants 4 FP every second
- [+2] Grants 5 FP every second
- [+3] Grants 6 FP every second
- [+4] Grants 7 FP every second
- [+5] Grants 8 FP every second
- Source: [+0] Covenant - Blade of the Darkmoon Rank 2
- Source: [+1] Treasure - Anor Londo [NG+1]
- Source: [+2] Treasure - Anor Londo [NG+2]
- Source: [+3] Treasure - Anor Londo [NG+3]
- Source: [+4] Treasure - Anor Londo [NG+4]
- Source: [+5] Treasure - Anor Londo [NG+5]
# Hawk Ring
- Weight: 1
- [+0] Grants 50 boost to effective bow distance, reducing damage falloff.
- [+1] Grants 100 boost to effective bow distance, reducing damage falloff.
- [+2] Grants 150 boost to effective bow distance, reducing damage falloff.
- [+3] Grants 200 boost to effective bow distance, reducing damage falloff.
- [+4] Grants 250 boost to effective bow distance, reducing damage falloff.
- [+5] Grants 300 boost to effective bow distance, reducing damage falloff.
- Source: [+0] Drop - Giant - Undead Settlement
- Source: [+1] Treasure - Undead Settlement [NG+1]
- Source: [+2] Treasure - Undead Settlement [NG+2]
- Source: [+3] Treasure - Undead Settlement [NG+3]
- Source: [+4] Treasure - Undead Settlement [NG+4]
- Source: [+5] Treasure - Undead Settlement [NG+5]
# Hornet Ring
- Weight: 1
- Increases critical damage.
- Source: Treasure - Untended Graves
# Covetous Gold Serpent Ring
- Weight: 2
- [+0] Grants 100 item discovery
- [+1] Grants 120 item discovery
- [+2] Grants 140 item discovery
- [+3] Grants 160 item discovery
- [+4] Grants 180 item discovery
- [+5] Grants 200 item discovery
- Source: [+0] Treasure - Profaned Capital
- Source: [+1] Treasure - Undead Settlement [NG+1]
- Source: [+2] Treasure - Undead Settlement [NG+2]
- Source: [+3] Treasure - Undead Settlement [NG+3]
- Source: [+4] Treasure - Undead Settlement [NG+4]
- Source: [+5] Treasure - Undead Settlement [NG+5]
# Covetous Silver Serpent Ring
- Weight: 2
- [+0] Grants 20% extra souls
- [+1] Grants 40% extra souls
- [+2] Grants 60% extra souls
- [+3] Grants 80% extra souls
- [+4] Grants 100% extra souls
- [+5] Grants 120% extra souls
- Source: [+0] Drop - Mimic - High Wall of Lothric
- Source: [+1] Treasure - High Wall of Lothric [NG+1]
- Source: [+2] Treasure - High Wall of Lothric [NG+2]
- Source: [+3] Treasure - High Wall of Lothric [NG+3]
- Source: [+4] Treasure - High Wall of Lothric [NG+4]
- Source: [+5] Treasure - High Wall of Lothric [NG+5]
# Sun Princess Ring
- Weight: 0.5
- [+0] Grants 5 HP every second
- [+1] Grants 6 HP every second
- [+2] Grants 7 HP every second
- [+3] Grants 8 HP every second
- [+4] Grants 9 HP every second
- [+5] Grants 10 HP every second
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Silvercat Ring
- Weight: 0
- Negates non-fatal falling damage.
- Source: Quest - Sirris of the Sunless Realms
# Skull Ring
- Weight: 1
- [+0] Grants 15% boost to physical damage but increases weapon stamina consumption by 100%.
- [+1] Grants 20% boost to physical damage but increases weapon stamina consumption by 100%.
- [+2] Grants 25% boost to physical damage but increases weapon stamina consumption by 100%.
- [+3] Grants 30% boost to physical damage but increases weapon stamina consumption by 100%.
- [+4] Grants 35% boost to physical damage but increases weapon stamina consumption by 100%.
- [+5] Grants 40% boost to physical damage but increases weapon stamina consumption by 100%.
- Source: [+0] Drop - Ludleth of Courland
- Source: [+1] Treasure - The Ringed City [NG+1]
- Source: [+2] Treasure - The Ringed City [NG+2]
- Source: [+3] Treasure - The Ringed City [NG+3]
- Source: [+4] Treasure - The Ringed City [NG+4]
- Source: [+5] Treasure - The Ringed City [NG+5]
# Untrue White Ring
- Weight: 1
- Applies apperance of white phantom.
- Source: Purchase - Yuria of Londor
# Carthus Milkring
- Weight: 0.5
- Increases roll i-frames but reduces absorption by 15%
- Source: Treasure - Catacombs of Carthus
# Knight's Ring
- Weight: 1
- Increases STR by 5
- Source: Treasure - Lothric Castle
# Hunter's Ring
- Weight: 1
- Increases DEX by 5
- Source: Treasure - Grand Archives
# Knight Slayer's Ring
- Weight: 2
- [+0] Enemies lose 50% more stamina when they block attacks.
- [+1] Enemies lose 100% more stamina when they block attacks.
- [+2] Enemies lose 150% more stamina when they block attacks.
- [+3] Enemies lose 200% more stamina when they block attacks.
- [+4] Enemies lose 250% more stamina when they block attacks.
- [+5] Enemies lose 300% more stamina when they block attacks.
- Source: [+0] Drop - Knight Slayer Tsorig - Catacombs of Carthus
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Magic Clutch Ring
- Weight: 1
- [+0] Grants 15% Magic boost but reduces absorption by 10%
- [+1] Grants 20% Magic boost but reduces absorption by 10%
- [+2] Grants 25% Magic boost but reduces absorption by 10%
- [+3] Grants 30% Magic boost but reduces absorption by 10%
- [+4] Grants 35% Magic boost but reduces absorption by 10%
- [+5] Grants 40% Magic boost but reduces absorption by 10%
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Painted World of Ariandel [NG+1]
- Source: [+2] Treasure - Painted World of Ariandel [NG+2]
- Source: [+3] Treasure - Painted World of Ariandel [NG+3]
- Source: [+4] Treasure - Painted World of Ariandel [NG+4]
- Source: [+5] Treasure - Painted World of Ariandel [NG+5]
# Lightning Clutch Ring
- Weight: 1
- [+0] Grants 15% Lightning boost but reduces absorption by 10%
- [+1] Grants 20% Lightning boost but reduces absorption by 10%
- [+2] Grants 25% Lightning boost but reduces absorption by 10%
- [+3] Grants 30% Lightning boost but reduces absorption by 10%
- [+4] Grants 35% Lightning boost but reduces absorption by 10%
- [+5] Grants 40% Lightning boost but reduces absorption by 10%
- Source: [+0] Drop - Mimic - Irithyll Dungeon
- Source: [+1] Treasure - Irithyll of the Boreal Valley [NG+1]
- Source: [+2] Treasure - Irithyll of the Boreal Valley [NG+2]
- Source: [+3] Treasure - Irithyll of the Boreal Valley [NG+3]
- Source: [+4] Treasure - Irithyll of the Boreal Valley [NG+4]
- Source: [+5] Treasure - Irithyll of the Boreal Valley [NG+5]
# Fire Clutch Ring
- Weight: 1
- [+0] Grants 15% Fire boost but reduces absorption by 10%
- [+1] Grants 20% Fire boost but reduces absorption by 10%
- [+2] Grants 25% Fire boost but reduces absorption by 10%
- [+3] Grants 30% Fire boost but reduces absorption by 10%
- [+4] Grants 35% Fire boost but reduces absorption by 10%
- [+5] Grants 40% Fire boost but reduces absorption by 10%
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Profaned Capital [NG+1]
- Source: [+2] Treasure - Profaned Capital [NG+2]
- Source: [+3] Treasure - Profaned Capital [NG+3]
- Source: [+4] Treasure - Profaned Capital [NG+4]
- Source: [+5] Treasure - Profaned Capital [NG+5]
# Dark Clutch Ring
- Weight: 1
- [+0] Grants 15% Dark boost but reduces absorption by 10%
- [+1] Grants 20% Dark boost but reduces absorption by 10%
- [+2] Grants 25% Dark boost but reduces absorption by 10%
- [+3] Grants 30% Dark boost but reduces absorption by 10%
- [+4] Grants 35% Dark boost but reduces absorption by 10%
- [+5] Grants 40% Dark boost but reduces absorption by 10%
- Source: [+0] Drop - Mimic - Irithyll Dungeon
- Source: [+1] Treasure - Irithyll Dungeon [NG+1]
- Source: [+2] Treasure - Irithyll Dungeon [NG+2]
- Source: [+3] Treasure - Irithyll Dungeon [NG+3]
- Source: [+4] Treasure - Irithyll Dungeon [NG+4]
- Source: [+5] Treasure - Irithyll Dungeon [NG+5]
# Flynn's Ring
- Weight: 0
- Grants 30% physical damage, scaling downwards with equip load to 0 at 30.
- Source: Treasure - Undead Settlement
# Prisoner's Chain
- Weight: 2
- Grants 5 Vigor, Endurance and Vitality but reduces absorption by 10%.
- Source: Boss - Champion Gundyr
# Untrue Dark Ring
- Weight: 1
- Applies apperance of non-phantom.
- Source: Purchase - Yuria of Londor
# Obscuring Ring
- Weight: 0.5
- Obscures the user and reduces enemy visual detection massively.
- Source: Covenant - Rosaria's Fingers Rank 1
# Ring of the Evil Eye
- Weight: 1
- [+0] Grants 50 HP on enemy kills.
- [+1] Grants 100 HP on enemy kills.
- [+2] Grants 200 HP on enemy kills.
- [+3] Grants 300 HP on enemy kills.
- [+4] Grants 400 HP on enemy kills.
- [+5] Grants 500 HP on enemy kills.
- Source: [+0] Quest - Anri
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Calamity Ring
- Weight: 1
- Increases physical damage by 15% but wearer loses 1% HP a second.
- Source: Treasure - Archdragon Peak
# Farron Ring
- Weight: 1
- [+0] Grants 15% reduction to the FP cost of Weapon Arts
- [+1] Grants 20% reduction to the FP cost of Weapon Arts
- [+2] Grants 25% reduction to the FP cost of Weapon Arts
- [+3] Grants 30% reduction to the FP cost of Weapon Arts
- [+4] Grants 35% reduction to the FP cost of Weapon Arts
- [+5] Grants 40% reduction to the FP cost of Weapon Arts
- Source: [+0] Quest - Hawkwood the Deserter
- Source: [+1] Treasure - Farron Keep [NG+1]
- Source: [+2] Treasure - Farron Keep [NG+2]
- Source: [+3] Treasure - Farron Keep [NG+3]
- Source: [+4] Treasure - Farron Keep [NG+4]
- Source: [+5] Treasure - Farron Keep [NG+5]
# Aldrich's Ruby
- Weight: 1
- Grants 100% HP on a successful critical hit.
- Source: Drop - Deep Accursed - Anor Londo
# Aldrich's Sapphire
- Weight: 1
- Grants 100% FP on a successful critical hit.
- Source: Drop - Deep Accursed - Cathedral of the Deep
# Lloyd's Sword Ring
- Weight: 1
- Grants 15% boost to damage when at 100% HP
- Source: Treasure - Cathedral of the Deep
# Lloyd's Shield Ring
- Weight: 1
- Grants 40% absorption when at 100% HP
- Source: Purchase - Paladin's Ashes - Shrine Handmaid
# Estus Ring
- Weight: 1
- [+0] Grants 50% increase in Estus Recovery
- [+1] Grants 60% increase in Estus Recovery
- [+2] Grants 70% increase in Estus Recovery
- [+3] Grants 80% increase in Estus Recovery
- [+4] Grants 90% increase in Estus Recovery
- [+5] Grants 100% increase in Estus Recovery
- Source: [+0] Treasure - Cemetery of Ash
- Source: [+1] Treasure - Profaned Capital [NG+1]
- Source: [+2] Treasure - Profaned Capital [NG+2]
- Source: [+3] Treasure - Profaned Capital [NG+3]
- Source: [+4] Treasure - Profaned Capital [NG+4]
- Source: [+5] Treasure - Profaned Capital [NG+5]
# Ashen Estus Ring
- Weight: 1
- [+0] Grants 50% increase in Ashen Estus Recovery
- [+1] Grants 60% increase in Ashen Estus Recovery
- [+2] Grants 70% increase in Ashen Estus Recovery
- [+3] Grants 80% increase in Ashen Estus Recovery
- [+4] Grants 90% increase in Ashen Estus Recovery
- [+5] Grants 100% increase in Ashen Estus Recovery
- Source: [+0] Treasure - Cemetery of Ash
- Source: [+1] Treasure - Consumed King's Garden [NG+1]
- Source: [+2] Treasure - Consumed King's Garden [NG+2]
- Source: [+3] Treasure - Consumed King's Garden [NG+3]
- Source: [+4] Treasure - Consumed King's Garden [NG+4]
- Source: [+5] Treasure - Consumed King's Garden [NG+5]
# Horsehoof Ring
- Weight: 1
- [+0] Grants 50% increase in kick stamina damage
- [+1] Grants 100% increase in kick stamina damage
- [+2] Grants 200% increase in kick stamina damage
- [+3] Grants 300% increase in kick stamina damage
- [+4] Grants 400% increase in kick stamina damage
- [+5] Grants 500% increase in kick stamina damage
- Source: [+0] Drop - Unbreakable Patches
- Source: [+0] Purchase - Unbreakable Patches
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Carthus Bloodring
- Weight: 0.5
- Grants 8 stamina recovery and obscures the roll.
- Source: Treasure - Catacombs of Carthus
# Reversal Ring
- Weight: 0.5
- Switchs moveset to opposite gender.
- Source: Treasure - Anor Londo
# Pontiff's Right Eye
- Weight: 1
- Grants 15% attack boost as long as attacking persists.
- Source: Drop - Sulyvahn's Beast - Irithyll of the Boreal Valley
# Pontiff's Left Eye
- Weight: 1
- Grants 10 FP with successive attacks.
- Source: Boss - Vordt of the Boreal Valley
# Dragonscale Ring
- Weight: 1
- [+0] Grants 15% increased Max FP
- [+1] Grants 20% increased Max FP
- [+2] Grants 25% increased Max FP
- [+3] Grants 30% increased Max FP
- [+4] Grants 35% increased Max FP
- [+5] Grants 40% increased Max FP
- Source: [+0] Treasure - Consumed King's Garden
- Source: [+1] Treasure - Grand Archives [NG+1]
- Source: [+2] Treasure - Grand Archives [NG+2]
- Source: [+3] Treasure - Grand Archives [NG+3]
- Source: [+4] Treasure - Grand Archives [NG+4]
- Source: [+5] Treasure - Grand Archives [NG+5]
# Chillbite Ring
- Weight: 1
- [+0] Increases Frost resistance by 100
- [+1] Increases Frost resistance by 150
- [+2] Increases Frost resistance by 200
- [+3] Increases Frost resistance by 300
- [+4] Increases Frost resistance by 400
- [+5] Increases Frost resistance by 500
- Source: [+0] Quest - Sister Friede
- Source: [+1] Treasure - Painted World of Ariandel [NG+1]
- Source: [+2] Treasure - Painted World of Ariandel [NG+2]
- Source: [+3] Treasure - Painted World of Ariandel [NG+3]
- Source: [+4] Treasure - Painted World of Ariandel [NG+4]
- Source: [+5] Treasure - Painted World of Ariandel [NG+5]
#--------------------
# New Rings
#--------------------
# Ring of Londor
- Weight: 0.5
- Grants 6 FP per second but reduces spell power by 20%.
- Source: Treasure - Profaned Capital
# Spirit Amethyst
- Weight: 0.5
- [+0] Grants 25 FP on enemy kills
- [+1] Grants 50 FP on enemy kills
- [+2] Grants 75 FP on enemy kills
- [+3] Grants 100 FP on enemy kills
- [+4] Grants 125 FP on enemy kills
- [+5] Grants 150 FP on enemy kills
- Source: [+0] Treasure - Consumed King's Garden
- Source: [+1] Treasure - Painted World of Ariandel [NG+1]
- Source: [+2] Treasure - Painted World of Ariandel [NG+2]
- Source: [+3] Treasure - Painted World of Ariandel [NG+3]
- Source: [+4] Treasure - Painted World of Ariandel [NG+4]
- Source: [+5] Treasure - Painted World of Ariandel [NG+5]
# Unholy Remains
- Weight: 1
- [+0] Grants 15% boost to the power of dark spells but increases spell FP cost by 100%.
- [+1] Grants 20% boost to the power of dark spells but increases spell FP cost by 100%.
- [+2] Grants 25% boost to the power of dark spells but increases spell FP cost by 100%.
- [+3] Grants 30% boost to the power of dark spells but increases spell FP cost by 100%.
- [+4] Grants 35% boost to the power of dark spells but increases spell FP cost by 100%.
- [+5] Grants 40% boost to the power of dark spells but increases spell FP cost by 100%.
- Source: [+0] Treasure - Catacombs of Carthus
- Source: [+1] Treasure - Cathedral of the Deep [NG+1]
- Source: [+2] Treasure - Cathedral of the Deep [NG+2]
- Source: [+3] Treasure - Cathedral of the Deep [NG+3]
- Source: [+4] Treasure - Cathedral of the Deep [NG+4]
- Source: [+5] Treasure - Cathedral of the Deep [NG+5]
# Forgotten Pendant
- Weight: 0.5
- [+0] Boosts Max Stamina and Max. Equip Load by 5%
- [+1] Boosts Max Stamina and Max. Equip Load by 10%
- [+2] Boosts Max Stamina and Max. Equip Load by 15%
- [+3] Boosts Max Stamina and Max. Equip Load by 20%
- [+4] Boosts Max Stamina and Max. Equip Load by 25%
- [+5] Boosts Max Stamina and Max. Equip Load by 30%
- Source: [+0] Treasure - Anor Londo
- Source: [+1] Treasure - Profaned Capital [NG+1]
- Source: [+2] Treasure - Profaned Capital [NG+2]
- Source: [+3] Treasure - Profaned Capital [NG+3]
- Source: [+4] Treasure - Profaned Capital [NG+4]
- Source: [+5] Treasure - Profaned Capital [NG+5]
# Wretched Pendant
- Weight: 1
- [+0] Reduces weapon stamina consumption by 15%
- [+1] Reduces weapon stamina consumption by 20%
- [+2] Reduces weapon stamina consumption by 25%
- [+3] Reduces weapon stamina consumption by 30%
- [+4] Reduces weapon stamina consumption by 35%
- [+5] Reduces weapon stamina consumption by 40%
- Source: [+0] Treasure - Irithyll of the Boreal Valley
- Source: [+1] Treasure - Dreg Heap [NG+1]
- Source: [+2] Treasure - Dreg Heap [NG+2]
- Source: [+3] Treasure - Dreg Heap [NG+3]
- Source: [+4] Treasure - Dreg Heap [NG+4]
- Source: [+5] Treasure - Dreg Heap [NG+5]
# Symbol of the Penitent
- Weight: 1
- [+0] Grants 15% increased Max Stamina
- [+1] Grants 20% increased Max Stamina
- [+2] Grants 25% increased Max Stamina
- [+3] Grants 30% increased Max Stamina
- [+4] Grants 35% increased Max Stamina
- [+5] Grants 40% increased Max Stamina
- Source: [+0] Treasure - Road of Sacrifices
- Source: [+1] Treasure - Road of Sacrifices [NG+1]
- Source: [+2] Treasure - Road of Sacrifices [NG+2]
- Source: [+3] Treasure - Road of Sacrifices [NG+3]
- Source: [+4] Treasure - Road of Sacrifices [NG+4]
- Source: [+5] Treasure - Road of Sacrifices [NG+5]
# Desiccated Finger
- Weight: 1
- [+0] Boosts stamina recovery by 4 and reduces weapon stamina consumption by 5%
- [+1] Boosts stamina recovery by 6 and reduces weapon stamina consumption by 10%
- [+2] Boosts stamina recovery by 8 and reduces weapon stamina consumption by 15%
- [+3] Boosts stamina recovery by 10 and reduces weapon stamina consumption by 20%
- [+4] Boosts stamina recovery by 12 and reduces weapon stamina consumption by 25%
- [+5] Boosts stamina recovery by 14 and reduces weapon stamina consumption by 30%
- Source: [+0] Treasure - Lothric Castle
- Source: [+1] Treasure - Dreg Heap [NG+1]
- Source: [+2] Treasure - Dreg Heap [NG+2]
- Source: [+3] Treasure - Dreg Heap [NG+3]
- Source: [+4] Treasure - Dreg Heap [NG+4]
- Source: [+5] Treasure - Dreg Heap [NG+5]
# Runic Seal
- Weight: 2
- Slows movement severely but prevents staggering.
- Source: Treasure - Farron Keep
# Tome of Sunlight
- Weight: 1
- [+0] Grants 15% boost to the power of Miracles but increases spell FP cost by 100%.
- [+1] Grants 20% boost to the power of Miracles but increases spell FP cost by 100%.
- [+2] Grants 25% boost to the power of Miracles but increases spell FP cost by 100%.
- [+3] Grants 30% boost to the power of Miracles but increases spell FP cost by 100%.
- [+4] Grants 35% boost to the power of Miracles but increases spell FP cost by 100%.
- [+5] Grants 40% boost to the power of Miracles but increases spell FP cost by 100%.
- Source: [+0] Treasure - Grand Archives
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
# Greatwood Remnants
- Weight: 3
- Increases absorption by 15%
- Source: Boss - Curse-rotted Greatwood
# Charred Bone
- Weight: 1
- [+0] Grants 15% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+1] Grants 20% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+2] Grants 25% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+3] Grants 30% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+4] Grants 35% boost to the power of Pyromancies but increases spell FP cost by 100%.
- [+5] Grants 40% boost to the power of Pyromancies but increases spell FP cost by 100%.
- Source: [+0] Treasure - Smouldering Lake
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Green Tearstone Ring
- Weight: 1
- Boosts stamina recovery by 100 whilst below 25% health
- Source: Treasure - High Wall of Lothric
# Yellow Tearstone Ring
- Weight: 1
- Reduces weapon stamina consumption cost by 75% whilst below 25% health
- Source: Treasure - Undead Settlement
# Violet Tearstone Ring
- Weight: 1
- Grants 12 FP per second whilst below 25% health
- Source: Treasure - Road of Sacrifices
# Ring of Woe
- Weight: 1
- Boosts stamina recovery by 30 but wearer loses 1% HP a second.
- Source: Treasure - Anor Londo
# Ring of Adversity
- Weight: 1
- Grants 6 FP every second but wearer loses 1% HP a second.
- Source: Treasure - Consumed King's Garden
# Ring of Catastrophe
- Weight: 1
- Boosts elemental spell power by 15% but wearer loses 1% HP a second.
- Source: Treasure - Grand Archives
# Demonsbane Ring
- Weight: 2
- [+0] Increase damage against Demon enemies by 15%
- [+1] Increase damage against Demon enemies by 20%
- [+2] Increase damage against Demon enemies by 25%
- [+3] Increase damage against Demon enemies by 30%
- [+4] Increase damage against Demon enemies by 35%
- [+5] Increase damage against Demon enemies by 40%
- Source: [+0] Treasure - Smouldering Lake
- Source: [+1] Treasure - Smouldering Lake [NG+1]
- Source: [+2] Treasure - Smouldering Lake [NG+2]
- Source: [+3] Treasure - Smouldering Lake [NG+3]
- Source: [+4] Treasure - Smouldering Lake [NG+4]
- Source: [+5] Treasure - Smouldering Lake [NG+5]
# Crypt Ring
- Weight: 2
- [+0] Increase damage against Undead enemies by 15%
- [+1] Increase damage against Undead enemies by 20%
- [+2] Increase damage against Undead enemies by 25%
- [+3] Increase damage against Undead enemies by 30%
- [+4] Increase damage against Undead enemies by 35%
- [+5] Increase damage against Undead enemies by 40%
- Source: [+0] Treasure - Catacombs of Carthus
- Source: [+1] Treasure - Catacombs of Carthus [NG+1]
- Source: [+2] Treasure - Catacombs of Carthus [NG+2]
- Source: [+3] Treasure - Catacombs of Carthus [NG+3]
- Source: [+4] Treasure - Catacombs of Carthus [NG+4]
- Source: [+5] Treasure - Catacombs of Carthus [NG+5]
# Blight Ring
- Weight: 2
- [+0] Increase damage against Hollow enemies by 15%
- [+1] Increase damage against Hollow enemies by 20%
- [+2] Increase damage against Hollow enemies by 25%
- [+3] Increase damage against Hollow enemies by 30%
- [+4] Increase damage against Hollow enemies by 35%
- [+5] Increase damage against Hollow enemies by 40%
- Source: [+0] Drop - Isabella the Mad - Road of Sacrifices
- Source: [+1] Treasure - Irithyll Dungeon [NG+1]
- Source: [+2] Treasure - Irithyll Dungeon [NG+2]
- Source: [+3] Treasure - Irithyll Dungeon [NG+3]
- Source: [+4] Treasure - Irithyll Dungeon [NG+4]
- Source: [+5] Treasure - Irithyll Dungeon [NG+5]
# Hallowed Ring
- Weight: 2
- [+0] Increase damage against Abyssal enemies by 15%
- [+1] Increase damage against Abyssal enemies by 20%
- [+2] Increase damage against Abyssal enemies by 25%
- [+3] Increase damage against Abyssal enemies by 30%
- [+4] Increase damage against Abyssal enemies by 35%
- [+5] Increase damage against Abyssal enemies by 40%
- Source: [+0] Treasure - Irithyll Dungeon
- Source: [+1] Treasure - Dreg Heap [NG+1]
- Source: [+2] Treasure - Dreg Heap [NG+2]
- Source: [+3] Treasure - Dreg Heap [NG+3]
- Source: [+4] Treasure - Dreg Heap [NG+4]
- Source: [+5] Treasure - Dreg Heap [NG+5]
# Ring of Wisdom
- Weight: 1
- [+0] Increases max FP by 5%, spell duration by 30%.
- [+1] Increases max FP by 10%, spell duration by 40%.
- [+2] Increases max FP by 15%, spell duration by 50%.
- [+3] Increases max FP by 20%, spell duration by 60%.
- [+4] Increases max FP by 25%, spell duration by 70%.
- [+5] Increases max FP by 30%, spell duration by 80%.
- Source: [+0] Drop - Court Sorcerer - Profaned Capital
- Source: [+1] Treasure - Consumed King's Garden [NG+1]
- Source: [+2] Treasure - Consumed King's Garden [NG+2]
- Source: [+3] Treasure - Consumed King's Garden [NG+3]
- Source: [+4] Treasure - Consumed King's Garden [NG+4]
- Source: [+5] Treasure - Consumed King's Garden [NG+5]
# Ring of Constitution
- Weight: 1
- Boosts max HP by 25%
- Source: Boss - Soul of Cinder
# Ring of Fortitude
- Weight: 1
- Boosts max stamina by 25%
- Source: Boss - Soul of Cinder
# Ring of Clarity
- Weight: 1
- Boosts max FP by 25%
- Source: Boss - Soul of Cinder
# Iron Grain Ring
- Weight: 1
- Boosts physical attack by 15%
- Source: Boss - Yhorm the Giant
# Elder Dragoncrest Ring
- Weight: 1
- Boosts potency of sorceries by 15%
- Source: Boss - Prince Lothric
# Ring of Disparity
- Weight: 1
- Boosts potency of pyromancies by 15%
- Source: Boss - Demon Prince
# Ring of the Sun
- Weight: 1
- Boosts potency of miracles by 15%
- Source: Boss - Nameless King
# Abyss Ring
- Weight: 1
- Boosts potency of dark spells by 15%
- Source: Boss - Darkeater Midir
# Ring of Alacrity
- Weight: 1
- Boosts casting speed by 60
- Source: Boss - Oceiros
# Vanquisher Ring
- Weight: 1
- Reduces weapon stamina consumption by 20%
- Source: Boss - Slave Knight Gael
# Celestial Ring
- Weight: 1
- Grants 4 FP every second
- Source: Boss - Sister Friede
# Ring of Retaliation
- Weight: 0.5
- Grants 40 Physical damage on rolling action.
- Source: Treasure - Farron Keep
# Ring of Reprisal
- Weight: 0.5
- Grants 40 Magic damage on rolling action.
- Source: Treasure - Irithyll of the Boreal Valley
# Ring of Spite
- Weight: 0.5
- Grants 40 Fire damage on rolling action.
- Source: Treasure - Smouldering Lake
# Ring of Retribution
- Weight: 0.5
- Grants 40 Lightning damage on rolling action.
- Source: Treasure - Archdragon Peak
# Ring of Vengeance
- Weight: 0.5
- Grants 40 Dark damage on rolling action.
- Source: Treasure - Cathedral of the Deep
# Bulwark Ring
- Weight: 1
- [+0] Boosts durability by 10
- [+1] Boosts durability by 20
- [+2] Boosts durability by 30
- [+3] Boosts durability by 40
- [+4] Boosts durability by 50
- [+5] Boosts durability by 60
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Road of Sacrifices [NG+1]
- Source: [+2] Treasure - Road of Sacrifices [NG+2]
- Source: [+3] Treasure - Road of Sacrifices [NG+3]
- Source: [+4] Treasure - Road of Sacrifices [NG+4]
- Source: [+5] Treasure - Road of Sacrifices [NG+5]
# Inscribed Rune
- Weight: 1
- Increases VIG by 5
- Source: Treasure - High Wall of Lothric
# Scrolls of the Augur
- Weight: 1
- Increases ATN by 5
- Source: Treasure - Road of Sacrifices
# Banner of Tenacity
- Weight: 1
- Increases END by 5
- Source: Treasure - High Wall of Lothric
# Emblem of Vitality
- Weight: 0
- Increases VIT by 5
- Source: Treasure - Undead Settlement
# Lucky Coin
- Weight: 1
- Increases LCK by 5
- Source: Treasure - Undead Settlement
# Arcane Trinket
- Weight: 0.5
- Grants 2 attunement slots.
- Source: Treasure - Grand Archives
# Londor Tincture
- Weight: 1
- [+0] Boosts physical and elemental defense by 10%.
- [+1] Boosts physical and elemental defense by 20%.
- [+2] Boosts physical and elemental defense by 30%.
- [+3] Boosts physical and elemental defense by 40%.
- [+4] Boosts physical and elemental defense by 50%.
- [+5] Boosts physical and elemental defense by 60%.
- Source: [+0] Treasure - Undead Settlement
- Source: [+1] Treasure - Undead Settlement [NG+1]
- Source: [+2] Treasure - Undead Settlement [NG+2]
- Source: [+3] Treasure - Undead Settlement [NG+3]
- Source: [+4] Treasure - Undead Settlement [NG+4]
- Source: [+5] Treasure - Undead Settlement [NG+5]
# Emblem of Thorns
- Weight: 1
- [+0] Increases physical damage by 30
- [+1] Increases physical damage by 40
- [+2] Increases physical damage by 50
- [+3] Increases physical damage by 60
- [+4] Increases physical damage by 70
- [+5] Increases physical damage by 80
- Source: [+0] Drop - Dominatrix Sharron - Lothric Castle
- Source: [+1] Treasure - Lothric Castle [NG+1]
- Source: [+2] Treasure - Lothric Castle [NG+2]
- Source: [+3] Treasure - Lothric Castle [NG+3]
- Source: [+4] Treasure - Lothric Castle [NG+4]
- Source: [+5] Treasure - Lothric Castle [NG+5]
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Dark Souls 3 All Rings
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Version 1.36
- # Script
- - Rearchitectured the way the NG+, 1 time spawns and warps are handled to match FROM's method. This fixes the NG+ stuff properly and should have fixed the crashes my old looping method was probably causing.
- # General
- - Soul Level now provides flat defence (for all types): {1:0, 100:50, 200:100, 300:150, 400:200}
- - Vigor HP Scale changed to: {1:500, 25:750, 40:1000, 80:2000, 99:3000}
- - Changed Thief class into Samurai class.
- - Changed Explorer class into Assassin class.
- - Changed Sentinel class into Hunter class.
- - Adjusted Knight class.
- - Adjusted Gravetender class.
- # UI
- - Increased HP UI scaling value to 4000.
- # Weapons
- - Increased base damage of arrows and bolts.
- - Adjusted bow and greatbow damage and scaling.
- - Removed negative correction on rolling bow attacks.
- - Adjusted Cleric's Candlestick base damage.
- - Adjusted Tailbone Sword base damage.
- - Adjusted Tailbone Club base damage.
- - Adjusted Tailbone Pick base damage.
- - Adjusted Dragon Tooth base damage.
- - Adjusted Tailbone Spear base damage.
- - Adjusted Chaos Flame: spell buff to 300, but scaling curve shifted much higher [This means you need high INT/FTH to reach 300].
- - Added Logan's Staff: has spell buff of 300 with high scaling curve.
- - Added Lord's Chime: has spell buff of 300 with high scaling curve.
- # Armor
- - Removed the bonus from wearing a set of armor. The individual bonuses on each piece will remain.
- - Adjusted the strength of bonuses on individual pieces. The total bonus for a 'set' is higher, but the split is now 10% head, 50% body, 10% hands, 30% legs, where the % is of the total bonus.
- - Adjusted the actual bonuses for various pieces.
- - Added Harald Legion Helm.
- # Rings
- - Added Arcane Trinket: grants 2 attunement slots. Found in the Grand Archives.
- - Added Londor Tincture: boosts all flat defences by 10%. Found in the Undead Settlement. Added + versions.
- - Added Emblem of Thorns: adds 30 flat physical damage. Added + versions.
- # Spells
- - Adjusted Lightning Spear damage.
- - Adjusted Great Lightning Spear damage.
- - Adjusted Sunlight Spear damage.
- # Enemies
- - Adjusted strength of the new NPCs.
- # Undead Settlement
- - Added Londor Tincture treasure and NG+ version treasures.
- # Lothric Castle
- - Added Emblem of Thorns NG+ version treasures.
- - Dominatrix Sharron now drops Emblem of Thorns.
- # Grand Archives
- - Added Lord's Chime treasure.
- - Added Logan's Staff treasure.
- # Bugfixes
- - Fixed some NG+ treasures with bad event entity IDs.
- - Fixed the Profaned Capital bonfire being disabled due to Fester the Jester being too close.
- - Fixed Lothric War Banner bug. However, it will no longer buff allies, only yourself.
Version 1.35.2
- # Weapons
- - Adjusted special reinforcement material cost values.
- - Adjusted Chaos Flame reinforcement material cost values.
- # Bugfixes
- - NG+ specific stuff should no longer appear outside of their specified NG+ cycle.
Version 1.35.1
- # General
- - FP now automatically regenerates at a rate of 2 FP per second. Wielding a Spell Tool adds an additional 3 FP per second.
- # Weapons
- - Tailbone Sword: increased stamina consumption
- - Tailbone Club: increased stamina consumption
- # Shields
- - Clarity Infusion: Grants 1 (+0) to 5 (+10) FP per second
- # Rings
- - Darkmoon Ring: Grants 3 FP every second
- # Items
- - Oozing Pellet: Grant 4 FP per second for 60 seconds.
- # Enemies
- - Increased HP of Friede.
- # Bugfixes
- - Fixed Ring of Favor + versions using the same SpEffect as +0
- - Fixed Poisonbite Ring + versions using the same SpEffect as +0
- - Fixed Covetous Gold Serpent Ring +4 being visible outside of NG+4
- - NG+ treasures should no longer re-appear on area reload.
Version 1.35
- # General
- - Changed NG+ correction values to make New Game+ cycles harder.
- - Added NG+ only enemies.
- - AI White Phantoms are now immune to status effects from bosses.
- - White Phantom health boost has been adjusted.
- - Spell Tool FP: Grants 1 FP every second.
- - Removed additional starting warps except the Dreg Heap. There are now in-map warp points for the Catacombs of Carthus and few other places.
- - Added unique icons for many of the new items.
- # Weapons
- - Light Infusion now increases DEX scaling more.
- - Reduced INT scaling curve for Enchanted Infusion.
- - Reduced FTH scaling curve for Holy Infusion.
- - Twinkling Titanite, Dragon Scale and Titanite Scale reinforcement material requirements are now a flat 1 per reinforcement.
- - Changed Petrified Flame into Chaos Flame. Max spell buff is 250, but reinforces to +15 so additional Fire Seed investment is required compared to other pyromancy flames.
- - Increased stamina cost for various whip attacks.
- - Decreased behaviour scaling for various whip attacks.
- - Decreased base damage of whips.
- - Decreased base damage of bows.
- - Decreased base damage of greatbows.
- - Decreased base damage of crossbows.
- - Decreased damage from arrows and bolts.
- - Adjusted scaling for crossbows.
- - Avelyn no longer scales with Luck.
- - Splintering Bolt now inflicts more Bleed.
- - Reduced stat requirements for many weapons.
- - Adjusted spell buff for spell tools.
- - Heavy infusions now increase Poise damage by 50%
- - Light infusions now decrease Poise damage by 50%
- - Reduced Clarity infusion for shields effect to: Grants 1 (+0) to 2 (+10) FP per second
- - Firelink Dagger now has the Parry WA.
- - Firelink Rapier now has the Parry WA.
- - Shortsword now has the Parry WA.
- - Brigand Axe now has the Parry WA.
- # Armor
- - Reduced total poise for armor sets in the heavy tier and above.
- - Iron Dragonslayer Set: Increases physical attack by 2%.
- - Black Iron Set: Increases physical attack by 2%.
- - Black Knight Set: Boosts damage by 5% against Demon enemies.
- - Dragonslayer Set: Increases lightning attack by 3%
- - Ringed Knight Set: Increases fire attack by 3%
- - Dark Set: Increases dark attack by 3%
- - Morne's Set: Grants 1 Faith.
- - Master's Set: Grants 10 flat Physical damage
- - Adjusted weight and absorption of the Saint's Set.
- # Enemies
- - Reverted boss absorption back to vanilla values.
- - Adjusted boss HP.
- - Reduced HP of respawning Stray Demons
- - Reduced HP of respawning Demons
- - Reduced HP of Crystal Sage in the Grand Archives
- - Giant Crystal Lizards in Cemetery of Ash, Farron Keep and Cathedral of the Deep no longer respawn and now have 100% drop of Titanite Scales.
- - Respawning Demons no longer drop their souls.
- - Hollow Slaves in the Dreg Heap now drop Titanite Chunks again.
- # Spells
- - Reduced Floating Chaos damage to 60 per bullet
- - Changed Heal Aid FP Cost to 60
- - Changed Heal FP Cost to 80
- - Changed Med Heal FP Cost to 100
- - Changed Great Heal FP Cost to 120
- - Changed Soothing Sunlight FP Cost to 140
- - Changed Projected Heal FP Cost to 100
- - Changed Replenishment FP Cost to 60
- - Changed Bountiful Light FP Cost to 100
- - Changed Bountiful Sunlight FP Cost to 140
- - Changed Floating Chaos FP Cost to 100
- - Lowered poise damage from Floating Chaos bullets to 3 from 20.
- - Unleash Magic now reduces max HP by 30% rather than slow you.
- # Rings
- - Added +1 versions of many rings. These are found as 58 new treasures in NG+1.
- - Added +2 versions of many rings. These are found as 58 new treasures in NG+2.
- - Added +3 versions of many rings. These are found as 58 new treasures in NG+3.
- - Added +4 versions of many rings. These are found as 58 new treasures in NG+4.
- - Added +5 versions of many rings. These are found as 58 new treasures in NG+5.
- - Note: the location of the rings changed in each cycle, but they share the same general area.
- - Adjusted +0 rings to account for new NG+ rings.
- - Darkmoon Ring: Grants 1 FP every second
- - Celestial Ring: Grants 4 FP every second
- - Flynn's Ring: Grants 50% boost to damage, scaling downwards with equip load to 0 at 30.
- - Yellow Tearstone Ring: Reduces weapon stamina consumption cost by 75% whilst below 25% health
- - Green Tearstone Ring: Boosts stamina recovery by 100 whilst below 25% health
- - Violet Tearstone Ring: Grants 12 FP per second whilst below 25% health
- - Ring of Adversity: Grants 6 FP every second but wearer loses 1% HP a second.
- - Ring of Londor: Grants 6 FP every second but reduces spell power by 20%
- # Items
- - Grave Warden's Ashes now adds Red Bug Pellets to the Shrine Handmaid.
- - Cursed Pellets: Grant 8 FP per second
- - Soul of a Stray Demon is now purchasble after defeating the Old Demon King
- - Soul of a Demon is now purchasble after defeating the Old Demon King
- - The Dreg Heap titanite has been changed back to Chunks.
- - The Nestling will now exchange Undead Bone Shards for Cinders.
- - The Nestling will now exchange Estus Shards for Titanite Slabs.
- - Cinders now provide a 25% max HP and FP buff for 5 minutes.
- - Divine Blessings now have a max held of 5.
- - Hidden Blessings now have a max held of 5.
- - Sulyvahn's Beast on Irithyll bridge now drops Small Doll.
- - Boreal Outrider Knight in High Wall of Lothric now drops Pontiff's Right Eye.
- - Added Estus Shard treasure in Irithyll of the Boreal Valley.
- # Firelink Shrine
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- - [NG+] Added Black Knight.
- # High Wall of Lothric
- - Added Serpent-man, who can drop Dragon Scales [5%].
- - Added Dragon Scale treasure.
- - Added Dragon Scale treasure.
- - Added Dragon Scale treasure.
- - Added one-way warp point between High Wall of Lothric and Archdragon Peak.
- - Added Homing Soulmass treasure.
- - Added Inscribed Rune treasure.
- - Added Fire Seed treasure.
- - Added Tailbone Club treasure.
- - [NG+] Added Undead Dog.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Large Hollow Soldier.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- # Undead Settlement
- - Added one-way warp point between Undead Settlement and Catacombs of Carthus.
- - Added one-way warp point between Undead Settlement and Farron Keep.
- - Added Emblem of Vitality treasure.
- - Added Fire Seed treasure.
- - Added Fire Seed treasure.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Hollow Manservant.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- - [NG+] Added Peasant Hollow.
- # Road of Sacrifices
- - [NG+] Added Darkwraith.
- - [NG+] Added Elder Ghru.
- - [NG+] Added Elder Ghru.
- - [NG+] Added Sage's Devout.
- - [NG+] Added Sage's Devout.
- # Farron Keep
- - [NG+] Added Black Knight.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- - [NG+] Added Darkwraith.
- # Cathedral of the Deep
- - Removed 3 Deep Accursed.
- - Removed the Cathedral of the Deep bonfire.
- - Cathedral Knights are now present in the Deacons boss room in NG+. One extra is added for each NG+ cycle, up to 5 extra.
- - Added Morric, the Fallen Knight: drops Hammer of Carim
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Cathedral Knight.
- - [NG+] Added Deep Accursed.
- - [NG+] Added Deep Accursed.
- - [NG+] Added Grave Warden.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Evangelist.
- - [NG+] Added Cathedral Hollow.
- - [NG+] Added Cathedral Hollow.
- # Catacombs of Carthus
- - Added Black Flame treasure.
- - Added Tomb Raider Dyfan: drops Bone Rapier
- - [NG+] Added Skeleton.
- - [NG+] Added Skeleton.
- - [NG+] Added Skeleton.
- - [NG+] Added Carthus Swordsman.
- - [NG+] Added Carthus Swordsman.
- # Smouldering Lake
- - Removed 2 of the added Demons.
- - Removed 1 of the added Black Knights.
- - Moved the Smouldering Lake bonfire back onto the upper plateau, in the area just after the ladder up.
- - Added the Old King's Antechamber bonfire back, closer to the entrance of the underground area.
- - Added one-way warp point between Smouldering Lake and Irithyll Dungeon entrance.
- - Added Chaos Servant Eygor: drops Demon's Axe
- - [NG+] Added Demon.
- - [NG+] Added Demon.
- - [NG+] Added Demon.
- - [NG+] Added Stray Demon.
- - [NG+] Added Stray Demon.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Statue.
- - [NG+] Added Demon Cleric.
- # Irithyll of the Boreal Valley
- - Restored the Central Irithyll bonfire.
- - Restored the Water Reserve bonfire.
- - Removed two of the added Sulyvahn's Beasts in NG+0.
- - Removed one of the added Pontiff Knights in NG+0.
- - Added Devotee Scarlett: drops Yorshka's Hammer
- - [NG+] Added Pontiff Knight
- - [NG+] Added Pontiff Knight
- - [NG+] Added Irithyll Fire Witch
- - [NG+] Added Irithyll Fire Witch
- - [NG+] Added Giant Slave
- - [NG+] Added Giant Slave
- - [NG+] Added Giant Slave
- - [NG+] Added Fat Deacon
- - [NG+] Added Fat Deacon
- - [NG+] Added Tall Deacon
- - [NG+] Added Short Deacon
- - [NG+] Added Sulyvahn's Beast
- - [NG+] Added Sulyvahn's Beast
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- # Anor Londo
- - Restored Aldrich's boss bonfire.
- - [NG+] Added Silver Knight
- - [NG+] Added Silver Knight
- # Irithyll Dungeon
- - Removed added Lycanthropes in NG+0.
- - [NG+] Added Lycanthrope.
- - [NG+] Added Lycanthrope.
- - [NG+] Added Wretch.
- - [NG+] Added Giant Rat.
- - [NG+] Added Giant Rat.
- - [NG+] Added Infested Corpse.
- - [NG+] Added Infested Corpse.
- - [NG+] Added Jailer.
- # Profaned Capital
- - Restored Yhorm's boss bonfire.
- - Added Fester the Jester: drops Jester's Talisman
- - [NG+] Added Gargoyle.
- - [NG+] Added Gargoyle.
- - [NG+] Added Jailer Handmaid.
- - [NG+] Added Jailer Handmaid.
- - [NG+] Added Giant Rat.
- - [NG+] Added Giant Rat.
- # Lothric Castle
- - [NG+] Added Winged Knight.
- - [NG+] Added Winged Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- # Consumed King's Garden
- - Removed added Pus of Man.
- - Added Inquisitor Ashford: drops Moonlight Sword
- # Grand Archives
- - Restored Twin Princes boss bonfire.
- - Removed the Lothric's Throne bonfire.
- - Removed all added enemies in NG+0.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Boreal Outrider Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Lothric Knight.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Archive Scholar.
- - [NG+] Added Gargoyle.
- # Archdragon Peak
- - Moved the wyvern in the Ancient Wyvern arena to the plunge attack platform. [This is to make killing the Ancient Wyvern with the plunging attack much harder.]
- - Moved the Dragon Chaser's Ashes into the area unlocked after you beat the Nameless King.
- - Added Tailbone Pick treasure.
- - Added Dragon Cultist Xeric: drops Staff of Serpents
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Giant Serpent-man.
- - [NG+] Added Serpent-man Summoner.
- - [NG+] Added Serpent-man.
- - [NG+] Added Rock Lizard.
- - [NG+] Added Rock Lizard.
- - [NG+] Added Rock Lizard.
- # Painted World of Ariandel
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Wolf.
- - [NG+] Added Millwood Knight.
- - [NG+] Added Millwood Knight.
- - [NG+] Added Corvian Knight.
- # Dreg Heap
- - Added Corrupted Knight Lloyd: drops Four Knights Hammer
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Harald Knight.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- - [NG+] Added Poisonhorn Bug.
- # The Ringed City
- - Removed three of the Harald Knights in the Ringed City Streets.
- - [NG+] Added Ringed Knight.
- - [NG+] Added Ringed Knight.
- - [NG+] Added Lothric Thief.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- - [NG+] Added Hollow Cleric.
- # Bugfixes
- - New named NPC enemies should now drop their loot properly.
- - Charred Bone should actually work now.
- - Fixed animation speed changes not being applied to the left-hand animations.
- - Fixed stock quantity for limited items not working.
- - Fixed incorrect material for Shortsword Cursed infusion.
Version 1.34
- # General
- - Switching to the Company of Champion now only activates the Cinders dropping after a 30 to 60 second delay.
- - White Phantoms should be tankier.
- - Changed the visual scaling for HP to 3000
- - Changed the visual scaling for FP to 1000
- # Weapons
- - Whip moveset animations are now faster.
- - Bow moveset animations are now faster.
- - Greatbow moveset animations are now faster.
- - Reduced stamina cost for greatbow actions.
- - Reduced the power of the Impact weapon skill.
- - Added Fool's Flame.
- - Added Petrified Flame.
- - Added Jester's Talisman.
- - Added Darkmoon Ritual Staff.
- - Reduced the max reinforcement multiplier on damage for Lucky, Enchanted, Holy to 1.8 (from 2).
- - Yorshka's Spear WA now applies Vow of Silence for 5 seconds on target.
- - Changed Shortbow bow distance modifier to -30
- - Changed White Birch Bow bow distance modifier to -15
- - Changed Dragonslayer Greatbow bow distance modifier to 15
- - Changed Onislayer Greatbow bow distance modifier to 30
- - Changed Black Bow of Pharis bow distance modifier to 15
- - Changed Millwood Greatbow bow distance modifier to 0
- # Items
- - Added Oak Crossbow as a treasure in the Cathedral of the Deep.
- - Soul of High Lord Wolnir can now transfuse into Fool's Flame.
- - Soul of the Old Demon King can now transfuse into Petrified Flame.
- - Soul of Aldrich can now transfuse into Darkmoon Ritual Staff.
- - Added Jester's Talisman as treasure in Profaned Capital.
- - Added 2 Titanite Scale treasures to High Wall of Lothric.
- - Added Fire Stone: applies fire SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Magic Stone: applies crystal magic SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Lightning Stone: applies lightning SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Dark Stone: applies dark SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Poison Stone: applies poison SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Bleed Stone: applies bleed SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Frost Stone: applies frost SFX on main weapon. Purchased from the Shrine Handmaid.
- - Added Blessed Stone: applies blessed light SFX on main weapon. Purchased from the Shrine Handmaid.
- - Shrine Handmaid now sells Divine and Hidden Blessings after all four Lords of Cinder have been returned.
- - Orbeck's Ashes now add Slumbering Dragoncrest Ring and Young Dragon Ring
- # Rings
- - Calamity Ring: increases physical damage by 15% but wearer loses 1% HP a second.
- - Ring of Woe: boosts stamina recovery by 30 but wearer loses 1% HP a second.
- - Ring of Adversity: grants 4 FP every second but wearer loses 1% HP a second.
- - Ring of Catastrophe: boosts elemental spell power by 15% but wearer loses 1% HP a second.
- # Enemies
- - Lowered boss HP.
- - Crystal Lizards now only drop Titanite Scales or Twinkling Titanite.
- - Reduced Deep Accursed chance to drop Titanite Chunks
- - Fixed Ghrus dropping Large Titanite Shards and Titanite Chunks rather than Titanite Shards and Large Titanite Shards.
- # Spells
- - Adjusted the stamina damage on many spells.
- - Adjusted the poise damage on many spells.
- - Seeds of Chaos now uses a smaller SFX that makes no noise.
- # High Wall of Lothric
- - Removed added Lothric Knights.
- - Removed added Winged Knights.
- - Added Captain Morrel: drops Lothric Knight Greatsword and Ember.
- # Road of Sacrifices
- - Added corpse in the Halfway Fortress bonfire area, holding Anri's Straight Sword.
- - Added Sieghardt of Catarina: drops Catarina Set and Pierce Shield.
- - Added Forgotten Locklin: drops Mirrah Chain Set and Dragonslayer's Axe.
- # Catacombs of Carthus
- - Added Holy Knight Morton: drops Sunset Set, Silvercat Ring and Sunset Shield
- # Smouldering Lake
- - Moved the Smouldering Lake bonfire to the cave where the Great Crabs were.
- - Removed 2 Great Crabs
- - Removed 2 Carthus Swordsmen
- - Removed 1 Demon Cleric
- - Added Lilla of the Sunless Realms: drops Sunless Talisman and Sunless Set.
- # Lothric Castle
- - Added Tiny: drops Titanite Slab.
- - Added Luyila of Londor: drops Black Set and Darkdrift.
- - Added Dominatrix Sharron: drops 3 Cinders.
- - Removed added Boreal Outrider Knights.
- # Bugfixes
- - Fixed issues with the Attack Element Corrections being wrong for weapons that scaled with FTH for spell buff, and other related bugs.
- - Fixed effects when wielding two weapons of the same reinforcement level with an effect not stacking. They will now stack correctly.
- - Added support for all clients to scripts that interact with the player. This means player summons/invaders now get FP regen, armor set effects, etc.
- - Sword Master summon for Vordt now has sufficient DEX for his Uchigatana.
- - Midir now actually has poise again.
- - Fixed various weapons with innate elemental damage not using a suitable elemental hit SFX.
Version 1.33
- # General
- - Removed the Scorched Contract feature. I've run into issues and I'd rather focus on the Covenant of Champions as a challenge route, not have two parallel features doing the same thing.
- - Added new bonfire menu pictures for the moved bonfires.
- # Gameplay
- - Sources of +attunement have been cut down to fix a crash due to having more than 14 attunement slots.
- - Bosses now drop 1 Cinders [Chance: 100%] when in the Covenant of Champions.
- - Cinders can now be transfused into boss souls. You need to have killed the boss for this to be available.
- - Boss souls are no longer sold by the Shrine Handmaid.
- # Weapons
- - Whip light attack animation is now 25% faster.
- - Cleric's Candlestick: adjusted Enchanted/Holy infusions
- - Demon's Scar: adjusted Enchanted/Holy infusions
- - Golden Ritual Spear: adjusted Enchanted/Holy infusions
- - Adjusted the Spell Buff of all spell tools.
- - Reduced the aux gain from reinforcement for Poison/Bleed/Frost infusions.
- - Sword of Awoval is now transfused from Soul of Aldrich.
- # Armor
- - Black Set: grants 1 FP per second
- - Shadow Set: reduces enemy sight by 50% (from 90%) and enemy listen by 50% (from 90%).
- # Ring
- - Adjusted the weight of rings.
- - Ring of Wisdom: increases max FP by 10%, spell duration by 50%.
- - Wolf Ring: Reduces weapon stamina consumption by 10% and weapon skill FP consumption by 10%
- # Items
- - Bursting Halo is now transfused from the Soul of Slave Knight Gael.
- - Sunlight Barrage is now transfused from the Soul of the Nameless King.
- - Abyssal Burst is now transfused from the Soul of Midir.
- - Removed Soul of the Dark Sun item.
- - Reversal Ring is now found in the Darkmoon Tomb chest.
- - Adjusted purchase cost of spells.
- - Dreamchaser Ashes now adds Standard Arrow, Standard Bolt, Fire Arrow and Poison Arrow
- - Paladin's Ashes now adds Large Arrow, Heavy Bolt, Sniper Bolt and Dragonslayer Greatarrow
- - Grave Warden's Ashes now adds Splintering Bolt
- - Excrement-Covered Ashes now adds Green Blossom and Budding Green Blossom
- - Prisoner Chief's Ashes now adds Exploding Bolt
- - Xanthous Ashes now adds Moonlight Arrow, Lightning Urn, Lightning Bolt and Dragonslayer Lightning Arrow.
- # Spells
- - Soul Stream startup animation is now 400% faster.
- - Firestorm/Chaos Storm animation is now 100% faster.
- - Dark Edge animation is now 50% faster.
- - Divine Pillars of Light animation is now 100% faster.
- - Lifehunt Scythe animation is now 100% faster.
- - Farron Dart: Damage -> 100
- - Great Farron Dart: Damage -> 120
- - Soul Arrow: Damage -> 140
- - Great Soul Arrow: Damage -> 160
- - Crystal Soul Spear: Damage -> 330
- - Farron Hail: Damage -> 100
- - Crystal Hail: Damage -> 100
- - Farron Flashsword: Damage -> 100
- - Old Moonlight: Damage -> 250 (300 charged) [250]
- - Soul Barrage: Damage -> 150
- - Deep Soul: Damage -> 140
- - Great Deep Soul: Damage -> 160
- - Pursuing Soul: Damage -> 130
- - Dark Edge: Damage -> 100
- - Abyssal Burst: Damage -> 340
- - Divine Pillars of Light: Damage -> 340
- - Great Deep Soul: INT Req -> 20
- - Great Deep Soul: FTH Req -> 20
- - Soul Greatsword: INT Req -> 22
- - Old Moonlight: INT Req -> 40
- - Soul Wave: INT Req -> 25
- - Soul Barrage: INT Req -> 50
- - Pestilent Mist: INT Req -> 30
- - Unleash Magic: INT Req -> 30
- - Great Soul Dregs: INT/FTH Req -> 30
- - Abyssal Edge: INT/FTH Req -> 20
- - Abyssal Burst: INT/FTH Req -> 40
- - Dark Edge: uses Dark Edge animation
- - Abyssal Edge: uses Dark Edge animation
- - Fireball: Damage -> 140 [120]
- - Fire Orb: Damage -> 160 [140]
- - Fire Surge: Damage -> 100
- - Great Chaos Fire Orb: Damage: 300 [100]
- - Chaos Bed Vestiges: 330 [110]
- - Fire Whip: Damage -> 100
- - Floating Chaos: Damage -> 100
- - Singe: Damage -> 100
- - Flame Fan: Damage -> 120
- - Bursting Fireball -> 120
- - Seething Chaos: 220 [300]
- - Cataclysm: 340 [150]
- - Black Serpent: Damage -> 300
- - Black Serpent: FP -> 48
- - Black Fire Orb: Damage: 220 [200]
- - Emit Force: Damage -> 200 [100]
- - Way of White Corona -> Damage: 100
- - Lightning Bolt: Damage -> 100
- - Sunlight Barrage: Damage -> 150
- - Wrath of the Gods: Damage -> 330
- - Lightning Storm: Damage -> 200
- - Nibble: Damage -> 100
- - Gnaw: Damage -> 100
- - Ravenous Gnawing: Damage -> 160
- - Lifehunt Scythe: Damage: 200 [220] [240] [260]
- - Bursting Halo: FTH Req -> 40
- - Divine Pillars of Light: FTH Req -> 55
- - Lightning Stake: FTH Req -> 30
- - Halo: FTH Req -> 30
- - Sunlight Barrage: FTH Req -> 50
- - Bountiful Light: FTH Req -> 15
- - Replenishment: FTH Req -> 25
- - Tears of Denial: FTH Req -> 20
- - Sacred Oath: FTH Req -> 35
- - Magic Barrier: FTH Req -> 20
- - Great Magic Barrier: FTH Req -> 40
- - Dorhys' Gnawing: INT/FTH Req -> 20
- - Ravenous Gnawing: INT/FTH Req -> 25
- - Voracious Gnawing: INT/FTH Req -> 30
- - Halo: uses Force cast animation
- - Bursting Halow: FP -> 8
- # Enemies
- - Adjusted boss HP and damage.
- - Boss absorption values have been adjusted, mainly to reduce spell burst.
- - Giant Crystal Lizard in Cemetery of Ash now drop Titanite Scale at Chance: 2%.
- - Giant Crystal Lizard in Cathedral of the Deep and Farron Keep now drop Titanite Scale at Chance: 5%.
- - Giant Crystal Lizard in Untended Graves now drop Titanite Scale at Chance: 10%.
- - Ancient Wyvern (respawning) now drop Dragon Scale at Chance: 10%.
- - Sulyvahn's Beast (respawning) now drop Twinkling Titanite at Chance: 10%.
- - Great Crabs (Smouldering Lake) now drop Titanite Scale at Chance: 10%.
- - Demons now drop Fire Seed at Chance: 5%.
- - Rock Lizard now drop Titanite Scale and Twinkling Titanite at Chance: 1%.
- - Boreal Outrider Knights now drop Twinkling Titanite at Chance: 5%.
- - Reduced the base HP of the respawning Deep Acursed to 300 (from 500).
- - Daughter of Crystal Kriemhild in Untended Graves now drops 3 Twinkling Titanite.
- - Reduced soul gain from Giant Crystal Lizards.
- - Reduced soul gain from Deep Acursed.
- - Reduced soul gain from Boreal Outrider Knight.
- - Reduced soul gain from Demon.
- # Bugfixes
- - Changed the Veiled spell tools to use effect-based invisibility. Fixes issues with stuff like Farron Flashsword working incorrectly.
- - Ringfinger Leonhard should no longer be obscured in Firelink Shrine.
- # High Wall of Lothric
- - Removed Ancient Wyvern in Tower on the Wall bonfire area.
- - Added Boreal Outrider Knight in Tower on the Wall bonfire area.
- - Door at the top of elevator shortcut should now be usable.
- - Removed Pus of Man.
- - Removed Pus of Man.
- - Added Lothric Knight.
- - Added Hollow Crossbowman.
- # Undead Settlement
- - Removed Boreal Outrider Knight.
- # Cathedral of the Deep
- - Removed 1 of the new Deep Accursed
- - Moved the new Deep Accursed into the left-side wing of the cathedral.
- - Added Cathedral Knight.
- # Catacombs of Carthus
- - Moved Bonewheel Skeleton into rock tunnel.
- # Smouldering Lake
- - The demons have been moved to allow for a relatively safe route to the boss fog.
- # Irithyll
- - Added Pontiff Knight.
- - Added Pontiff Knight.
- # Anor Londo
- - Removed four of the added Silver Knights.
- - Added Giant Slave to dueling spot.
- # Irithyll Dungeon
- - Added Infested Corpse.
- - Added Infested Corpse.
- - Added Wretch.
- - Added Wretch.
- - Added Wretch.
- - Added Lycanthrope.
- - Added Lycanthrope.
- - Removed Jailers from a room on the right-side of the dungeon.
- - Removed the Jailers from the lower level of the dungeon.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Giant Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- - Added Rat.
- # Ariandel
- - Moved Corvian Knight by the gate in the village up onto the higher path.
Version 1.32
- # General
- - Added version to main menu.
- # Gameplay
- - New Game multipliers have been adjusted.
- - Starting warps are now: High Wall of Lothric, Catacombs of Carthus, Snowfield and Dreg Heap.
- - Boss Souls can now be purchased at the Shrine Handmaid after defeating them. They cost 100,000 souls each.
- # Enemies
- - Reduced souls from Hollows in High Wall of Lothric to 50.
- - Caged Hollow now deals Poison, not Toxic.
- - Toned down the Curse inflict from enemies it was recently added to.
- - Boreal Outrider Knights now respawn.
- - Boreal Outrider Knights may now drop any of the Irithyll weapons [Chance: 30%], a piece of Outrider Knight Set [Chance: 5%] or Twinkling Titanite [Chance: 50%].
- - Giant Crystal Lizards now respawn.
- - Giant Crystal Lizards now drop Titanite Scale [Chance: 50%].
- - Demons in Smouldering Lake now respawn.
- - Demons can now drop Fire Seed [Chance: 50%].
- - Deep Acursed (excluding unique) now respawn.
- - Deep Acursed can now drop Titanite Shard [Chance: 30%], Large Titanite Shard [Chance: 15%] and Titanite Chunk [Chance: 5%].
- - Sulyvahn's Beast (excluding unique) now respawn.
- - Sulyvahn's Beast can now drop Twinkling Titanite [Chance: 50%].
- - Ancient Wyverns (excluding unique) now respawn.
- - Ancient Wyverns can now drop Dragon Scale x 2 [Chance: 100%].
- - Rock Lizards no longer drop Dragon Scales.
- # Weapons
- - Increased damage of Combustion WA.
- - Increased damage of all Dragon weapons.
- - Added Frost aux to Pontiff Knight Curved Sword.
- # Spells
- - Reduced FP cost of Fire Surge to 4
- - Increased the damage of Seeds of Chaos to 100
- - Increased the damage of Sparks to 100
- - Increased the damage of Homing Soulmass to 100
- - Increased the damage of Crystal Homing Soulmass to 150
- - Increased the damage of Affinity to 150
- # Items
- - Soul of a Demon is now worth 2000, and gives 2000 souls on use.
- - Soul of a Stray Demon is now worth 2000, and gives 2000 souls on use.
- # Bugfixes
- - Fixed bug where Magic/Fire/Lightning/Dark infused weapons were getting unrelated SpEffects applied to them when reinforced.
- - Fixed incorrect scaling values for Light Astora Greatsword.
- # Scorched Contract
- - You can toggle Scorched Contract mode by using the Nullification Wavier to disable it, and the Scorched Contract to enable it.
- - Added Nullification Wavier, allowing you to cancel the Scorched Contract and end the negative effects.
- - Crystal Sage: Increases sorcery spell FP cost by 100%.
- - Deacons of the Deep: Killing enemies applies a 15 second debuff on the player, reducing elemental absorption by 100%.
- - Nameless King: Increases miracle spell FP cost by 100%.
- - Abyss Watchers: Killing enemies applies a 15 second debuff on the player, reducing physical absorption by 100%.
- = Aldrich: Reduces soul gain by 25%.
- - Champion Gundyr: Reduces estus effectiveness by 50%.
- - Yhorm the Giant: Killing enemies applies a 15 second debuff on the player, dealing 1% HP damage.
- - Lothric Princes: Killing enemies applies a 15 second debuff on the player, dealing 5% FP damage.
- - Gravetender Greatwolf: Reduces equip load by 25%.
- - Demon Prince: Increases pyromancy spell FP cost by 100%.
- - Darkeater Midir: Reduces absorption by 25%.
- - Slave Knight Gael: Reduces damage by 50% whilst below 50% HP.
- # High Wall of Lothric
- - Removed Tower on the Wall bonfire.
- - Removed Vordt boss bonfire.
- - Removed Dancer boss bonfire.
- - Removed Oceiros boss bonfire.
- - Added Castle Entrance bonfire, in the courtyard between Vordt and Dancer.
- - Added Ancient Wyvern in Tower on the Wall bonfire area.
- # Undead Settlement
- - Removed Undead Settlement bonfire.
- - Added Cathedral Evangelist in Undead Settlement bonfire area.
- - Added Cathedral Evangelist.
- - Added two houses near the drop from the Hollow Slave rooftops to the base of the Giant's tower, creating a shortcut.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- # Road of Sacrifices
- - Removed Crystal Sage boss bonfire.
- - Removed Road of Sacrifices bonfire.
- - Moved Crucifixion Woods bonfire closer to Crystal Sage, renamed to Sage's Overlook
- # Cathedral of the Deep
- - Removed Deacons of the Deep boss bonfire.
- - Moved Cathedral of the Deep bonfire closer to the Deacons
- - Added Deep Acursed
- - Added Deep Acursed
- - Added Deep Acursed
- - Added Deep Acursed
- # Farron Keep
- - Removed Keep Ruins bonfire.
- - Removed Abyss Watchers boss bonfire.
- - Added new wall.
- - Added Basilisk.
- - Added Basilisk.
- - Added Basilisk.
- - Added Basilisk.
- # Catacombs of Carthus
- - Catacombs of Carthus bonfire moved to the start of the area.
- - High Lord Wolnir bonfire renamed to Tomb of the High Lord, and is no longer a boss bonfire.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Bonewheel Skeleton.
- - Added Black Knight.
- # Smouldering Lake
- - Moved the Demon Ruins bonfire to the top of the map, by the ballista.
- - Renamed Demon Ruins bonfire to Smouldering Lake bonfire and changed menu image.
- - Removed the Abandoned Tomb bonfire.
- - Removed the Old King's Antechamber bonfire.
- - Removed Old Demon King bonfire.
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Demon
- - Added Stray Demon.
- - Added Stray Demon.
- - Added Stray Demon.
- - Added corpse near the Ballista, holds the Pact of Chaos covenant item.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Demon Cleric.
- - Added Demon Cleric.
- # Irithyll of the Valley
- - Removed Pontiff Sulyvahn boss bonfire.
- - Removed Central Irithyll bonfire.
- - Removed Water Reserve bonfire.
- - Removed Irithyll of the Boreal Valley bonfire.
- - Added Sulyvahn's Beast.
- - Added Sulyvahn's Beast.
- - Added Sulyvahn's Beast.
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- - Added Silver Knight (Greatbow)
- # Anor Londo
- - Removed Aldrich boss bonfire.
- - Added Deep Acursed
- # Profaned Capital
- - Profaned Capital bonfire moved down to the lower path near the Profaned Flame.
- # Lothric Castle
- - Dragonslayer Armour boss bonfire removed.
- - Dragon Barracks bonfire moved close to Dragonslayer Armour.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- # Consumed King's Gardens
- - Added Consumed Gardens bonfire, near to Oceiros.
- # Grand Archives
- - Grand Archives bonfire moved close to Twin Princes. Renamed to Throne of Lothric
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- - Added Boreal Outrider Knight.
- - Added Lothric Knight.
- - Added Lothric Knight.
- - Added Archive Scholar.
- - Added Archive Scholar.
- - Added Archive Scholar.
- - Added Gargoyle.
- # Archdragon Peak
- - Removed Dragon-kin Mausoleum bonfire.
- - Added Ancient Wyvern in tower in Ancient Wyvern arena.
- - Added Ancient Wyvern near Great Belfry.
- - Removed two Serpent-men near Great Belfry.
- # Kiln of the First Flame
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
- - Added Black Knight.
Version 1.31
- # Undead Settlement
- - Added Cathedral Evangelist.
- - Added Cage Spider.
- - Added Cage Spider.
- - Added Demon.
- # Road of Sacrifices
- - Added Black Knight.
- - Added Elder Ghru.
- - Added Elder Ghru.
- - Added Elder Ghru.
Version 1.30
- - Switched to supporting Mod Engine only.
- # High Wall of Lothric
- - Added three Hollow Soldiers to starting rampart after first bonfire.
- - Added Lothric Knight in transition passage to Dragon courtyard.
- - Added Mimic to mimic room, drops 1 Cinders.
- - Added corpse to mimic room, holds 1 Ember.
- - Added Winged Knight to rooftop that leads to courtyard.
- - Added Hollow Crossbowman to rooftop overlooking courtyard.
- - Added Pus of Man to lower platform overlooking courtyard.
- - Added Pus of Man in courtyard preceding elevator loop back.
- - Added Hollow Crossbowman to courtyard between Vordt and Dancer.
- - Added Winged Knight to courtyard between Vordt and Dancer.
- # Consumed King's Garden
- - Added Pus of Man.
- - Added Pus of Man.
- # Undead Settlement
- - Added Pus of Man miniboss in the pit near the Dilapidated Bridge bonfire. Drops 5 Twinkling Titantie if killed.
- # Bugfixes
- - Fixed bad itemlot category for Hollow Soldiers dropping Birch Crossbows.
- - Fixed a bad localization entry for Spiked Mace.
- - Fixed Siegbrau from Captain's Ashes not appearing correctly.
- - Fixed the Pit of Hollows bonfire being warpable at start rather than the Catacombs of Carthus.
Version 1.29
- # Gameplay
- - Changed the starting bonfires to:
- - High Wall of Lothric bonfire
- - Foot of the High Wall bonfire
- - Road of Sacrifices bonfire
- - Cathedral of the Deep bonfire
- - Catacombs of Carthus bonfire
- - Irithyll of the Boreal Valley bonfire
- - Snowfield bonfire
- - The Dreg Heap bonfire
- - Adjusted area scaling for the new setup.
- - Changed FP Scale: {1:100, 25:200, 50:300, 75:400, 99:500}
- - FP regen from spell tool changed to 2 FP per second.
- # Scorched Contract
- - Implemented a Scorched Contract challenge option.
- - Receive the Scorched Contract from Iudex Gundyr and activate it to start the challenge.
- - Each boss will apply a negative debuff after their defeat.
- - Vordt: Reduces base Frost resist by 100%.
- - Curse-rotted Greatwood: Reduces base Poison resist by 100%.
- - Crystal Sage: Increases spell FP cost by 100%.
- - Deacons of the Deep: Killing enemies deals 1% HP damage to player.
- - High Lord Wolnir: Reduces base Bleed resist by 100%.
- - Old Demon King: Reduces base Fire defence by 100%.
- - Pontiff Sulyvahn: Reduces base Magic defence by 100%.
- - Dancer: Increases weapon stamina costs by 100%.
- - Oceiros: Reduces base Curse resist by 100%.
- - Dragonslayer Armour: Reduces base Physical defence by 100%.
- - Champion Gundyr: Reduces estus effectiveness by 80%.
- - Ancient Wyvern: Reduces base Lightning defence by 100%.
- - Nameless King: Player suffers 0.1% HP damage every second.
- - Abyss Watchers: Forces slow walking speed.
- - Aldrich: Reduces soul gain by 50%.
- - Yhorm the Giant: Reduces max HP by 50%.
- - Lothric Princes: Reduces max FP by 50%.
- - Sister Friede: Reduces base Dark defence by 100%.
- - Gravetender Greatwolf: Reduces equip load by 50%.
- - Demon Prince: Reduces max Stamina by 50%.
- - Halflight: Increases weapon skill FP cost by 100%.
- - Darkeater Midir: Reduces absorption by 50%.
- - Slave Knight Gael: Reduces damage by 90% whilst below 50% HP.
- # Weapons
- - Removed the infused bow/crossbow weapons as I'm not happy with the implementation. Instead I will add new, more distinct weapons (using existing models) to expand a ranged builds options.
- - Adjusted the aux values for weapons with Poison, Bleed or Frost.
- - Reduced base damage of Lothric Knight Greatsword (110 -> 106).
- - Saint-tree Bellvine now has Gentle Prayer WA
- - Sacred Chime of Filianore now has Pray for Favor WA
- - Adjusted Lucky Infusion.
- - Adjusted Enchanted Infusion.
- - Adjusted Holy Infusion.
- - Adjusted weapon damage to bring damage profiles more in line with vanilla values. In general damage has been reduced for weapons with high damage, although boss and unique weapons have had a lower reduction to make them more powerful compared to normal weapons.
- - Renamed Dark Pyromancy Flame to Black Flame.
- - Added Sorcerous Flame (pyromancy tool that scales with INT).
- # Shields
- - Shield infusions now scale on reinforcement level.
- - Clarity: grants 1 (+0) to 5 (+10) FP per second
- - Rejuvenation: grants 5 (+0) to 15 (+10) Stamina Recovery
- - Restoration: grants 1 (+0) to 5 (+10) HP per second
- - Respite: grants 1% (+0) to 10% (+10) Equip Load
- - Lucidity: grants 10% (+0) to 20% (+10) reduction to weapon and spell FP cost
- - Dragonhead Shield - Effect: boosts Fire damage by 5%
- - Eastern Iron Shield - Effect: reduces weapon stamina consumption by 10%
- - Elkhorn Round Shield - Effect: grants 10% Physical Absorption
- - Llewellyn Shield - Effect: grants 10% Magic Absorption
- - Sacred Bloom Shield - Effect: grants 10% increased Max FP.
- - Dragon Crest Shield - Effect: boosts Lightning damage by 5%
- - Golden Wing Crest Shield - Effect: reduces spell FP cost by 20%.
- - Spirit Tree Crest Shield - Effect: grants 25 FP on enemy kills
- - Sunset Shield - Effect: grants 10 Stamina recovery
- - Wargod Wooden Shield - Effect: boosts Physical damage by 5%
- - Curse Ward Greatshield - Effect: increase damage against Hollow enemies by 25%
- - Dragonhead Greatshield - Effect: boosts Physical damage by 10%
- - Greatshield of Glory - Effect: grants 10% Physical, Magic, Fire, Lightning and Dark Absorption
- - Moaning Shield - Effect: Grants 15% increased damage whilst below 25% HP
- - Twin Dragon Greatshield - Effect: Grants 50 item discovery
- - Yhorm's Greatshield - Effect: grants 10% increased Max HP.
- # Spells
- - Spell damage rebalanced. Now closer to vanilla, with spells generally being ~10% or so more powerful than vanilla.
- - FP costs rebalanced. Now based on the vanilla distribution but with increases to account for regenerating FP.
- - Stamina costs for spells rebalanced. Now baed on vanilla values.
- - Adjusted spell animations used for casting for some spells.
- - Healing miracles now just slow your movement heavily for 6 seconds.
- - Bountiful Light now heals 10 HP per second for 30 seconds.
- - Replenishment now heals 10 HP per second for 60 seconds.
- - Bountiful Sunlight now heals 10 HP per second for 120 seconds.
- - Adjusted the spell slots taken up by spells. Overall, the more powerful spells take up more slots.
- - Pyromancies no longer have stat requirements to use (although they do scale with INT and FTH still). FP cost for pyromancies is slightly higher than other schools to account for this.
- - Cataclysm is now a more distinct spell.
- - Added Seeds of Chaos spell.
- - Added Singe spell.
- - Added Lightning Bolt spell.
- - Added Sparks spell.
- - Added Sunlight Barrage spell.
- - Added Nibble spell.
- # Armor
- - Adjusted armor weight, poise and absorption distributions. Thanks to CodeZeta for the design document.
- - Wearing the full Harald Legion set now adds the humanity head to the player.
- - Havel's Set: boosts base defences by 10%
- - Armor of Favor Set: grants 1% Max HP, Max FP, Max Stamina and Max Equip Load
- - Exile Armor Set: increases stamina recovery by 3
- - Faraam Armor Set: increases stamina recovery by 3
- - Mirrah Chain Set: increases stamina recovery by 3
- - Outrider Knight Armor Set: grants 3% damage boost whilst below 25% health
- - Dark Set: grants 3% damage boost whilst below 25% health
- - Slave Knight Set: grants 3% damage boost whilst below 25% health
- - Xanthous Set: grants 20 FP when an enemy is killed.
- # Rings
- - Reduced Emblem of Vitality weight to 0.1
- - Ashen Estus Ring: grants 50% increase in Ashen Estus Recovery
- - Aldrich's Sapphire: grants 100% FP on a successful critical hit.
- - Aldrich's Ruby: grants 100% HP on a successful critical hit.
- - Darkmoon Ring: grants 3 FP every second.
- - Celestial Ring: grants 4 FP every second.
- - Ring of Adversity: grants 4 FP every second but wearer loses 0.5% HP a second.
- - Ring of Woe: boosts stamina recovery by 30 but wearer loses 0.5% HP a second.
- - Ring of Catastrophe: boosts elemental attack by 15% but wearer loses 0.5% HP a second.
- # Items
- - Added Fire Seed reinforcement material, used to reinforce Pyromancy Flames.
- - Fire Seeds are purchasable from the Shrine Handmaid after turning in the Dragon Chaser's Ashes.
- - Added Fire Seeds to various item locations.
- - Tree Women in Ariandel can drop Fire Seeds.
- - Added Darkdrift location in the Ringed City.
- - Added Anri's Straight Sword location in the Dreg Heap.
- - Oozing Pellet now grants 2 FP per second.
- - Cursed Pellet now grants 3 FP per second.
- - Cornyx now sells Singe and Seeds of Chaos spells.
- - Irina now sells Lightning Bolt, Sparks, Nibble and Sunlight Barrage spells.
- - Crow: Prism Stone swamp now grants Blacksmith Hammer
- - Captain's Ashes now adds Siegbra
- - Red Eye Orb now boosts soul gain by 25% for 120 seconds. Costs 50 FP to use.
- - Cracked Red Eye Orb now boosts soul gain by 25% for 120 seconds.
- # Enemies
- - Adjusted boss HP for the new area scaling.
- - Darkwraiths now inflict Curse.
- - Mimics now inflict Curse.
- - Pus of Man now inflict Curse.
- - Caged Hollows now inflict Toxic.
- - Hound-rats now inflict Toxic.
- - Corvians (Dagger) now inflict Poison.
- - Lycanthrope now inflict Bleed.
- - Giant Rats now inflict Toxic.
- - Lycanthrope Hunters now inflict Poison.
- - Deacons of the Deep now inflict Curse.
- - Writhing Rotten Flesh now inflict Toxic.
- - Elder Ghrus now inflict Toxic.
- - Rotten Slugs now inflict Toxic.
- - Irithyllian Slaves now inflict Curse.
- - Sewer Centipedes now inflict Toxic.
- - Wretchs now inflict Curse.
- - Farron Followers now inflict Frost.
- - Ariandel Wolves now inflict Frost.
- - Murkmen now inflict Curse.
- # Bugfixes
- - Fixed Farron Hail spell behaviour.
- - Fixed Crystal Hail spell behaviour.
Version 1.28
- # Gameplay
- - Removed the spell damage reduction from heavy armors (heavy armors no longer apply any effect).
- - Reduced increase to base damage for Unique weapons to 10%
- - Reduced increase to base damage for Boss weapons to 20%
- - Changed Fire Infusion to: deals 1 (+0) to 5 (+10) damage over time for 5 (+0) to 10 (+10) seconds, applied on hit.
- - Changed Lightning Infusion to: reduces enemy Elemental absorption by 1% (+0) to 5% (+10) for 3 (+0) to 5 (+10) seconds on hit.
- - Wielding a Spell Tool now provides 3 FP per second.
- # Weapons
- - Reduced Wolnir's Holy Sword DEX requirement to 10
- # Rings
- - Reduced Havel's Ring equip load bonus to 30%
- - Darkmoon Ring now provides 4 FP per second.
- - Celestial Ring now provides 4 FP per second.
- - Ring of Adversity now provides 4 FP per second.
- # Items
- - Oozing Pellets are now unlocked by default at the Shrine Handmaid.
- - Reduced the price of Oozing Pellets to 1000 souls.
- - Oozing Pellets now provide 4 FP per second for 60 seconds.
- - Added Cursed Pellets: Grant 4 FP per second for 60 seconds but also reduce HP by 8 per second for 60 seconds.
- - Cursed Pellets are sold by the Shrine Handmaid after giving her the Excretment-covered Ashes
- - Irithyllian Slave now drop Cursed Pellets.
- # Enemies
- - Increased Vordt of the Boreal Valley HP to 3000 [6000].
- # Increased Abyss Watchers HP to 3000 [6000].
- # Bugfixes
- - Fixed Irithyllian Slaves not dropping Oozing Pellets.
- - Fixed the Ringed Knight weapons Weapon Arts causing too high damage.
- - Fixed incorrect ItemCategory in Pontiff Knight item lot.
Version 1.27
- # Gameplay
- - Passive FP regen is now 1 FP per second. Wielding a Spell Tool adds an additional 4 FP per second.
- - Changed FP Scale to {1:100, 25:250, 50:500, 75:750, 99:1000}
- # Items
- - Dragonrider Bow and infused variants now dropped by Winged Knights in Grand Archives.
- - Onislayer Bow and infused variants now dropped by Gargoyles in the Profaned Capital.
- - Young Grass Dew now grants 1 FP per second (was 1%).
- - Oozing Pellets now grants 5 FP per second (was 1%).
- # Rings
- - Darkmoon Ring now grants 5 FP per second (was 1%).
- - Celestial Ring now grants 5 FP per second (was 1%).
- - Ring of Adversity now grants 5 FP per second (was 2%).
- # Shields
- - Clarity infusion now grants 2 FP per second (was 1).
- # Armor
- Wearing heavy armor pieces now reduces spell damage rather than increase FP cost. - - Scholar's Robe now grants 1 FP per second (was 0.25%).
- - Black Witch Veil now grants 1 FP per second (was 0.25%).
- - Saint Set now grants grants 1 FP per second (was 0.25% per second).
- - Prayer Set now grants grants 1 FP per second (was 0.25% per second).
- # Bugfixes
- - Gave the Pyromancy Flame a price so it will actually appear in the Shrine Handmaid shop.
- - Reduced the chance of the new bow/crossbow item drops.
Version 1.26
- # Gameplay
- - Reduced FP regen from spell tools to 1% (from 2%)
- - Removed extra stamina cost on rolling (is now vanilla).
- - Changed the attunement FP scale to {1:100, 25:125, 50:150, 75:175, 99:200}
- - Reduced the effect of additional players on boss HP to 20% per player (AI summons count as players).
- - Increased the HP of summoned AI characters greatly.
- # Weapons
- - Added the Veiled Staff. Exactly the same as the Sorcerer's Staff, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Added the Veiled Talisman. Exactly the same as the Talisman, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Added the Veiled Flame. Exactly the same as the Pyromancy Flame, but uses no model, allowing for 'hand' casted magic. Sold by the Shrine Handmaid.
- - Changed Lethal infusion into Cursed infusion:
- - Cursed Infusion - Increases base damage by 50%
- - Cursed Infusion - Reduces durability (-10)
- - Cursed Infusion - Increases the Critical value (+20)
- - Cursed Infusion - Reduces maximum HP by 50%
- - Increased the stamina costs for whip attacks.
- - Renamed Heavy Crossbow to Oak Crossbow
- - Renamed Light Crossbow to Birch Crossbow
- - Added Shortbow and infusion variants as drops from Hollow Assassins
- - Added Birch Crossbow and infusion variants as drops from Hollow Soldiers
- - Added Sniper Crossbow and infusion variants as drops from Large Hollow Soldiers
- - Added Longbow and infusion variants as drops from Carthus Swordsmen
- - Added Oak Crossbow and infusion variants as drops from Cathedral Knights
- - Added Composite Bow and infusion variants as drops from Lycanthrope Hunters
- - Added Dragonrider Bow and infusion variants as drops from Giant Slaves
- - Added Knight's Crossbow and infusion variants as drops from Lothric Knights
- - Added Black Bow of Pharis and infusion variants as drops from Elder Ghru
- - Added Arbalest and infusion variants as drops from Smouldering Lake Great Crabs
- - Added White Birch Bow and infusion variants as drops from Great Crabs
- - Added Onislayer Greatbow and infusion variants as drops from Monstrosity of Sin
- - Added Dragonslayer Greatbow and infusion variants as drops from Silver Knights
- - Added Millwood Greatbow and infusion variants as drops from Millwood Knights
- - Improved the effectiveness of the Lucky infusion.
- - Allowed the Dark Hand to be reinforced.
- - Increased the base damage of Unique (Twinkling Titanite) weapons by 25%.
- - Increased the base damage of Boss (Titanite Scale and Dragon Scale) weapons by 50%.
- - Magic, Fire, Lightning and Dark infusions no longer remove Physical damage or scaling, but rather halve the values.
- - Court Sorcerer's Staff INT scaling changed to 110 (from 90)
- - Crystal Chime INT and FTH scaling changed to 45 (from 35)
- - Yorshka's Chime now reinforces with Twinkling Titanite
- - Caitha's Chime INT and FTH scaling changed to 55 (from 50)
- # Armor
- - Increased Conjurator Set weight to 11.6
- # Spells
- - Thunderclap has been changed into Bursting Halo - Acts like Divine Pillars of Light but with many more halos.
- - Set the duration of spell block to 8 when casting any of the healing miracles.
- # Items
- - Shrine Handmaid now sells Pyromancy Flame
- # Enemies
- - Pontiff Knights can now drop Twinkling Titanite
- # Bugfixes
- - Fixed the Heavy and Light infusions zeroing out the STR/DEX scaling.
- - Added proper descriptions for the retaliation rings
Version 1.25
- # Gameplay
- - Reduced NG+ base modifier to 1.5 from 2
- - Pontiff Knight Greatsword now consumes more stamina that its smaller version.
- - Executioner's Greatsword now restores 20 FP on kill
- - Ringed Knight Paired Greatswords WA fire wave should no longer do massive damage.
- - Abyss Greatsword now weighs 20.
- - Pontiff Knight Greatsword now weighs 16.
- - Tailbone Sword now weighs 8
- - Heavy Infusion - Effect: Increases STR by 1 (+0) to 10 (+10)
- - Heavy Infusion - Increases weight by 25%
- - Heavy Infusion - Changes scaling into 80% STR, 20% DEX. If already 100% STR, increases by 10%.
- - Light Infusion - Effect: Reduces weapon FP consumption by 10% (+0) to 20% (+10)
- - Light Infusion - Effect: Increases DEX by 1 (+0) to 10 (+10)
- - Light Infusion - Decreases weight by 25%
- - Light Infusion - Changes scaling into 80% DEX, 20% STR. If already 100% DEX, increases by 10%.
- - Refined Infusion - Effect: Reduces weapon stamina consumption by 10% (+0) to 20% (+10)
- - Refined Infusion - Effect: Increases STR by 1 (+0) to 5 (+10)
- - Refined Infusion - Effect: Increases DEX by 1 (+0) to 5 (+10)
- - Refined Infusion - Changes scaling into 50% STR, 50% DEX. If already 50% STR and 50% DEX, increases by 10%.
- - Reduced the damage of the roll damage rings to 40.
- - Added Battle Axe item location
- - Increased the amount of souls dropped in the High Wall of Lothric
- # Bugfixes
- - Fixed Ring of Retaliation ItemLot
- - Fixed Lothric Knight Shield guard animation
- - Fixed Mirrah Set applying damage on non-thrust attacks
- - Fixed 3rd row of Storm Ruler infusions not having names.
- - Fixed typo in Runic Seal description.
Version 1.24
- # Map
- - T-Posing objects in Undead Settlement should no longer occur.
- # Items
- - Added Inscribed Rune: increases Vigor by 5
- - Added Scrolls of the Augur: increases Attunement by 5
- - Added Banner of Tenacity: increases Endurance by 5
- - Added Emblem of Vitality: increases Vitality by 5
- - Added Lucky Coin: increases Luck by 5
- # Covenant
- - Added Pact of Chaos: increases Fire Attack by 10%
Version 1.23
- # Bugfixes
- - Fixed the soul multipliers in the NG+ corrections.
- - Fixed the Pontiff Knight Great Scythe not having the correct damage values for its elemental infusions.
- - Fixed localization issue that caused DLC2 goods descriptions not to work.
- - Fixed Holy Flame punch not dealing damage.
- - Fixed some shields not having the +10 reinforcement path
- - Fixed the Fume Sword drop from Tsorig
- # Gameplay
- - Renamed Covenant of Champions to Company of Champions
- - Company of Champions now enables the dropping of Cinders from enemies. The tougher the enemy, the more likely it will drop it.
- # Weapons
- - Smough's Great Hammer now restore 1% HP on hit (up from 0.1%)
- # Spells
- - Reduced the bleed aux for the Gnaw spells and reduced the bleed % for Ravenous and Voracious Gnawing.
- # Items
- - Added Cinders, which are consumed to restore HP and FP to 100% or exchanged with the Nestling for random items.
- - Increased the max held to 200 for ammunition
- # High Wall of Lothric
- - Added more dogs in the first area
- - Added Lothric Knight in mimic room
- - Added Lothric Knight in transition area to second area
- - Added additional Winged Knight in fountain area
- - Added Winged Knight in area before lift
Version 1.22
- # Gameplay
- - Restored the original calculation correction entries for weapons/spells.
- - Increased the duration of projectiles used by single-shot magic (i.e. Soul Arrow) to 5 seconds, meaning they'll travel much further.
- - Adjusted the clear count correction values. In general, enemies have more HP and deal more damage, but no longer get increases in absorption or defence.
- # Weapon
- - Added Holy Flame, a pyromancy flame that scales on Faith. Transfused from the Soul of the Deacons.
- # Classes
- - Added Profane Ascetic as a starting gift.
- # Armor
- - Reduced overall weight of armor.
- # NPC
- - Fire Keeper now has 2000 HP, down from 10000.
- # Bugfixes
- - Fixed bad item drop from Archive Scholars and Sage's Devout
- - Shriving Stones no longer exist anywhere.
- - Renamed World Ascetic to Profane Ascetic
- - Fixed the Fire Keeper not dropping the Profane Ascetic. She now drops one each time she dies.
- - Profane Ascetic is now a consumable.
- - Fixed various issues in the localization.
- - Fixed various oversights with class stat allocation.
Version 1.21.1
Version 1.21
- # Map
- - Removed the Tower on the Wall bonfire in High Wall of Lothric.
- - Removed the Undead Settlement bonfire in Undead Settlement.
- # Enemies
- - Added 2 Lothric Knights in the Tower on the Wall area in the High Wall of Lothric.
- # Items
- - Added World Ascetic item that allows you to increment the New Game Plus count without restarting your journey. Dropped by the Fire Keeper.
- # Drops
- - Removed the Dung material drop.
- # Bugfixes
- - Siegward can now wield his Zweihander properly.
- - Fixed Heavy Fume Ultra Greatsword having the wrong stat requirements
Version 1.20
- # Gameplay
- - Increased the leveling boundry value to 0.01 (from 0.0034), increasing leveling cost to half of the original rate in vanilla DS3, but with less severe steps up.
- - Weapon Damage Scale: {1:0, 25:25, 50:60, 75:80, 100:100}
- - Spell Damage Scale: {1:0, 25:25, 50:60, 75:80, 100:100}
- [It was too easy to reach high damage values with the old scale. By reducing the max and shifting the power curve, damage progression should be more reasonable.]
- # Class
- - Fire Gem gift is now Infusing Essence
- # Weapons
- - Infusion options have been overhauled so the focus is on customising weapons, i.e. Heavy is now for making weapons into strength weapons, rather than for empowering Strength weapons. Check the Weapon article for full details.
- - Almost all weapons can now be infused. Exceptions are spell tools, bows, crossbows, Dark Hand, Dung Slathered Fists and Holy Cuffs.
- [Spell tools and Bows/Crossbows are unfortunately not included because the infusion menu doesn't display them, and changing their category messes up other things.]
- - Weapon damage and scaling adjusted.
- [Weapons have had their damage and scaling adjusted to account for the weight of the weapon. Weapons with very high damage have been nerfed a bit to be similar to the values found in vanilla DS3]
- - Increased durability of weapons slightly.
- [This changes the curve to 20:60, so the less durable weapons should easily last for a whole 'section' between bonfires now. Also done so the Lethal infusion has some room to actually reduce the durability reasonable.]
- - Infusion now requires Infusing Essence instead of specific gems.
- [The gems were rarely a reward other than during the early game, and due to builds, there were always gems that felt like junk since a player's build wouldn't use them.]
- - Removal of infusion now requires Degrading Essence instead of the Shriving Stone.
- - Removed Profaned Sword
- - Removed Dung Slathered Hands (now Poison infusion of Censuring Palm)
- - Removed Holy Cuffs (now Holy infusion of Censuring Palm)
- - Added Censuring Palm
- - Removed stat boosts from shields
- - Black Knight weapons now do 20% more damage against Demons
- - Zweihander charged Heavy attacks now inflict big stagger
- # Items
- - Infusing Essence can be purchased from the Shrine Handmaid once given the Mortician's Ashes
- - Degrading Essence can be purchased from the Shrine Handmaid once given the Mortician's Ashes
- - Added Glaive location to High Wall of Lothric
- - Added Short Bow location to Undead Settlement
- - Added Warpick location to Undead Settlement
- - Added Zweihander location to Undead Settlement
- - Added Estoc location to Undead Settlement
- [Added these so players aren't required to use Greirat to get them.]
- - Added Flame Ember: unlocks the latent power of Fire infused weapons.
- - Added Crystal Ember: unlocks the latent power of Magic infused weapons.
- - Added Lightning Ember: unlocks the latent power of Lightning infused weapons.
- - Added Dark Ember: unlocks the latent power of Dark infused weapons.
- # Armor
- - Decreased the weight of Havel's Set
- - Decreased the weight of Smough's Set
- - Increased the weight of Northern Set
- - Executioner Set bonus changed to 2%
- - Exile Armor Set bonus changed to 2
- - Lapp's Set bonus changed to 2%
- - Lothric Knight Armor Set bonus changed to 2%
- - Armor of Favor Set Set bonus changed to 0.5%
- - Drakeblood Set bonus changed to 2%
- - Faraam Armor Set bonus changed to 2
- - Mirrah Chain Set bonus changed to 2
- - Fallen Knight Set bonus changed to 2%
- - Firelink Set bonus changed to 1%
- - Wolf Knight Set bonus changed to 2%
- - Sellsword Set bonus changed to 2
- - Undead Legion Set bonus changed to 2%
- - Man Serpent Set bonus changed to 4%
- - Black Hand Set bonus changed to 4%
- - Prayer Set bonus changed to 0.25%
- - Saint Set bonus changed to 0.25%
- - Black Witch Veil bonus changed to 0.25%
- - Scholar's Robe bonus changed to 0.25%
- # Rings
- - Increased the weight of rings in general.
- - Life Ring now boosts HP by 15%
- - Havel's Ring now grants 50% Max. Equip Load
- - Red Tearstone Ring now boosts damage by 25%
- - Lloyd's Sword Ring now boosts damage by 15%
- - Pontiff's Right Eye now boosts damage by 15%
- - Iron Grain Ring now boosts damage by 10%
- - Elder Dragoncrest Ring now boosts damage by 10%
- - Ring of Disparity now boosts damage by 10%
- - Ring of the Sun now boosts damage by 10%
- - Abyss Ring now boosts damage by 10%
- - Ring of Alacrity now grants 50 Casting Speed
- - Vanquisher Ring now reduces weapon stamina consumption by 15%
- - Celestial Ring now grants 2% FP every second
- - Ring of Catastrophe now boosts damage by 15%
- - Ring of Adversity now grants 2% FP every second
- - Calamity Ring now boosts damage by 15%
- - Ring of Constitution now grants 15% max HP
- - Ring of Fortitude now grants 15% max Stamina
- - Ring of Clarity now grants 15% max FP
- - Sage Ring now grants 25 Casting Speed
- - Wood Grain Ring now boosts damage by 5%
- - Bellowing Dragoncrest Ring now boosts damage by 5%
- - Witch's Ring now boosts damage by 5%
- - Ring of the Sun's First Born now boosts damage by 5%
- - Deep Ring now boosts damage by 5%
- - Dusk Crown Ring now boosts damage by 10%
- - Skull Ring now boosts damage by 10%
- - Unholy Remains now boosts damage by 10%
- - Tome of Sunlight now boosts damage by 10%
- - Charred Bone now boosts damage by 10%
- - Ring of Wisdom now extends spell duration by 25%
- - Dragonscale Ring now boosts FP by 15%
- - Ring of Londor now grants 2 attunement slots
- - Symbol of the Penitent now boosts Stamina by 15%
- - Runic Seal now slows movement severely to prevent staggering
- - Greatwood Remnants now boosts absorption and weighs 10 units
- # Shields
- - Added effect to Porcine Shield
- - Added effect to Golden Falcon Shield
- - Removed most of the Cinders added effects on other shields.
- - Increased the damage of Shield Bash shields.
- # Covenants
- - Adjusted damage boosts to affect both weapons and spells.
- # Spells
- - Increased the amount healed by the various Healing miracles.
- # Enemies
- - NPC stats have been adjusted.
- - Ringed Knights now drop Filianore's Spear Ornament more commonly
- - Judicators now drop Titanite Slab as their one time drops.
- - Archive Scholars drop Infusing and Degrading Essence.
- - Sage's Devout drop Infusing and Degrading Essence.
- - Sewer Centipede HP increased.
- # Bugfixes
- - Made the Nestling items un-usable so they aren't consumed accidently.
- - Reduced Poison damage from Farron/Toxic swamp.
- - Fixed several weapons that had messed up backstab behavior.
- - Fixed Soul of the Dark Sun giving endless souls.
- - Reverted LodParam changes, they were likely the cause of the graphical issues reported.
Version 1.19
- # Gameplay
- - Adjusted the area scaling, reducing the damage multipliers for the endgame areas.
- [The aim here is to reduce difficulty of later areas.]
- - Spell Tool FP is now 2% and the same for all tools.
- [The aim here is to keep the FP regen reasonable so FP management is required.]
- - Increased Ashen Estus Flash FP recovery amount.
- [Should now be used as a supplement to FP regen if need]
- # Vendors
- - The new spells sold by NPCs are now limited correctly.
- - Added DS2 style item trades to the Nestling.
- # Items
- - Oozing Pellets now give 1% FP regen.
- [Adjusted to fit new FP design.]
- - Added Bone Fragment - Nestling item.
- - Added Lizard Hide - Nestling item.
- - Added Resonating Crystal - Nestling item.
- # Armor
- - All armors now grant minor elemental absorption.
- - Split the spell FP increase from armor into seperate effects for each piece (100% becomes 25% on each piece).
- [Wearing any piece heavy armor will no longer overly punish you.]
- - Reduced FP regen from Prayer Set.
- [Adjusted to fit new FP design.]
- - Reduced FP regen from Saint Set.
- [Adjusted to fit new FP design.]
- - Reduced FP regen from Black Witch Veil.
- [Adjusted to fit new FP design.]
- - Reduced FP regen Scholar's Robe.
- [Adjusted to fit new FP design.]
- - Dragon Form now grants more absorption and prevents staggering.
- [Dragon Form should now be a viable alternative to armor.]
- - Twinkling Dragon Head Stone: Dragon Roar now deals 400 Fire damage
- - Adjusted weight of armors.
- [The aim here is to make Vitality a more important stat, and to increase the viability of lighter armors.]
- - Reduced durability of armor to 10% of original values.
- [Armor was essentially unbreakable before, 10% is still fairly durable but there is now an actual chance armor may be at risk]
- # Weapons
- - Ancient Dragon Halberd, Storm Curved Sword and Dragon Tooth now have scaling once more.
- - Weapons with innate elemental damage that can be infused now have higher base elemental damage when infused into that type.
- - Quarterstaff now uses the Hammer moveset
- - Ancient Dragon Halberd uses the Halberd moveset
- - Removed Estus Fragment reinforcement material. The Boss/Unique/Dragon reinforcement paths now just take more of their respective materials.
- - Moonlight Greatsword strong attack will no longer reduce durability.
- - Adjusted numerous weapons so the damage output within weapon categories is relatively similar.
- [The aim here is to reduce the power disparities between weapons. With this change, most weapons of the same category are within 10% of each other (when at 100% scaling).]
- - Hollow infusion now adds Critical.
- [Should make Hollow a more attractive option.]
- - Removed all stat boost effects from weapons.
- [The stat boosts from weapons were arbitary and felt pointless since few would equip a weapon soley for the effect]
- - Adjusted spell buff for spell tools, reducing the max spell buff to 250.
- [The aim is to tone down the upper damage of spellcasting, which made bosses too trival.]
- - Reduced durability of weapons to 25% of original values.
- [The majority of weapons are rarely ever broken through normal gameplay. This change will make it much more likely for weapons to reach the at-risk portion of durability, although the aim isn't for them to be excessively fragile. This will allow durability to actually exist as a mechanic to play around.]
- # Spells
- - Crystal Hail now deals 40 Magic damage per bullet
- - Floating Chaos now deals 40 Fire damage per bullet
- - Poison Mist now does 0.25% HP + 25 HP damage per second
- - Toxic Mist now does 0.5% HP + 50 HP damage per second
- - Acid Surge now deals 25 Durability damage
- - Increased spell FP consumption.
- [FP consumption has been altered so the more powerful spells are theoretically cheaper than the weaker spells. This way there is more of a trade off between speed (weak spells) and strength (strong spells).]
- - Adjusted spell damage.
- [Reduced the damage of the endgame spells so they don't result in absurd damage values. Increased various other spells to work with the new FP consumption design.]
- - Reduced spell stamina consumption.
- [Reduced spellcaster reliance on Endurance, since they'll need to invest more into Attunement now.]
- # Rings
- - Added Bulwark Ring
- # Bosses
- - Adjusted status resistances.
- - Reverted change to Midir's weak spot multiplier.
- # Bugfixes
- - Fixed localization issue with the Kite Shield
- - Fixed Sharp infusion increasing stability massively at +10
- - Wielding multiple spell tools will no longer stack the FP regen.
- - Fixed the Grand Archives Key location not containing the key in NG+
Version 1.18.1
- # Weapon Damage Scaling
- - Scale: {1:0, 25:25%, 50:75%, 75:100%, 100:150% }
- # Spell Damage Scaling
- - Scale: {1:0, 25:25%, 50:75%, 75:100%, 100:150% }
- # Enemies
- Reduced the stats of NPCs to more reasonable levels
- # Spells
- Old Moonlight now does 300 damage (400 charged).
- # Fixes
- Fixed miracle boosts not include physical damage
- Fixed debug items dropping
- Fixed roll rings VFX overriding normal attack VFX
Version 1.18
- # Gameplay
- The percentage of stat scaling effectiveness from primary stats (i.e. STR, DEX, INT, FTH) is now linearly increased via leveling (i.e. 50 STR = 50% effectiveness).
- Reduced FP regen from spell tools.
- Catacombs of Carthus is no longer a starting warp
- Defeating the Curse-rotted Greatwood and lighting the Pit of Hollows bonfire will unlock the Catacombs of Carthus warp
- # Weapons
- Changed the stat requirements of the following:
- - Old Wolf Curved Sword
- - Wolf Knight's Greatsword
- - Anri's Straight Sword
- - Firelink Greatsword
- - Firelink Sword:
- - Firelink Rapier
- - Firelink Dagger
- - Firelink Spear
- - Irithyll Lance
- Changed damage:
- - Tailbone Short Sword
- Dark Pyromancy Flame:
- - Now boosts dark pyromancies by 20%
- Added Tailbone Sword
- Added Yorshka's Hammer
- Added Dragon's Grasp
- Added Irithyll Warpick
- Added Tailbone Pick
- Added Tailbone Club
- Added Archdeacon's Bident
- Added Irithyll Mace
- Added Hammer of Carim
- Added Wooden Mallet
- # Armor
- Changed armor effect system:
- - All effects are now split between the four pieces
- - Wearing a full set will now grant you an additional effect, rather than being required for any effect.
- # Rings
- Adjusted Dusk Crown Ring:
- - Now increases spell FP cost by 25%
- Adjusted Skull Ring:
- - Now increases weapon FP cost by 25%
- Adjusted Unholy Remains:
- - Now increases spell FP cost by 25%
- - Now affects dark pyromancies.
- Adjusted Tome of Sunlight:
- - Now increases spell FP cost by 25%
- Adjusted Charred Bone:
- - Now increases spell FP cost by 25%
- Adjusted Wretched Pendant:
- - Now reduces weapon stamina consumption by 15%
- Adjusted Deep Ring:
- - Now affects dark pyromancies.
- Adjusted Darkmoon Ring:
- - FP regen changed to 1%
- Added Ring of Constitution
- Added Ring of Fortitude
- Added Ring of Clarity
- Added Iron Grain Ring
- Added Elder Dragon Ring
- Added Ring of Disparity
- Added Ring of the Sun
- Added Abyss Ring
- Added Ring of Alacrity
- Added Vanquisher Ring
- Added Celestial Ring
- Added Ring of Retaliation
- Added Ring of Reprisal
- Added Ring of Spite
- Added Ring of Retribution
- Added Ring of Vengeance
- # Spells
- Adjusted Lightning Arrow:
- - Reduced FTH requirement to 16
- Adjusted Soul Wave:
- - Increased FP cost to 40
- Adjusted Deep Soul, Great Deep Soul, Pursuing Soul, Great Pursuing Soul:
- - Increased speed of projectile
- # Drops
- Adjusted Carthus Swordsman:
- - Titanite Shard now drops less often
- Adjusted Cathedral Knight:
- - Now drop Large Titanite Shard instead of Titanite Shard
- - Heavy Crossbow now drops more often
- Adjusted Ghru:
- - Now drop Large Titanite Shard instead of Titanite Shard
- Adjusted Smouldering Ghru:
- - Now drop Titanite Chunk instead of Large Titanite Shard
- Adjusted Peasant Hollow (Axe):
- - Can now drop Titanite Shards
- Adjusted Monstrosity of Sin:
- - Can now drop Titanite Chunks rarely
- Adjusted Wretch:
- - Can now drop Dragon Scales rarely
- Adjusted Smouldering Rotten Flesh:
- - Now drop Large Titanite Shard instead of Titanite Shard
- Adjusted Crystal Lizard:
- - Raw Gem lizard in High Wall of Lothric now drops 2 Titanite Shards
- Adjusted Gargoyle:
- - Can now drop Twinkling Titanite rarely
- Adjusted Great Crab (Smouldering Lake):
- - Can now drop Titanite Scales rarely
- Adjusted Demon Cleric:
- - Can now drop Titanite Chunks rarely
- Adjusted Giant Serpent-man:
- - Can now drop Titanite Slabs rarely
- Adjusted Winged Knight (Grand Archives):
- - Can now drop Titanite Slabs rarely
- Adjusted Lothric Wyvern:
- - Now drops Tailbone Sword
- # Enemies
- Raised the stats of most NPC type enemies/characters.
- The Fire Keeper has bulked up.
- # Vendors
- Yoel/Yuria now sells:
- - Pursuing Soul
- - Deep Soul
Version 1.17
- Adjusted leveling cost to be similar to DS2
- Adjusted transposition costs
- Adjusted the requirement of many weapons to encourage specialization (which is easier with the new level costs).
- Adjusted Engraved Dagger
- Adjusted Harpe
- Adjusted Corvian Greatknife
- Adjusted Scholar's Candlestick
- Adjusted Tailbone Short Sword
- Adjusted Handmaid's Dagger
- Adjusted Murky Hand Scythe
- Adjusted Brigand Twindaggers
- Adjusted Barbed Straight Sword
- Adjusted Firelink Dagger
- Adjusted Firelink Sword
- Adjusted Moonlight Sword
- Adjusted Profaned Sword
- Adjusted Irithyll Straight Sword
- Adjusted Lothric Candlestick
- Adjusted Anri's Straight Sword
- Adjusted Sunlight Straight Sword
- Adjusted Morion Blade
- Adjusted Ringed Knight Straight Sword
- Adjusted Lothric's Holy Sword
- Adjusted Fume Sword
- Adjusted Valorheart
- Adjusted Golden Dual Swords
- Adjusted Smouldering Greatsword
- Adjusted Flamberge
- Adjusted Drakeblood Greatsword
- Adjusted Black Knight Sword
- Adjusted Onyx Blade
- Adjusted Hollowslayer Greatsword
- Adjusted Wolnir's Holy Sword
- Adjusted Storm Ruler
- Adjusted Wolf Knight's Greatsword
- Adjusted Moonlight Greatsword
- Adjusted Firelink Greatsword
- Adjusted Twin Princes' Greatsword
- Adjusted Gael's Greatsword
- Adjusted Sword of Avowal
- Adjusted Zweihander
- Adjusted Greatsword
- Adjusted Astora Greatsword
- Adjusted Lothric Knight Greatsword
- Adjusted Irithyll Greatsword
- Adjusted Fume Ultra Greatsword
- Adjusted Profaned Greatsword
- Adjusted Lorian's Greatsword
- Adjusted Ringed Knight Paired Greatswords
- Adjusted Farron Greatsword
- Adjusted Abyssal Greatsword
- Adjusted Scimitar
- Adjusted Crescent Moon Sword
- Adjusted Storm Curved Sword
- Adjusted Demon's Scar
- Adjusted Machete
- Adjusted Sellsword Twinblades
- Adjusted Warden Twinblades
- Adjusted Dancer's Enchanted Swords
- Adjusted Pontiff Knight Greatsword
- Adjusted Old Wolf Curved Sword
- Adjusted Rapier
- Adjusted Estoc
- Adjusted Irithyll Rapier
- Adjusted Bone Rapier
- Adjusted Firelink Rapier
- Adjusted Uchigatana
- Adjusted Washing Pole
- Adjusted Bloodlust
- Adjusted Chaos Blade
- Adjusted Darkdrift
- Adjusted Frayed Blade
- Adjusted Dragonslayer's Axe
- Adjusted Missionary's Axe
- Adjusted Man Serpent Hatchet
- Adjusted Eleonora
- Adjusted Demon's Axe
- Adjusted Winged Knight Twinaxes
- Adjusted Black Knight Greataxe
- Adjusted Demon's Great Axe
- Adjusted Yhorm's Great Machete
- Adjusted Earth Seeker
- Adjusted Club
- Adjusted Hammer of the Great Tree
- Adjusted Four Knights Hammer
- Adjusted Pickaxe
- Adjusted Great Wooden Hammer
- Adjusted Gargoyle Flame Hammer
- Adjusted Morne's Great Hammer
- Adjusted Smough's Great Hammer
- Adjusted Vordt's Great Hammer
- Adjusted Old King's Great Hammer
- Adjusted Demon's Great Hammer
- Adjusted Dragon Tooth
- Adjusted Greatwood Club
- Adjusted Gargoyle Flame Spear
- Adjusted Soldering Iron
- Adjusted Yorshka's Spear
- Adjusted Dragonslayer Spear
- Adjusted Golden Ritual Spear
- Adjusted Tailbone Spear
- Adjusted Arstor's Spear
- Adjusted Ringed Knight Spear
- Adjusted Firelink Spear
- Adjusted Irithyllian Lance
- Adjusted Gundyr's Halberd
- Adjusted Black Knight Glaive
- Adjusted Crucifix of the Mad King
- Adjusted Immolation Tinder
- Adjusted Ancient Dragon Halberd
- Adjusted Whip
- Adjusted Witch's Locks
- Adjusted Notched Whip
- Adjusted Spotted Whip
- Adjusted Rose of Ariandel
- Adjusted Caestus
- Adjusted Dark Hand
- Adjusted Demon's Fist
- Adjusted Witch's Staff
- Adjusted Composite Bow
- Adjusted Shortbow
- Adjusted Longbow
- Adjusted Black Bow of Pharis
- Adjusted White Birch Bow
- Adjusted Dragonrider Bow
- Adjusted Darkmoon Longbow
- Adjusted Dragonslayer Greatbow
- Adjusted Onislayer Greatbow
- Adjusted Millwood Greatbow
- Adjusted Light Crossbow
- Adjusted Heavy Crossbow
- Adjusted Sniper Crossbow
- Adjusted Arbalest
- Adjusted Knight's Crossbow
- Adjusted Avelyn
- Adjusted Repeating Crossbow
- Adjusted Sorcerer's Staff
- Adjusted Court Sorcerer's Staff
- Adjusted Heretic's Staff
- Adjusted Witchtree Branch
- Adjusted Storyteller's Staff
- Adjusted Mendicant's Staff
- Adjusted Murky Longstaff
- Adjusted Izalith Staff
- Adjusted Archdeacon's Great Staff
- Adjusted Preacher's Right Arm
- Adjusted Sage's Crystal Staff
- Adjusted Pyromancy Flame
- Adjusted Pyromancer's Parting Flame
- Adjusted Dark Pyromancy Flame
- Adjusted Talisman
- Adjusted Canvas Talisman
- Adjusted Saint's Talisman
- Adjusted Sunless Talisman
- Adjusted Sunlight Talisman
- Adjusted White Hair Talisman
- Adjusted Priest's Chime
- Adjusted Cleric's Sacred Chime
- Adjusted Saint-tree Bellvine
- Adjusted Caitha's Chime
- Adjusted Crystal Chime
- Adjusted Yorshka's Chime
- Adjusted Sacred Chime of Filianore
- Adjusted Holy Cuffs
- Adjusted Skull Ring
- Adjusted Dusk Crown Ring
- Adjusted Magic Clutch Ring
- Adjusted Lightning Clutch Ring
- Adjusted Fire Clutch Ring
- Adjusted Dark Clutch Ring
- Adjusted Calamity Ring
- Adjusted Unholy Remains
- Adjusted Forgotten Pendant
- Adjusted Wretched Pendant
- Adjusted Desiccated Finger
- Adjusted Tome of Sunlight
- Adjusted Charred Bone
- Adjusted Ring of Woe
- Adjusted Ring of Adversity
- Adjusted Ring of Catastrophe
- Adjusted Darkmoon Ring
- Adjusted Hexer Set
- Adjusted Black Witch Set
- Adjusted Court Sorcerer Set
- Adjusted Desert Pyromancer Set
- Adjusted Maiden Set
- Adjusted Blindfold Mask
- Adjusted Sage's Big Hat
- Adjusted Wolnir's Crown
- Adjusted Prayer Set
- Adjusted Black Witch Veil
- Adjusted Clandestine Coat
- Adjusted Scholar's Robe
- Adjusted Brightbug
- Adjusted Oozing Pellets
- Adjusted weapon art costs
- Adjusted base FP regen
- Adjusted FP regen from spell tools
- Heretic's Staff can cast any school of magic now.
- Adjusted the soul value of enemies on the High Wall of Lothric to grant more souls.
- Adjusted the soul value of many early enemies to grant more souls.
- Changed Irithyll starting warp to Catacombs of Carthus
- Adjusted Irithyll level scaling
- Adjusted Catacombs of Carthus level scaling
- Dark Pyromancy Flame is now reinforced by Cornyx
- Dark Pyromancy Flame now lowers enemy Dark absorption when hitting an enemy with its strong attack.
- Fixed issue with Bleed armor effect affecting rolls
- Young Grass Dew is now an unlimited usable item that grants a buff to the player whilst they're in the Spears of the Church.
- Adjusted Angel damage so its possible not to be instantly killed
- Adjusted Carthus Swordsman HP
Version 1.16.1
- Adjusted titanite in Dreg Heap
- Adjusted soul items in Dreg Heap
- Changed the Irithyllian Lance to the Greatlance moveset
- Added the Covenant of Champions, which acts as a challenge covenant, reducing absorption by 100%.
- Fixed the Tranposing Kiln being in the wrong place.
- Added effects to covenant emblems.
Version 1.16
- Increased leveling cost
- Fixed Dark Pyromancy Flame effect not actually working
- Fixed Curse-rotted Greatwood not taking extra damage on sac destruction
- Fixed Outrider Knight Set instantly killing enemies
- Covetous Silver Serpent Ring adjusted to 30%
- Added new starting warps: Irithyll of the Boreal Valley, Undead Settlement and The Dreg Heap.
- Adjusted area scaling for the new progression routes.
- Adjusted Giant's Coal location.
- Adjusted Profaned Coal location.
- Adjusted Covetous Silver Serpent Ring location.
- Adjusted Transposing Kiln location.
- Reverted leveling cost change.
- Adjusted Heretic's Staff
- Adjusted Cleric's Candlestick
- Adjusted Lightning Arrow
- Adjusted Flame Fan
- Adjusted Irithyll Greatsword
- Fixed all parts issues that caused models not to change when switching with weapons that shared the same model.
- Increased resistances from stats
- Adjusted Ancient Dragon Halberd weapon art
- Adjusted Four Knights Hammer stat requirements
- Adjusted Hammer of the Great Tree stat requirements
- Adjusted Golden Dual Swords stat requirements
- Added Firelink Dagger
- Added Firelink Spear
- Added Firelink Sword
- Added Firelink Rapier
- Added Greatwood Club
- Added Irithyllian Lance
- Added Fume Sword
- Added Machete
- Added Demon's Axe
- Added Abyssal Greatsword
- Added Moonlight Sword
- Added Profaned Sword
- Added Pontiff Knight Greatsword
- Added Demon's Great Hammer
- Increased the price of transfusions in general.
- Soul of the Old Demon King now transfuses into Seething Chaos rather than Chaos Bed Vestiges
- Soul of the Demon Prince now transfuses into Chaos Bed Vestiges rather than Seething Chaos
- Estus Fragments now cost 100,000 souls.
- Increased hostile Sword Master HP
- Increased hostile Yellowfinger Heysel HP
- Karla now sells Dark Edge, Pursuing Soul, Great Pursuing Soul and Abyssal Burst
- Sage's Scroll now unlocks Soul Wave
- Braille Divine Tome of Carim now unlocks Way of White Corona
- Deep Braille Divine Tome now unlocks Ravenous Gnawing
- Adjusted Jailer's Key Ring location
- Adjusted Old Cell Key location
- Increased the Angel Pilgrims damage in the Dreg Heap.
- Adjusted Eastern Armor set effect
- Adjusted Master's set effect
- Adjusted Drang Armor effect
Version 1.15
- Added DS1-style poise to armor.
- Moved two Estus Shards out of DLC locations into vanilla locations.
- Adjusted HP scaling: initial health is higher, early gains are lower but max HP is now 2000.
- Adjusted FP scaling: max FP is now 500
- Adjusted Item discovery increase from Luck
- Adjusted resistance increases from stats
- Adjusted defence increases from stats
- Removed defence and resist increases from Soul Level
- Adjusted armor effect
- Adjusted ring effects
- Reduced Boss/Dragon/Unique reinforcement damage scaling (max: 2.5 -> max: 2.25)
- Increases Boss/Dragon/Unique reinforcement scaling change (max: 1.6 -> max: 1.75)
- Fixed Dung Slathered Fists and Holy Cuffs left-hand attacks and heavy attacks.
- Fixed Dark Pyromancy Flame heavy attack.
- Dark Hand is no longer equippable in both hands.
- Reduced weapon art FP costs
- Reduced Fire Surge FP cost
- Reduced Firestorm FP cost
- Reduced Chaos Firestorm FP cost
- Reduced Fire Whip FP cost
- Improved the effectiveness of Floating Chaos
- Improved the effectiveness of Fire Surge
- Improved the effectiveness of Fire Surge
- Improved the effectiveness of Bursting Fireball
- Added Green Tearstone Ring
- Added Yellow Tearstone Ring
- Added Violet Tearstone Ring
- Added Ring of Woe
- Added Ring of Adversity
- Added Ring of Catastrophe
- Added Demonsbane Ring
- Added Crypt Ring
- Added Blight Ring
- Added Hallowed Ring
- Added Ring of Wisdom
Version 1.14
- Black Hand Gotthard now drops Hidden and Divine Blessing.
- Grand Archives Key moved to a much easier to find location in Lothric Castle.
- Hunter's Ring moved back to original location.
- Knight's Ring moved to Twinkling Titanite chest location in Lothric Castle.
- Gotthard Twinswords moved to Braille Divine Tome of Lothric location in Lothric Castle.
- Adjusted the icons for Raw and Frost infusions.
- Added new icon for Pursuing Soul
- Added new icon for Great Pursuing Soul
- Added new icon for Abyssal Burst
- Added Dark Pyromancy Flame
- Dark Hand is now equippable in both hands.
- Dark Hand dark damage reduced.
- Added Dung reinforcement material, dropped by Giant Slave and Monstrosity of Sin creatures
- Added Dung Slathered Fists
- Added Holy Cuffs
- Adjusted ring effects
- Adjusted armor effects
- Reduced additional dark damage from Dark Blade
- Reduced additional lightning damage from Lightning Blade
- Reduced additional magic damage from Darkmoon Blade
- Reduced Power Within damage multipliers
- Reduced additional magic damage from Magic Weapon
- Reduced additional magic damage from Great Magic Weapon
- Reduced additional magic damage from Crystal Magic Weapon
- Reduced additional magic damage from Pale Pine Resin
- Reduced additional dark damage from Human Pine Resin
- Reduced additional lightning damage from Gold Pine Resin
- Reduced additional lightning damage from Gold Pine Bundle
- Reduced additional fire damage from Charcoal Pine Resin
- Reduced additional fire damage from Charcoal Pine Bundle
- Reduced additional bleed inflict from Carthus Rouge
- Reduced additional poison inflict from Rotten Pine Resin
- Reduced additional damage/absorption from Brightbug
- Reduced additional FP from Oozing Pellets
- Added Soul of the Dark Sun, transfuses into Sword of Avowal or Reversal Ring
Version 1.13
- Fixed Red and White Round Shield item location being invalid
- Fixed various oversights relating to weapons
- Fixed Demon's Scar not reinforcing past +5
- Changed Smough's Great Hammer WA to Warcry
- Reduced cost of the Claw from the Shrine Handmaid
- Reduced stat boosts from armor pieces
- Adjusted Boss/Unique/Dragon reinforcement
- Adjusted Boss/Unique/Dragon spell tool reinforcement
- Added Poison to Hammer of the Great Tree
- Reduced STR requirement for Hammer of the Great Tree
- Added Burial Knight set
- Added Prince's Shield
- Added Immortal Dragon Greatshield
- Added Lothric Candlestick
- Added Smouldering Greatsword
- Added Engraved Dagger
- Added Sword of Avowal
- Added Irithyll Greatsword
- Added Bone Rapier
- Added Quarterstaff
- Added Corvian Longstaff
- Added Witchtree Limb
- Added Murky Warstaff
- Added Longstaff of Rosaria
- Added Staff of Serpents
- Added Archdeacon's Longstaff
- Added Heretic's Warstaff
- Added Witch's Staff
- Reverted Large Club to original moveset
- Reduced base physical absorption on Twin Dragon Greatshield
- Reduced absorption boosts for shields from reinforcement
Version 1.12.1
Version 1.12
- Reduced damage boost given by clutch rings.
- Added infusion gems to various ash unlocks and vendors
- Fixed Ancient Dragon Halberd item location
- Fixed Great Lightning Spear item location
- Fixed bug with spell purchases
- Lowered initial part of max FP scale
- Increased weapon art costs slightly
- Redesigned weapon infusions.
- Added infusions for Executioner's Greatsword
- Changed numerous armor effects into armor set effects
- Adjusted various armor effects to account for the set requirements.
- Reduced rolling stamina cost to 10 (from 20)
- Shields can no longer be infused
- Adjusted Way of White Corona FP cost
- Reverted Estus flasks back to healing instantly
- Shrine Handmaid now sells the following weapons: Hand Axe, Short Bow, Claw, Caestus, Light Crossbow, Mace, Great Scythe, Spear, Pike, Rapier, Whip
- Added stat boost effects to various weapons.
- Added effects to various shields.
- Made the Greatlance 60% longer.
- Added Dragon Scales as drop from Man Serpent Summoners
- Added Dragon Scales as drop from Man Serpents
- Added Dragon Scales to Shrine Handmaid on Lords of Cinders completion
- Boss, Unique and Dragon reinforcement paths now extend to +10, but require Estus Fragments past +5.
- Added Estus Fragments: dropped by Black Knights, Lothric Knights and Giant Serpent-men. Purchasable after returning all four Cinders of a Lord
Version 1.11
- Fixed bad item being added to the Thief character.
- Reduced absorption from Greatwood Remnants accessory and made movement slower.
- Removed Hammer of the Great Tree from item location
- Removed Greatwood Remnants drop from Curse-rotted Greatwood
- Added transfusion for Soul of the Rotted Greatwood: Hammer of the Great Tree
- Added transfusion for Soul of the Rotted Greatwood: Greatwood Remnants
- Fixed Sentinel text not matching new loadout
- Fixed Farron Dart not working correctly
- Fixed Wolnir taking 8000% damage rather than 80% from normal attacks.
- Fixed bug with Voracious Gnawing
- Reduced stamina degen from heavy armors
- Removed stamina degen effect from gauntlets and helms of armors affected by it
- Increased Tears of Denial FTH requirement
- Adjusted spell FP costs and damage to allow for more frequent casting from spellcasters and better damage for top-tier spells.
- Reduced Leonhard's Set effect to 130% from 150%
- Reduced Ragged Mask effect to 125% from 140%
- Reduced Sage's Big Hat FP cost increase to 50% from 100%
- Adjusted several spell power armor effects.
- Adjusted ring effects.
- Raised price of Londor Braille Divine Tome
- Made Titanite Slab from placing all the Cinders of Lords unlimited quantity.
- Added Oozing Pellets to the Excrement-Covered Ashes item shop list
- Added Brightbug to the Dreamchaser Ashes item shop list
- Fixed issue with Dark Edge dummy polygons.
- Fixed bug with Dusk Crown Ring giving massive FP regen
- Changed Crystalline Barrage to Soul Barrage.
- Changed Soul Barrage spell SFX and output of bullets.
- Changed Abyssal Wail to Abyssal Burst
- Changed Abyssal Burst spell SFX and effect.
- Snap Freeze is now a transfusion for Vordt's soul
- Halo is now a transfusion for Gael's soul
- Sunlight Spear is no longer a transfusion of the Soul of Cinder soul.
- Lothric's Scythe is now a tranfusion for Lothric's soul
- Soul Barrage is now unlocked by the Crystal Scroll
- Cataclysm is now unlocked by Izalith Pyromancy Tome
- Voracious Gnawing is now unlocked by Deep Braille Divine Tome
- Thunderclap is now unlocked by Braille Divine Tome of Lothric
- Wrath of the Gods is now unlocked by Braille Divine Tome of Carim
- Added Unleash Magic spell
- Adjusted Ancient Dragon Halberd moveset and weapon art
- Adjusted Lothric's Scythe moveset and weapon art
- Adjusted Missionary Axe moveset
- Adjusted Four Knights Hammer moveset and weapon art
- Adjusted Hammer of the Great Tree moveset and weapon art
- Adjusted weapon art FP costs
- Adjusted Yorshka's Spear
- Adjusted Crucifix of the Mad King
Version 1.10
- Adjusted stamina cost when wearing Thorn affected armors.
- Reduced Bleed inflict the Grave Warden chest gives.
- Reduced Assassin bleed damage boost.
- Fixed Voracious Gnawing item location.
- Adjusted Sentinel stat spread
- Added Elkhorn Round Shield effect properly
- Changed Brass Gauntlets effect to: applies magic aura to right-hand weapon
- Changed Shadow Leggings effect to: obscures the wearer and muffles their footsteps
- Changed Blindfold Mask effect to: boosts magical and dark sorceries by 25% but reduces maximum HP by 40%
- Changed Clandestine Coat effect to: grants 2 FP every second and masks the sounds of the wearer.
- Changed Loincloth effect to: grants 1 Endurance and 1 Vitality
- Changed Ragged Mask effect to: increases bleed damage by 40%
- Added effect to Hard Leather Gauntlets: grants 2 Strength
- Added effect to Leather Gauntlets: grants 2 Dexterity
- Added effect to Worker Garb: grants 3 Dexterity
- Added effect to Cathedral Knight Gauntlets: applies blessed aura to right-hand weapon
- Renamed Ring to Accessory in menus for consistency due to non-ring like accessories being added.
- Adjusted boss absorption values.
- Adjusted boss HP values.
- Adjusted boss poise values.
- Adjusted boss resist values. Much more resistant to all statuses.
- Placed Ravenous Gnawing in the game.
- Reduced base FP regen to 2 per second.
- Added additional FP regen to spell tools.
- Extremely Heavy, Super Heavy and Heavy armors now increase spell FP cost rather than reduce FP regen.
- Heal spells now block spellcasting rather than add FP degen
- Adjusted Way of White Corona damage hit lifetime
- Heavily reduced the Crystal Sage's Rapier base magic damage
- All Chime weapon arts are now Weapon Skill.
- Reduced bleed build-up for the gnawing spells.
- Added new accessory: Spirit Amethyst
- Added new accessory: Unholy Remains
- Added new accessory: Forgotten Pendant
- Added new accessory: Wretched Pendant
- Added new accessory: Symbol of the Penitent
- Added new accessory: Desiccated Finger
- Added new accessory: Runic Seal
- Added new accessory: Tome of Sunlight
- Added new accessory: Greatwood Remnants
- Added new accessory: Charred Bone
Version 1.09
- Added new ring: Ring of Londor
- Added new spell: Ravenous Gnawing
- Added new spell: Crystalline Barrage
- Added new spell: Abyssal Wail
- Added new spell: Cataclysm
- Added new spell: Thunderclap
- Added new spell: Voracious Gnawing
- Added poison to Golden Dual Swords
- Implemented LODParam fixes
- Replaced Calamity Ring in Cemetery of Ash with Plank Shield
- Changed Calamity Ring effect
- Adjusted boss HP
- Reduced Dark Hand damage
- Increased the FP costs for all magicsword spells
- Reduced the damage for all magicsword spells
- Added stat bonus effects to several armor pieces
- Reduced the damage and scaling of the Greatsword of Judgment
- Increased base inflict values for Poison and Bleed
- Adjusted various weapon skill costs
- Reduced FP restore of Xanthous Crown
- Reduced flick defence effect of Perserverence
- Reduced poise bonus of Unfaltering Prayer
- Fixed Chaos Storm, Firestorm and Divine Pillars of Light not displaying FP cost properly
- Fixed Estus Flask+9 only restoring for 4 seconds
- Adjusted Darkmoon Ring FP regen
- Adjusted stamina cost of several spells
- Adjusted physical absorption for all armor based on weight grouping
- Adjusted all armor absorption values
- Added FP degen for extreme and super heavy armors
- Added stamina recovery reduction for extremely and super heavy armors
- Added new effects to armors without effects previously
- Adjusted the weight of extremely heavy armors upwards
- Reduced Demon's Greataxe physical damage
- Increased Demon's Greataxe weight
- Reduced Fume Ultra Greatsword damage slightly
- Large Club moveset changes now apply to all versions of it
- Adjusted Chloranthy Ring
- Adjusted Blue Tearstone Ring
- Adjusted Red Tearstone Ring
- Adjusted Flynn's Ring
- Adjusted Young Dragon Ring
- Adjusted Great Swamp Ring
- Adjusted Morne's Ring
- Reduced Greatshield/Boss/Unique shield absorption increase from reinforcement
- Changed the Sentinel loadout to Fallen Knight Set and Bastard Sword
- Adjusted area scaling to follow vanilla curve but with minor addition to original value
- Adjusted boss HP
Version 1.08
- Increased the speed of the deep soul spells.
- Increased the speed of the homing spells.
- Dark Edge spell has been renamed to Abyssal Edge
- Added new spell: Dark Edge - weaker version of Abyssal Edge
- Added new spell: Halo - like Way of White Corona but in a circle outwards from the player
- Reduced damage of Crystal Hail
- Reduced damage of Soul Stream
- Reduced damage of Floating Chaos
- Reduced damage of Bursting Fireball
- Reduced damage of Fire Whip
- Fixed Tears of Denial icon
- Increased Ashen Estus Flask restore amount
- Altered Estus Flask HP duration and tick.
- Changed the Golden Dual Swords to use its own moveset.
Version 1.07
- Adjusted area scaling
- Adjusted FP regen
- Adjusted spell FP cost
- Adjusted spell stamina cost
- Adjusted spell damage
- Adjusted healing miracles
- Adjusted Weapon Skill FP
- Adjusted FP growth from Attunement
- Adjusted FP regen from Darkmoon Ring
- Reduced dagger damage
- Missionary's Axe is now infusable and reinforcable.
- Lothric's Scythe is now reinforcable.
- Ancient Dragon Halberd is now reinforcable.
- Four Knights Hammer is now reinforcable.
- Hammer of the Great Tree is now reinforcable.
- Golden Dual Swords is now reinforcable.
- Added shield absorption growth from reinforcement
- Heavy Soul Arrow is now Homing Soul Arrow
- Great Heavy Soul Arrow is now Great Homing Soul Arrow
- Added new spell: Pursuing Soul
- Added new spell: Great Pursuing Soul
- Added new spell: Soul Wave
- Added new item: Oozing Pellets
Both straight donations and premium membership donations accepted
Last updated on July 5th, 2016
I‘m a long time player of the souls series, having been one of the few people to actually get excited at the Demon’s Souls announcement in TGS back in the day, more than a year before it made it over to the US. Since then, I have witnessed many players get hooked in the series, and many others return it out of sheer frustration, and perhaps a few smashed controllers, TVs and split discs. I’m one of those players that has to re-learn the game from zero via many deaths for every cycle, so I can relate to early game frustrations!
With the wikis, we all collaborate to create a common body of knowledge that we can rely on as a shared notebook on what is where. But for launch day I wanted to bring you my Dark Souls 3 Getting Started Guide, per se – apt for all ages and experience levels, now with minimum spoilers!.
Choosing your class:
This is not the end all, you can build your character anyway you like, and only min-maxers will care in detail. If you’re new, the Knight is often the best all-round class as it comes with a trusty longsword and a decent shield, and stats that can go any way you want it.
Choosing your Gift:
There are only two gifts that are worthy: the Fire Gem and the Life Ring. If you are new to the series, pick the Fire Gem, and imbue your weapon with this as soon as you can. You’ll do good damage for no stat investment and can focus on putting points into vitality/vigor/endurance so you can learn to stay alive.
Leveling Stats:
Your Stat spread is an important part of the game, and one that can be easily messed up when experimenting. The base “build” stats will be important for weapon requirements and scaling: Strength, Dexterity, Faith and Intelligence. However you cannot neglect endurance, vitality and vigor if you aren’t certain of your optimized build, as you will need them for your stamina, equipment load and Hitpoints. Additionally, there’s a luck stat that increases bleed and poison damage apart from Item Discovery, so you will likely have a hard time choosing a build. The good news is that you can re-spec both your stats and character appearance via this NPC. Also, if you’re a vet from other games, be mindful that soft-caps have moved and are no longer where you may think!
Choosing your weapon:
Dark Souls 3 has more weapon variety than any other souls game to date, simply because the Skills of the weapons are so unique and diverse that they can really affect your gameplay. I encourage you to avoid diving into one specific build too early, as you will find more weapons and spells that you may want to try. If in doubt, research the wiki Weapons page to find out requirements, skills and movesets that may interest you. To get you started, you can pick up a Deep Axe in the second game area – the extra damage from the infusion will surely help out vs stronger enemies while you try other movesets on weaker ones. You will also find the art of Soul Transposition interesting: trade in boss souls to obtains weapons, spells and rings from the remains of the champions you have defeated.
Your Defenses:
Armor is not upgradable in Dark Souls 3, so you will have to find the right set for the right situation. You can also increase your resistances with rings, miracles and consumable pellets. You will want to consider if you are a roll or shield person, and look for the right mix to balance your equipment load.
Weapon Upgrades:
As with Dark Souls 2, you will upgrade your weapon with regular titanite and then infuse it with special gems. What is new, however, is that there are 15 different infusions! Locked behind key items called “Coals”, there is an infusion for every build in the spectrum. Some weapons upgrade with Twinkling Titanite or Titanite Scale and go only to +5, but they all need Titanite Slabs to reach peak power, so chose wisely!
Weapon Infusions:
You cannot infuse Bows, Greatbows, Crossbows, Chimes, Talismans, Staves, Pyromancy Flames and any weapon that upgrades with Twinkling Titanite or Titanite Scale. Everything else will have the option to apply scaling benefits, or physical or elemental damage. A clear overview of each infusion is provided on the upgrades page on the wiki, and you can see individual numbers on each weapon page if you need.
The Ashen Estus Flask:
This new flask is automatically added once you pick it up and will likely go unused if you’re not a caster, at least until you before familiar and comfortable using your weapon’s skill. For this reason, my advise for beginners is to go to Blacksmith Andre and reallocate the flasks to obtain more healing. You are unlikely to need to replenish your mana, but your health is certainly going to want it!
Find the Estus Shards:
The item that increases the amount of flasks you can carry. They are now an upgrade material that you can hand to Blacksmith Andre. Check out the locations for estus shards in the wiki as you play to make sure that you don’t miss any, as you will be happy to have more!
Find the Undead Bone Shards:
The item that increases the amount of HP you regenerate when drinking Estus. You must bring and burn this item at the Firelink Shrine central bonfire to upgrade your Estus performance in all regions. Check out the undead bone shard locations in the wiki!
Dark Souls 3 Rings Guide
NPCs:
Like in previous games, you must find and talk to NPCs who are out in the field in order for them to facilitate their services to you at the Firelink hub. Make sure to explore areas thoroughly and revisit old areas to check if NPCs have moved in or around. You will have one default merchant, the Shrine Handmaid, who will also assist you in the event one of your NPCs meets an untimely end. By bringing her ashes, which you find out in the world or where a loved NPC died, you can unlock items in her inventory that should help you get by.
Exploration:
Dark Souls is all about exploring and finding shortcuts, minibosses and secret items. Killing optional but tougher enemies nets you powerful items, so don’t run through and engage enemies to find what they are protecting or what they may drop. If you need area tips, we have maps to help you get by!
Online Play:
All online play on the console platforms requires PSPlus and XboxLive subscriptions, including asynchronous ones like bloodstains and messages. If you have the subscription, you should buy a white sign soapstone from the Shrine Handmaid. She also sells you the Dried Finger, which allows you on use to break the normal 4 player limit on one world and increase it to six (max 4 coop 2 hostile). You must use an Ember to be able to summon others and be invaded, but you can be summoned regardless of your ember status. An important note about matchmaking: it is done on Soul Level plus weapon upgrade level, meaning if your weapon is under +3 you’ll be matched with people in that category. This will prevent a degree of overpowered PvPers and summons interfering with your experience. You can bypass this limit by using a Password, which will allow you to match with anyone and balance them down or up to your level of damage.
Combat:
Aim to have a good mix of a 100% shield (with the right elemental resistance for the zone you’re in), rolling iframe rings, a fast and a heavy weapon and the torch. Playing it safe and luring enemies out one by one with a bow or throwing knives is a legitimate strategy, as is luring large scary enemies into smaller confinements so you can throw firebombs on their face until they die. Trust me, they would do this to you if they could. Having a bow and arrows for some areas with too many enemies is also a good idea, as you can thin them out before going to explore.
Status Effects:
Similar to Dark Souls 2, but with a few curveballs. The first is Curse, that will immediately kill you if the bar is filled. You do not respawn with any further negatives. Secondly is Frostbite, that will remove health and slow stamina regeneration. You will also find an enemy who can reduce your health to zero without touching you! Then there’s Bleed, that has a nasty effect from some specific enemies who apply leeches onto you – keep a torch handy to equip and remove the worms! Finally there’s a story-centric mechanic, obtained via the Dark Sigil, called hollowing. See its page for details.
Covenants:
Dark Souls 3 covenants revolve around multiplayer, and are closer to Bloodborne in the sense that you can enter and leave them without penalty and on-the-fly. Results staffing garland tx. So you can obtain the items for all covenants and join them and level them at your convenience, of course you will want to be mindful of Sidequests and how being in a specific allegiance may affect them!
Game Progress:
The game is relatively linear, however it is very easy to miss out on little things such as the trading crow or a certain mischievious returning character. If you want to do the best for your playthrough, we recommend you follow our Game Progress Route, and pay special attention to NPC questlines as many things are irreversible and can impede your progress in covenants and more! Also remember that New Game Plus will bring new items, enemies, and opportunities to experiment with other questlines and endings.
Stuck at a boss/area:
If you can’t beat something, the best thing to do is become a white phantom for someone else. Go help other players and learn from them, experience the level without fear of invasions or loss of souls, and if you defeat bosses you can amass souls rapidly and level up, making you stronger for your world challenge. You can use the wiki’s password: “Fextra” to find help. If online is not an option, then returning to earlier zones to farm souls from easier enemies is always a viable way to improve your character and obtain more items to help you. You can also visit the wiki chatroom or the dark souls 3 forums to ask for tips.
So these are my initial tips to get you started. Of course you will need more in-depth assistance for details, and that’s where the wiki and community comes in! And please, feel free to share your extra tips on the comments, or add them to the New Player Help page.
Fexelea